Coterie Type: Difference between revisions

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A coterie that has cult members can benefit from overlapping influence with a merit known as '''(•) Networked (Portillon)''' which allows the characters once per story to use the security cameras around the temple to look at footage or ask the patrol of the temple to expand their route for a few nights. In addition to this merit is the optional flaw of <span style="color:darkred">'''(•) Shared Vulnerabilities'''</span> which means regardless of the coterie's precautions the cult's security is lax and enemies who take advantage of this fact can ignore the Portillon rating as long as they breach the cult's security first.
A coterie that has cult members can benefit from overlapping influence with a merit known as '''(•) Networked (Portillon)''' which allows the characters once per story to use the security cameras around the temple to look at footage or ask the patrol of the temple to expand their route for a few nights. In addition to this merit is the optional flaw of <span style="color:darkred">'''(•) Shared Vulnerabilities'''</span> which means regardless of the coterie's precautions the cult's security is lax and enemies who take advantage of this fact can ignore the Portillon rating as long as they breach the cult's security first.


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Revision as of 14:58, 5 April 2023


When creating players are creating characters for a game, it is strongly recommended that they work together. A coterie is an option they can take and build collaboratively. It aids both the players and the storyteller as it allows collective buy-ins to the chronicle and indicates what aspects of the World of Darkness the players are interested in pursuing.


The coterie pool begins with one free dot per player character. A group with three or fewer players may be allowed to begin with two free dots per character as determined by their Storyteller. In addition, players may contribute their character's advantage dots to the coterie's pool. The pool is spent collectively, however, in some groups the players may choose to control how their contributions are spent. It is also possible to purchase coterie flaws in order to obtain more dots for the coterie during creation. Every player must agree to the flaw in order for it to be taken.