Coterie Type: Difference between revisions

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A coterie that has cult members can benefit from an overlap of the cult's area of influence. Known as '''(•) Built-in Flock (Chasse)''' they can feed once per week at a set establishment with the hunting Difficulty lowered by 1. If their domain overlaps with the local Mirthraeum, they can take the merit '''(••) Mithraeum (Chasse)''' which provides them with two dots of Haven Merits they can swap for other Haven merits at the start of each story. An option flaw is included <span style="color:darkred">'''(••) Disputed Domain (Chasse)'''</span>, where they are overlapping with a rival's territory and when encountering the opposing groups' member test for fury frenzy.
A coterie that has cult members can benefit from an overlap of the cult's area of influence. Known as '''(•) Built-in Flock (Chasse)''' they can feed once per week at a set establishment with the hunting Difficulty lowered by 1. If their domain overlaps with the local Mirthraeum, they can take the merit '''(••) Mithraeum (Chasse)''' which provides them with two dots of Haven Merits they can swap for other Haven merits at the start of each story. An option flaw is included <span style="color:darkred">'''(••) Disputed Domain (Chasse)'''</span>, where they are overlapping with a rival's territory and when encountering the opposing groups' member test for fury frenzy.
{| class="mildtable" style="width:105%" ;
! style="width: 25%;" | '''Chasse Merit'''
! style="width: 75%;" | '''Description'''
|-
|'''Apartment Towers<br>(••)'''
|A few very densely packed residential buildings filled with prey with a standard '''mix''' of Resonances. Vampires with the Extortionist Predator Type get one extra die on their hunting pools here. High turnover means enemy observers can more easily infiltrate: subtract one die from your domain’s Portillon pools against observation or surveillance.
|-
|'''Back Alleys<br>(••)'''
|Provides quick access to sewers, coal tunnels, cellar networks, city infrastructure, and '''Phlegmatic''' Resonance. Alley Cat or Montero Predator Types get one extra die on their hunting pools here. The rat population adds one die to the Animalism pool of any Kindred spying on your domain.
|-
|'''Funerary<br>(•)'''
|This is often a cemetery, funeral home, or dedicated morgue. Most prey here have no Resonance, although mourners may present '''Melancholy'''. Kindred with the Bagger or Graverobber Predator Types get one extra die on their hunting pools here. Some vampires see Kindred that congregate and feed in such places as scavengers less worthy of status or respect, costing the coterie a die from Social pools in contests against high-clan snobs.
|-
|'''Gated Community<br>(••)'''
|A residential area with manicured gardens, dedicated security, and full of '''Melancholy''' Resonance. The basic Difficulty for Larceny tests and similar here equals the Resources dots for the average resident: a Middle-Class development has Difficulty 2, an Ultra-Rich one has Difficulty 5. Once entered, Sandman Predator Types add one extra die to their hunting pools. The mortals living here are often educated professionals and a good source for Allies, Contacts, or Retainers with specialized knowledge and skills. They also may have law-enforcement contacts themselves, and get a respectful hearing when they describe strange red-eyed burglars. Storytellers may deny this Merit to a coterie located in the heart of a city.
|-
|'''Hospital<br>(••)'''
|This is usually a larger institutional medical facility with an attached morgue and psychiatric care facility, providing '''Phlegmatic''' or '''Melancholy''' Resonance.. Depending on where the coterie is located, the facility could instead be a dedicated mental health asylum, a medical research establishment, or a sprawling assisted living facility for the elderly. Vampires with the Bagger, Consenualist, Grim Reaper, or Trapdoor Predator Types get an extra die on their hunting pools here, as do pools to obtain bagged blood or medical supplies. Hunter groups with a religious or medical background get an extra die to their pools to infiltrate your domain.
|-
|'''Nightlife<br>(•••)'''
|An area of businesses dedicated to serving food and entertainment open late into the night, providing '''Choleric''' or '''Sanguine''' Resonance. Vampires with the Montero, Pursuer, Scene Queen, Siren, or Trapdoor Predator Type get an extra die on their hunting pools here. Kindred from other territories may also be willing to pay in boons for feeding access to this area. Any 1 rolled in a hunting pool here means the target has enough drugs or alcohol in them to taint their blood. City government and organized crime elements have extra leverage here: add one dot to those Influence types here, for your coterie and your foes alike.
|-
|'''Shelter<br>(••)'''
|Either a homeless shelter or an encampment of unhomed mortals, providing '''Choleric''' or '''Melancholy''' Resonance. Vampires with the Alley Cat or Sandman Predator Types get an extra die on their hunting pools in the Domain. Any 1 rolled in a hunting pool here means the target has drugs or alcohol tainting their blood. The mortals that live in these communities often know a lot about street life and make good Allies, Contacts, or Retainers with specialized knowledge and skills.
|}


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Revision as of 14:26, 5 April 2023


When creating players are creating characters for a game, it is strongly recommended that they work together. A coterie is an option they can take and build collaboratively. It aids both the players and the storyteller as it allows collective buy-ins to the chronicle and indicates what aspects of the World of Darkness the players are interested in pursuing.


The coterie pool begins with one free dot per player character. A group with three or fewer players may be allowed to begin with two free dots per character as determined by their Storyteller. In addition, players may contribute their character's advantage dots to the coterie's pool. The pool is spent collectively, however, in some groups the players may choose to control how their contributions are spent. It is also possible to purchase coterie flaws in order to obtain more dots for the coterie during creation. Every player must agree to the flaw in order for it to be taken.