Predator Type
Jump to navigation Jump to search
PREDATOR TYPES
Alleycat
Default Pool: Strength + Brawl
A combative assault-feeder, you stalk, overpower, and drink from whomever you can, when you can. You may or may not attempt to threaten or Dominate victims into silence or mask the feeding as a robbery. Think about how you arrived at this direct approach to feeding and what makes you comfortable with an unlife of stalking, attacking, feeding, and escaping. You could have been homeless, an SAS soldier, a cartel hit-man, or a big-game hunter.
- Add a specialty: Intimidation (Stickups) or Brawl (Grappling).
- Lose one dot of Humanity.
- Gain three dots of criminal Contacts.
Bagger
Default Pool: Intelligence + Streetwise
You steal, buy, or otherwise procure cold blood rather than hunt, relying on the black market or your skills as a burglar or ambulance chaser. Perhaps you still work the night shift at the hospital. Ventrue may not pick this Predator type.
- Add a specialty: Larceny (Lockpicking) or Streetwise (Black Market).
- Gain one dot of Blood Sorcery (Tremere & Banu Haqim only) or Obfuscate or Oblivion
- Gain the Feeding Merit: Iron Gullet (•••).
- Gain the Enemy Flaw: (••). Either someone believes you owe them, or there’s another reason you keep off the streets.
Blood Leech
Default Pool: n/a
You drink from other vampires, either by hunting, coercion or by taking Blood as payment - the only truly moral way of feeding you can think of. Unfortunately, this practice is usually forbidden in Kindred society. It is either risky as all fuck or requires a position of enviable power.
- Add a specialty: Brawl (Kindred) or Stealth (against Kindred).
- Lose one dot of Humanity.
- Increase Blood Potency by one.
- Gain the Dark Secret Flaw: (••) Diablerist, or the Shunned Flaw: (••).
- Gain the Feeding Flaw: (••) Prey Exclusion (mortals).
Cleaver
Default Pool: Manipulation + Subterfuge
You feed covertly from your (or someone’s) mortal family and friends with whom you still maintain ties. The most extreme cleavers adopt children, marry a human, and try to maintain a family life for as long as they can. Add your family to the Relationship Map. Cleavers often go to great lengths to keep the truth of their condition from their family, but some also maintain unwholesome relationships with their own kin. The Camarilla forbids taking a human family in this fashion, and it frowns on cleavers as Masquerade breaches waiting to happen. Wiser Kindred may massacre your family for your own good if they find out your secret and care what happens to you.
- Add a specialty: Persuasion (Gaslighting) or Subterfuge (Coverups).
- Gain the Dark Secret Flaw: (•) Cleaver.
- Gain the Herd Advantage (••).
Consensualist
Default Pool: Manipulation + Persuasion
You never feed against your victim’s free will. You masquerade as a representative of a charity blood drive, as a blood-drinking kink-lord in the “real vampire community,” or by actually telling your victims what you are and getting their permission to feed. The Camarilla call that last method a Masquerade breach, but many Anarch philosophers consider it an acceptable risk. You could have been anything in life, but a sex-worker, a political organizer, or a lawyer could all be wary of feeding without consent.
- Add a specialty: Medicine (Phlebotomy) or Persuasion (Vessels).
- Gain one dot of Humanity.
- Gain the Dark Secret Flaw: (•) Masquerade Breacher.
- Gain the Feeding Flaw: (•) Prey Exclusion (nonconsenting).
Extortionist
Default Pool: Strength or Manipulation + Intimidation
The extortionist likes to force their victims to bleed for them. Ostensibly, the extortionist acquires blood in exchange for services such as security or surveillance, but as many times as the need for protection is real, it is just as often a fiction engineered to make the deal feel acceptable.
- Add a specialty: Intimidation (Coercion) or Larceny (Security).
- Distribute three dots between the Contacts and Resources Backgrounds
- Gain the Enemy Flaw: (••) The police or a victim who escaped your extortion and now wants revenge.
Farmer
Default Pool: Composure + Animal Ken
You only feed from animals. Your Hunger constantly gnaws at you, but you have not killed a single human being so far (except perhaps that one time), and you intend to keep it that way. You could have been anyone in life, but your choice speaks to someone obsessed by morality. Perhaps you were an activist, priest, aidworker, or vegan in life, but the choice never to risk a human life is one anyone could arrive at and struggle to maintain. Ventrue may not pick this Predator type.
Note: You cannot pick this Predator type if your Blood Potency is 3 or higher.
- Add a specialty: Animal Ken (Specific Animal) or Survival (Hunting).
- Gain one dot of Humanity.
- Gain the Feeding Flaw: (••) Farmer.
Graverobber
Default Pool: Resolve + Medicine or Manipulation + Insight
Graverobbers often feed from fresh corpses, but despite their name, they prefer feeding from mourners in cemeteries and sad, frightened visitors and patients in hospitals. Melancholic Resonance in a victim’s blood appeals more than any other humour. This predator type often requires the vampire to hold a haven in or connections to a church, hospital, or morgue.
- Add a specialty: Occult (Grave Rituals) or Medicine (Cadavers).
- Gain the Feeding Merit: (•••) Iron Gullet.
- Gain one dot of the Haven Background
- Gain the Herd Flaw: (••) Obvious Predator (your cold nature makes you act in a deeply unsettling matter when hunting).
Grim Reaper
Default Pool: Intelligence + Awareness or Medicine
Also known as a plague rat, you only feed on those about to die. You seek out hospice care facilities, assisted living homes and shelters. This means you are constantly on the move looking for new victims near the end of their lives and often have a difficult time settling down yourself.
