Coterie Type: Difference between revisions

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= CHASSE =
== CHASSE ==


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= LIEN =
== LIEN ==


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= PORTILLON =
== PORTILLON ==


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= COTERIE BACKGROUNDS =
= COTERIE =
 
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== COTERIE BACKGROUNDS ==


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'''Coterie Boon and Debts''' use the same costs and systems as for individual characters (Players Guide, pg. 115). When a coterie possesses a boon or debt, any member of the coterie may call upon the boon, or suffer under or discharge the debt.
'''[[Advantages|Coterie Boons and Debts]]''' use the same costs and systems as for individual characters (Players Guide, pg. 115). When a coterie possesses a boon or debt, any member of the coterie may call upon the boon, or suffer under or discharge the debt.




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= COTERIE TYPES =
== COTERIE CLAN MERITS ==
 
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Kindred can also purchase Coterie Merits at Character Creation, these are merits tied to specific clans but they can generally be activated by anyone within the group. In some cases, only one member of the coterie can use the given Merit in a session based on who needs it the most.
 
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{| class="mildtable" style="width:105%" ;
! style="width: 5%;" | '''Clan'''
! style="width: 20%;" |
! style="width: 25%;" | '''Merit'''
! style="width: 55%;" | '''Description'''
|-
|[[File:BanuHaqim.png|40px]]
|[[Banu Haqim]]
|'''Call to Purpose (••)'''
|Once per session, they may motivate another teammate to gain the effect of a Willpower point to be immediately used.
|-
|[[File:Brujah.png|40px]]
|[[Brujah]]
|'''Boot and Rally (•)'''
|Once per session, a coterie mate may reroll all regular dice on a failed Physical test.
|-
|[[File:Caitiff.png|40px]]
|[[Caitiff]]
|'''Versatile Vitae (••)'''
|Once per session the Caitiff can influence a coterie member with their malleability, enabling them to use a Discipline power they do not possess (as long as they have the Discipline levels and other prerequisites for it) for the duration of the scene.</sup>
|-
|[[File:Gangrel.png|40px]]
|[[Brujah]]
|'''Pack Tactics (•••)'''
|When in combat gain a single die to pools for Brawl or Melee attacks when together.
|-
|[[File:Hecata.png|40px]]
|[[Hecata]]
|'''Ars Moriendi (••)'''
|Once per session, they can mask the corpse of someone killed.
|-
|[[File:Lasombra.png|40px]]
|[[Lasombra]]
|'''At Any Cost (••)'''
|Once per session, add two successes to a test. The outcome is treated as a Messy Critical.
|-
|[[File:Malkavian.png|25px]]
|[[Malkavian]]
|'''Everything is Connected (•••)'''
|Once per session, another member of the coterie may substitute one skill for another on a test involving information gathering.
|-
|[[File:Ministry.png|40px]]
|[[The Ministry]]
|'''Discerning (•)'''
|Once per session the Minister character may learn something about a Storytellers character's wants as long as a member of the coterie has spoken to them.
|-
|[[File:Nosferatu.png|25px]]
|[[Nosferatu]]
|'''Contextual Contact (••)'''
|Once per session, the Nosferatu may add the highest-rated coterie members' contact rating to any one test to recover information.
|-
|[[File:Ravnos.png|40px]]
|[[Ravnos]]
|'''Cryptolect (•••)'''
|Allows the coterie to communicate in coded language and hand signs.
|-
|[[File:Salubri.png|40px]]
|[[Salubri]]
|'''Restraint (•••)'''
|Once per session the Cyclops can restrain the Beast of another coterie member in their presence, enabling them to reroll all (and only all) of their Hunger dice in a test for free.</sup>
|-
|[[File:ThinBloods.png|40px]]
|[[Thin-Blooded]]
|'''Mortal Heart (••)'''
|Once per session the thin-blood can remind their coterie of what it means to be alive, allowing them to count their Humanity as one dot higher for a scene.</sup>
|-
|[[File:Toreador.png|40px]]
|[[Toreador]]
|'''All Access (•)'''
|Once per session, they can get past bouncers to get into a mortal event by being on the list or knowing the right connections.
|-
|[[File:Tremere.png|40px]]
|[[Tremere]]
|'''Multi-Level Lorekeeping (••)'''
|Once per session, someone can use another's loresheet within the coterie including clan specific.
|-
|[[File:Tzimisce.png|40px]]
|[[Tzimisce]]
|'''Old-World Hospitality (••)'''
|When daysleeping in the Tzimisce's haven, they regain an additional Superficial Willpower damage.
|-
|[[File:Ventrue.png|40px]]
|[[Ventrue]]
|'''Kindred Legacies (••)'''
|Once per session, the Ventrue may ask for relevant information about the history of a single vampire they've met.
|}
 
