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Fifth Edition is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight.
Fifth Edition is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight.
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This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. The Players Guide is the perfect companion to the core Vampire: The Masquerade rulebook!  
This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. The Players Guide is the perfect companion to the core Vampire: The Masquerade rulebook!  
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The digital-only Companion contains information on three additional vampire clans — the [[Tzimisce]], [[Ravnos]], and [[Salubri]] — and their unique powers. It also provides extra merits for players to use when creating characters and rules for playing ghouls and mortals in sessions.  
The digital-only Companion contains information on three additional vampire clans — the [[Tzimisce]], [[Ravnos]], and [[Salubri]] — and their unique powers. It also provides extra merits for players to use when creating characters and rules for playing ghouls and mortals in sessions.  
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For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Includes rules for playing [[The Ministry]] clan.
For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Includes rules for playing [[The Ministry]] clan.

Revision as of 09:08, 9 March 2023