Coterie Type: Difference between revisions

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A coterie that has cult members can benefit from overlapping influence with a merit known as '''(•) Community Outreach (Lien)''' which adds one bonus die to all Manipulation and Subterfuge rolls when dealing with mortals in the domain. <span style="color:darkred">'''(••) Visibility'''</span> is an optional flaw that turns all failed hunting tests into total failures and any rolls to conceal the coterie's activities within the domain has its Difficulty increased by 2.
A coterie that has cult members can benefit from overlapping influence with a merit known as '''(•) Community Outreach (Lien)''' which adds one bonus die to all Manipulation and Subterfuge rolls when dealing with mortals in the domain. <span style="color:darkred">'''(••) Visibility'''</span> is an optional flaw that turns all failed hunting tests into total failures and any rolls to conceal the coterie's activities within the domain has its Difficulty increased by 2.
{| class="mildtable" style="width:105%" ;
! style="width: 25%;" | '''Lien Merit'''
! style="width: 75%;" | '''Description'''
|-
|'''Campus<br>(•••)'''
|A university, major library, or research facility that focuses on academic pursuits. It provides '''Choleric''' or '''Melancholy''' Resonance. Using its facilities after hours, it provides the equivalent of two dots in the Haven Merit Library, although access is limited at night and requires break-ins or a Mask that provides justification and clearance. Hunter groups with a religious or academic background get an extra die to their pools to infiltrate your domain.
|-
|'''City Hall<br>(•••)'''
|The seat of the city government or possibly an office building where a lot of the city’s bureaucracy does its work, providing '''Phlegmatic''' Resonance. The coterie can wager these dots in political or urbandevelopment Projects. Records access grants the coterie the equivalent of one dot in Mask for city records. Foes with Influence in city government add one dot to pools to infiltrate your domain.
|-
|'''Cultural Landmark<br>(••)'''
|These locations are usually cultural centers, art museums, sports stadiums, or famous landmarks, but they can also include tourist traps, zoos, or aquariums. They may provide '''Choleric''' or '''Sanguine''' Resonance. During event hours, your Portillon lowers by one dot, as crowds of outsiders flood into your domain. If animals are kept on the premises, vampires with the Farmer Predator type gain an extra die on their hunting pools here. Coterie members can leverage their access to this location for an extra die in appropriate Social dice pools: to get in just before closing, to arrange a party, to trade tickets to a prestigious opening for a minor boon, etc. If an Elysium regularly occurs here, it costs an extra dot but grants a two-dice bonus on Etiquette pools with vampires of your sect and on all tests to pick up Kindred gossip.
|-
|'''Marketplace<br>(••)'''
|A place of commerce and trade such as a shopping mall, port harbor, or trade district. It provides '''Melancholy''' or '''Sanguine''' Resonance. The coterie can wager these dots in economic Projects. Add two dice to appropriate Social or Finance pools: e.g., to source an item or ingredient, pick up stock tips or other insider info, or hide a body (in a harbor district). These areas are also heavily patrolled by mortal law enforcement and rife with electronic surveillance; lose two dice from any Stealth or similar pool here against hunters or Kindred foes with law-enforcement connections. Kindred rarely fight over strip malls, but organized criminal gangs and federal authorities are very sensitive to any disruptions in a port or stock exchange.
|-
|'''Members Only<br>(••)'''
|An exclusive venue or club that serves a dedicated clientele paying for privacy and luxury. This could be anything from a university’s alumni clubhouse to a sex dungeon. It provides '''Sanguine''' Resonance. Any haven the coterie establishes on the premises gains one dot in one of these Haven Merits: Luxury or Watchmen. But of course, any foe who can obtain membership or an invitation can enter your haven with impunity.
|-
|'''Transitions<br>(••)'''
|This is a halfway house or addiction treatment center that
helps people reintegrate into society. It provides '''Melancholy''' Resonance. The coterie gains one dot in the Herd Background that defaults to the Melancholy Resonance. Hunter groups with a religious or medical background get an extra die to their pools to infiltrate your domain.
|}


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Revision as of 14:40, 5 April 2023


When creating players are creating characters for a game, it is strongly recommended that they work together. A coterie is an option they can take and build collaboratively. It aids both the players and the storyteller as it allows collective buy-ins to the chronicle and indicates what aspects of the World of Darkness the players are interested in pursuing.


The coterie pool begins with one free dot per player character. A group with three or fewer players may be allowed to begin with two free dots per character as determined by their Storyteller. In addition, players may contribute their character's advantage dots to the coterie's pool. The pool is spent collectively, however, in some groups the players may choose to control how their contributions are spent. It is also possible to purchase coterie flaws in order to obtain more dots for the coterie during creation. Every player must agree to the flaw in order for it to be taken.