- Add a specialty: Awareness (Death) or Larceny (Forgery)
- Gain one dot of the Allies or Influence Background in the medical community
- Gain one dot of Humanity
- Gain the Feeding Flaw: (•) Prey Exclusion: Healthy Mortals
Montero
Default Pool: Intelligence + Stealth or Resolve + Stealth
Since the Middle Ages, aristocratic Spaniards have mounted the montería: a deer hunt in which teams of beaters drive game onto the spears (and later the guns) of the montero, the huntsman. You carry on that tradition, using retainers to herd your victims to you for the kill. Your modern montería may take the form of a long con, a flash mob, a protest kettle, an endless bureaucratic shuffle, or a seemingly senseless gang pursuit.
- Add a specialty: Leadership (Hunting Pack) or Stealth (Stakeout)
- Gain two dots of Retainers
- Lose one dot of Humanity
Osiris
Default Pool: Manipulation + Subterfuge or Intimidation + Fame
You are a celebrity among mortals or else you run a cult, a church, or something similar. You feed from your fans or worshipers, who treat you as a deity. You always have access to easy blood, but followers breed problems with the authorities, organized religion, and indeed the Camarilla. In life, you might have been a DJ, a writer, a cultist, a preacher, or a LARP organizer.
- Add a specialty: Occult (specific tradition) or Performance (specific entertainment field).
- Gain one dot of Blood Sorcery (Tremere & Banu Haqim only) or Presence.
- Spend three dots between the Fame and Herd Backgrounds.
- Spend two dots between the Enemies and Mythic Flaws.
Pursuer
Default Pool: Intelligence + Investigation or Stamina + Stealth
Some people will never be believed, while others will never be missed. You study your victim, learning their routine and whether they can disappear without raising a hue and cry. Then you stalk and pursue your victim throughout the night, only striking when your sensibility and your hunger reach their most delicious pitch.
- Add a specialty: Investigation (Profiling) or Stealth (Shadowing)
- Gain the Merit: Bloodhound •
- Gain one dot of Contacts from among the morally flexible habitués of your hunting ground: club bouncers, homeless watchers, night vendors, street dealers, etc. Someone who answers when you ask “which way did she go?”
- Lose one dot of Humanity
Roadside Killer
Default Pool: Dexterity or Charisma + Drive
You belong with the vagabonds, tourists, and truckers of the world — always moving, never at home. You know how to pick out the ones whose deaths are discounted as the risk of a woman hitchhiking alone, or who simply won’t be missed at all. You still have to fight to keep other vampires away from them lest the herd thins too much, though. In life, you either were one of them, or you met these vagrants as they rested at your roadside stop.
- Add a specialty: Survival (The Road) or Investigation (Vampire Cant).
- Gain two additional dots of migrating Herd.
- Gain the Feeding Flaw: (•) Prey Exclusion (Locals).
Sandman
Default Pool: Dexterity + Strength
You rely on your stealth or Disciplines to feed from sleeping victims. If they never wake during the feeding, they won’t know you exist. Perhaps you were very anti-social in life; you don’t feel cut out for the intense interpersonal nightlife or physical violence of more extroverted hunters.
- Add a specialty: Medicine (Anesthetics) or Stealth (Break-in).
- Gain one dot of Resources.
Scene Queen
Default Pool: Manipulation + Persuasion
You rely on your familiarity with a certain subculture and a well-crafted pose, feeding on an exclusive subculture that believes you to be one of them. Your victims adore you for your status in the scene, and the ones who understand what you are disbelieved. You may belong to the street or be literal upper-class, abusing the weak with false hope and promises of taking them to the next level. In life, you almost certainly belonged to a scene similar to the one you stalk now.
- Add a specialty: Etiquette (specific scene), Leadership (specific scene), or Streetwise (specific scene).
- Gain the Fame Advantage: (•).
- Gain the Contact Advantage: (•).
- Gain either the Influence Flaw: (•) Disliked (outside your subculture) or the Feeding Flaw: (•) Prey Exclusion (a different subculture from yours).
Siren
Default Pool: Charisma + Subterfuge
You feed almost exclusively during or while feigning sex, and you rely on your Disciplines, seduction skills, or the unquenchable appetites of others to conceal your carnivorous nature. You have mastered the art of the one-night stand or move through the sex-club scene like a dark star. You think of yourself as a sexy beast, but in your darkest moments, you fear that you're at best a problematic lover, at worst a habitual rapist. A former lover who escaped destruction might be your Touchstone or your stalker. (If so, add them to the Relationship Map.) Maybe in life you were a pick-up artist, movie producer, author, a glorious slutty kinkster – or a virgin who intends to make up for lost time post-mortem.
- Add a specialty: Persuasion (Seduction) or Subterfuge (Seduction).
- Gain the Looks Merit: (••) Beautiful.
- Gain the Enemy Flaw: (•) A spurned lover or jealous partner.
Trapdoor
Default Pool: Charisma + Stealth, Dexterity + Stealth, or Wits + Awareness
Like the trapdoor spider, you build your nest and lure your prey into it. You may lurk in an amusement park dark ride or a steamy Turkish bath, haunt a house or manage a fight club, but your victims come to your place of power. There you might toy with them in terror, imprison and drain them slowly, or just drink deep and send them on their way.
- Add a specialty: Persuasion (Marketing) or Stealth (Ambushes or Traps)
- Gain one dot of the Haven Background
- Gain one dot of either Retainers (your roper, major-domo, etc.) or Herd (steady visitors for whatever reason), or a second Haven dot
- Gain one Haven Flaw: Creepy (•) or Haunted (•)