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== COTERIE TYPES ==


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= COTERIE CLAN MERITS =
<br>
Kindred can also purchase Coterie Merits at Character Creation, these are merits tied to specific clans but they can generally be activated by anyone within the group. In some cases, only one member of the coterie can use the given Merit in a session based on who needs it the most.
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{| class="mildtable" style="width:105%" ;
! style="width: 5%;" | '''Clan'''
! style="width: 20%;" |
! style="width: 25%;" | '''Merit'''
! style="width: 55%;" | '''Description'''
|-
|[[File:BanuHaqim.png|40px]]
|[[Banu Haqim]]
|'''Call to Purpose (••)'''
|Once per session, they may motivate another teammate to gain the effect of a Willpower point to be immediately used.
|-
|[[File:Brujah.png|40px]]
|[[Brujah]]
|'''Boot and Rally (•)'''
|Once per session, a coterie mate may reroll all regular dice on a failed Physical test.
|-
|[[File:Caitiff.png|40px]]
|[[Caitiff]]
|'''Versatile Vitae (••)'''
|Once per session the Caitiff can influence a coterie member with their malleability, enabling them to use a Discipline power they do not possess (as long as they have the Discipline levels and other prerequisites for it) for the duration of the scene.</sup>
|-
|[[File:Gangrel.png|40px]]
|[[Brujah]]
|'''Pack Tactics (•••)'''
|When in combat gain a single die to pools for Brawl or Melee attacks when together.
|-
|[[File:Hecata.png|40px]]
|[[Hecata]]
|'''Ars Moriendi (••)'''
|Once per session, they can mask the corpse of someone killed.
|-
|[[File:Lasombra.png|40px]]
|[[Lasombra]]
|'''At Any Cost (••)'''
|Once per session, add two successes to a test. The outcome is treated as a Messy Critical.
|-
|[[File:Malkavian.png|25px]]
|[[Malkavian]]
|'''Everything is Connected (•••)'''
|Once per session, another member of the coterie may substitute one skill for another on a test involving information gathering.
|-
|[[File:Ministry.png|40px]]
|[[The Ministry]]
|'''Discerning (•)'''
|Once per session the Minister character may learn something about a Storytellers character's wants as long as a member of the coterie has spoken to them.
|-
|[[File:Nosferatu.png|25px]]
|[[Nosferatu]]
|'''Contextual Contact (••)'''
|Once per session, the Nosferatu may add the highest-rated coterie members' contact rating to any one test to recover information.
|-
|[[File:Ravnos.png|40px]]
|[[Ravnos]]
|'''Cryptolect (•••)'''
|Allows the coterie to communicate in coded language and hand signs.
|-
|[[File:Salubri.png|40px]]
|[[Salubri]]
|'''Restraint (•••)'''
|Once per session the Ravnos can restrain the Beast of a coterie member in their presence, enabling them to reroll all (and only all) of their Hunger dice in a test for free.</sup>
|-
|[[File:ThinBloods.png|40px]]
|[[Thin-Blooded]]
|'''Mortal Heart (••)'''
|Once per session the thin-blood can remind their coterie of what it means to be alive, allowing them to count their Humanity as one dot higher for a scene.</sup>
|-
|[[File:Toreador.png|40px]]
|[[Toreador]]
|'''All Access (•)'''
|Once per session, they can get past bouncers to get into a mortal event by being on the list or knowing the right connections.
|-
|[[File:Tremere.png|40px]]
|[[Tremere]]
|'''Multi-Level Lorekeeping (••)'''
|Once per session, someone can use another's loresheet within the coterie including clan specific.
|-
|[[File:Tzimisce.png|40px]]
|[[Tzimisce]]
|'''Old-World Hospitality (••)'''
|When daysleeping in the Tzimisce's haven, they regain an additional Superficial Willpower damage.
|-
|[[File:Ventrue.png|40px]]
|[[Ventrue]]
|'''Kindred Legacies (••)'''
|Once per session, the Ventrue may ask for relevant information about the history of a single vampire they've met.
|}

Latest revision as of 21:01, 12 April 2023


When creating players are creating characters for a game, it is strongly recommended that they work together. A coterie is an option they can take and build collaboratively. It aids both the players and the storyteller as it allows collective buy-ins to the chronicle and indicates what aspects of the World of Darkness the players are interested in pursuing.


The coterie pool begins with one free dot per player character. A group with three or fewer players may be allowed to begin with two free dots per character as determined by their Storyteller. In addition, players may contribute their character's advantage dots to the coterie's pool. The pool is spent collectively, however, in some groups the players may choose to control how their contributions are spent. It is also possible to purchase coterie flaws in order to obtain more dots for the coterie during creation. Every player must agree to the flaw in order for it to be taken.