Coterie Type: Difference between revisions

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= COTERIE BACKGROUNDS =
= COTERIE =
 
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== COTERIE BACKGROUNDS ==


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'''Coterie Boon and Debts''' use the same costs and systems as for individual characters (Players Guide, pg. 115). When a coterie possesses a boon or debt, any member of the coterie may call upon the boon, or suffer under or discharge the debt.
'''[[Advantages|Coterie Boons and Debts]]''' use the same costs and systems as for individual characters (Players Guide, pg. 115). When a coterie possesses a boon or debt, any member of the coterie may call upon the boon, or suffer under or discharge the debt.




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|[[Salubri]]
|[[Salubri]]
|'''Restraint (•••)'''
|'''Restraint (•••)'''
|Once per session the Ravnos can restrain the Beast of a coterie member in their presence, enabling them to reroll all (and only all) of their Hunger dice in a test for free.</sup>
|Once per session the Cyclops can restrain the Beast of another coterie member in their presence, enabling them to reroll all (and only all) of their Hunger dice in a test for free.</sup>
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|-
|[[File:ThinBloods.png|40px]]
|[[File:ThinBloods.png|40px]]

Latest revision as of 21:01, 12 April 2023


When creating players are creating characters for a game, it is strongly recommended that they work together. A coterie is an option they can take and build collaboratively. It aids both the players and the storyteller as it allows collective buy-ins to the chronicle and indicates what aspects of the World of Darkness the players are interested in pursuing.


The coterie pool begins with one free dot per player character. A group with three or fewer players may be allowed to begin with two free dots per character as determined by their Storyteller. In addition, players may contribute their character's advantage dots to the coterie's pool. The pool is spent collectively, however, in some groups the players may choose to control how their contributions are spent. It is also possible to purchase coterie flaws in order to obtain more dots for the coterie during creation. Every player must agree to the flaw in order for it to be taken.