Coterie Type: Difference between revisions

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Coteries can purchase certain backgrounds and flaws in common using their pool just as they would during standard character creation. Remember to record major figures on the Relationship Map, just as is done with individual backgrounds. Each member of the coterie can use these backgrounds as if they were their own, however, the backgrounds belong to the coterie and not the individual. Should a character leave the coterie either through mutual splitting up or through ejection in some form, they cannot take backgrounds with them. It is also important to note that Backgrounds do not multiply, a two-dot coterie herd is still the same as an individual's two-dot herd. Regardless of whether being within a coterie's background or not, all backgrounds are subject to in-game risks which means that putting all of it in one place can run a risk should an enemy decide to take action against the characters.
Coteries can purchase certain backgrounds and flaws in common using their pool just as they would during standard character creation. Remember to record major figures on the Relationship Map, just as is done with individual backgrounds. Each member of the coterie can use these backgrounds as if they were their own, however, the backgrounds belong to the coterie and not the individual. Should a character leave the coterie either through mutual splitting up or through ejection in some form, they cannot take backgrounds with them. It is also important to note that Backgrounds do not multiply, a two-dot coterie herd is still the same as an individual's two-dot herd. Regardless of whether being within a coterie's background or not, all backgrounds are subject to in-game risks which means that putting all of it in one place can run a risk should an enemy decide to take action against the characters.
'''Coterie Boon and Debts''' use the same costs and systems as for individual characters (Players Guide, pg. 115). When a coterie possesses a boon or debt, any member of the coterie may call upon the boon, or suffer under or discharge the debt.
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|'''Bolt Holes<br>(• — •••)'''
|Your domain covers an unusually large (or confusing) area. Every dot gives the a bonus die when trying to escape detection or evade pursuit when within their domain.
|| <span style="color:darkred">'''Bullies (•)'''</span>
|<span style="color:darkred">Your coterie is associated with a dark time when a tyrant Prince or corrupt Baron ruled. Take a one-die penalty on all Social dice pools (except Intimidation) when dealing with other vampires in the city. This Flaw does not apply to dealings with their old master’s cronies and henchmen.</span>
|-
|'''On Tap<br>(• — •••)'''
|Your coterie goes out of its way to create an atmosphere within your domain that instills a preferred Resonance in your prey. When taking this Merit choose a Resonance. Whenever hunting in your domain you can add dice equal to the rating of this Merit to find a victim with the specified Resonance.
|| <span style="color:darkred">'''Cursed<br>(• +)'''</span>
|<span style="color:darkred">The coterie decides on one or more Mythic Flaws and takes the same number of dots in Cursed. Whenever they are outside their domain, they suffer the drawbacks of their chosen Mythic Flaw.</span>
|-
|'''Privileged<br>(•••)'''
|The coterie has been granted special rights beyond that usually afforded to Kindred in their sect. Determine the remarkable deed you or perhaps one of your sires did to earn this unusual favor. Ideally, connect it to your coterie type. The coterie cannot be punished for a specific crime that would see other Kindred ostracized or destroyed.
|| <span style="color:darkred">'''Custodians (••)'''</span>
|<span style="color:darkred">The Kindred of this coterie have a particularly odious or inconvenient responsibility within the city. If the coterie should ever fail at their task or refuse to do it they lose one dot from their Status within their sect until they make amends and return to their service. If they lose all Status, the coterie also becomes Suspect, but retains this Flaw as well.</span>
|-
|'''Transportation<br>(••)'''
|A small fleet of luxury vehicles and drivers (Driving 6) are at your group’s disposal on short notice. Also, once per story the coterie can call upon a rare or expensive vehicle such as a helicopter or bulletproof SUV for a night.
|| <span style="color:darkred">'''Targeted (•)'''</span>
|<span style="color:darkred">A mortal vampire hunting group knows that Kindred operate in your coterie’s domain. Your coterie’s Portillion rating is halved (round up) against this threat.</span>
|-
|
|
|| <span style="color:darkred">'''Territorial (•)'''</span>
|<span style="color:darkred">For every week the coterie is absent from their domain it suffers a one-dot penalty to all domain traits (Chasse, Lien, Portillon), though a trait can never be reduced below zero in this way. Coteries with no dots in domain traits cannot take this Flaw.</span>
|-
|
|
|| <span style="color:darkred">'''Under Siege (••)'''</span>
|<span style="color:darkred">Once per story the storyteller can reduce one of your coterie’s domain traits to one dot or deny the usage of one of your coterie Merits or Backgrounds as your rivals attempt to chisel your territory out from under you.</span>
|}


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Revision as of 14:02, 5 April 2023


When creating players are creating characters for a game, it is strongly recommended that they work together. A coterie is an option they can take and build collaboratively. It aids both the players and the storyteller as it allows collective buy-ins to the chronicle and indicates what aspects of the World of Darkness the players are interested in pursuing.


The coterie pool begins with one free dot per player character. A group with three or fewer players may be allowed to begin with two free dots per character as determined by their Storyteller. In addition, players may contribute their character's advantage dots to the coterie's pool. The pool is spent collectively, however, in some groups the players may choose to control how their contributions are spent. It is also possible to purchase coterie flaws in order to obtain more dots for the coterie during creation. Every player must agree to the flaw in order for it to be taken.