Thin-Blood Alchemy: Difference between revisions
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''<sub>Core Book, pg. 285</sub>'' | ''<sub>Core Book, pg. 285</sub>'' | ||
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== PORTABLE SHADE == | |||
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'''Thin-Blood Alchemy''' • | |||
''Portable Shade, or even more irreverently, “suntan lotion,” is a formula developed by Cainites on the Path of the Sun to augment a thin-blood’s already substantial resistance to sunlight to near mortal levels. While it doesn’t render the subject completely immune, it extends the time they can endure daylight while masking immediate burns sustained by the sun.'' | |||
'''Ingredients:''' Blood of the Alchemist, sanguinic mortal blood, fresh plant leaves. Some alchemists also use various off-the-shelf sunblock ointments in the mix, though it is unknown whether they contribute significantly to the formula. | |||
'''Activation Cost:''' One Rouse Check | |||
'''Dice Pools:''' Stamina + Alchemy | |||
'''System:''' Make a Stamina + Alchemy test when ingesting the formula. The user is able to endure sunlight without taking damage for a number of hours equal to the number of successes on the test. At sunset, make another test with the same pool, this time with a Difficulty equal to the number of hours spent in daylight. A failure causes the user to sustain a level of aggravated damage, while a total failure has them sustain two, as the accumulated sunlight boils the Blood in their veins. | |||
'''Duration:''' A number of hours equal to a Stamina + Alchemy test, or the next sunset, whichever comes first. | |||
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''<sub>Sabbat Sect Book, pg. 53</sub>'' | |||
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''<sub>Core Book, pg. 286</sub>'' | ''<sub>Core Book, pg. 286</sub>'' | ||
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== ON-DEMAND SUNBURN == | |||
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'''Thin-Blood Alchemy''' ••• | |||
''A dread tool of the Path of the Sun, On-Demand Sunburn traps sunlight in the very body of its user, enabling them to unleash it as a destructive force through their own skin, searing themselves and their prey in a sizzling embrace. While the damage done by a single user is not enough to incinerate a vampire, a group of self-immolating Heliophiles can spell doom for fledglings and elders alike.'' | |||
'''Ingredients:''' Blood of the Alchemist, choleric mortal blood, gold shavings, mercury, as well as assorted halogens (usually chlorine or bromide). The formula also needs to be subjected to sunlight for several hours before use, and alchemists employing athanor corporis usually “juice up” on Portable Shade (see above) for this. | |||
'''Activation Cost:''' One Rouse Check | |||
'''Dice Pools:''' None | |||
'''System:''' On activation, the alchemist becomes an unliving battery of sunlight with a single charge seething in their veins. They can unleash this charge at will, inflicting aggravated damage upon themselves and another vampire whom they’ve successfully achieved skin contact with, as their own skin smolders and blackens. The user takes two levels of aggravated damage, while the victim suffers an amount equal to their Bane Severity, as if exposed to daylight for a full turn. If the victim has the means to reduce the damage (such as through Fortitude) they can do so. If the formula isn’t activated before then, the power automatically activates at the first sunset after ingestion, causing two levels of aggravated damage to the user. | |||
'''Duration:''' Until unleashed or next sunset, whichever comes first. | |||
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''<sub>Sabbat Sect Book, pg. 53</sub>'' | |||
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Revision as of 21:35, 8 October 2021
THIN-BLOOD ALCHEMY
Cooking | Homebrew | The Craft | Mash | Kineticism
The thin Blood of the latest generations holds barely any power of its own. But certain thin-bloods have learned to use it as a catalyst, awakening the latent power in everything from human trauma to gasoline. Born of the street drug scene and cocktail culture as much as it w as uncovered by instinct or in moldering medieval texts, thin-blood Alchemy may be the defining art of the next-millennium lick. By blending strongly resonant human blood, and sometimes other substances, with their own vitae, Alchemists can counterfeit a wide range of powers from other Disciplines – and some unique powers of their own. Rumors already abound of specific elixirs that grant the ability to walk in sunlight, commune with Antediluvians, or achieve Golconda. But for now, the street-level cookers have all they can do to stay out of the Court’s sight – plenty of elders consider Alchemy nothing but watered-down diablerie.
Alchemy can counterfeit some Blood Sorcery powers (those that affect the caster’s Blood), but not Rituals. The Storyteller can rule any other power off-limits to Alchemy if they worry about game balance or the plausibility of the fiction – and reverse themselves later if they wish, or hint at unique recipes developed in Switzerland or hidden in a Cairo library. The Discipline is young, and thin-bloods have hardly explored every possible working or tasted every possible cocktail.
CHARACTERISTICS
- Type: Alchemy
- Masquerade Threat:
Varies as widely as the powers it counterfeits and the method used.
- Blood Resonance:
Required for each formula and varies accordingly.
All formulae require vitae from the Alchemist and human blood of the correct Resonance (p. 226). The Resonant human blood can be stored in a blood bag, or in a Starbucks to-go cup for that matter. The specific amount needed depends on the degree of the donor’s Resonance and on the Storyteller’s whim.
In these rules, “power level” always refers to the level of Alchemy involved, not the level of the power counterfeited with the formula.
All formulae have a cost to distill, and then the cost to activate. The distillation cost reflects the fact that all formulae include the Alchemist’s own vitae: A single Rouse Check. Activation cost for a formula is the same as using the power normally: free, or some number of additional Rouse Checks.
Once activated, the Alchemist makes a distillation roll to determine how effective the particular mixture was. Each version of Alchemy builds a different dice pool for the distillation roll. The more successes, the more effective the mixture.
Some powers require their own dice rolls to take effect, or to measure the degree of success. The Alchemist makes those rolls where needed, substituting their rating in Thin-Blood Alchemy for the specific Discipline rating where relevant.
To learn a new formula requires research time, whether the Alchemist spends it poring through libraries or in meditation or on tasting expeditions or performing laboratory experimentation. Players should write down which formulae their character already knows, and any special ingredients it requires. A character receives a formula for free for each dot in Thin-Blood Alchemy and can purchase additional formulae with experience and experimentation.
LEVEL 1
FAR REACH
HAZE
PORTABLE SHADE
LEVEL 2
ENVELOP
LEVEL 3
DEFRACTIONATE
PROFANE HIEROS GAMOS
ON-DEMAND SUNBURN
LEVEL 4
AIRBORNE MOMENTUM
LEVEL 5