Coterie Type: Difference between revisions

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|[[Caitiff]]
|[[Caitiff]]
|'''Scapegoat (••)'''
|'''Scapegoat (••)'''
|nce per session, any member of the coterie can gain a two-dice bonus to any Social roll with other Kindred in order to avoid repercussions for their behaviour, as long as they blame the Caitiff’s inexperience, outsider status and/or lack of training from their sire. <sup>(Homebrew, pg. XX)</sup>
|Once per session, any member of the coterie can gain a two-dice bonus to any Social roll with other Kindred in order to avoid repercussions for their behaviour, as long as they blame the Caitiff’s inexperience, outsider status and/or lack of training from their sire. <sup>(Homebrew, pg. XX)</sup>
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|[[File:Gangrel.png|40px]]
|[[File:Gangrel.png|40px]]

Revision as of 21:58, 11 December 2022


When creating players are creating characters for a game, it is strongly recommended that they work together. A coterie is an option they can take and build collaboratively. It aids both the players and the storyteller as it allows collective buy-ins to the chronicle and indicates what aspects of the World of Darkness the players are interested in pursuing.


The coterie pool begins with one free dot per player character. A group with three or fewer players may be allowed to begin with two free dots per character as determined by their Storyteller. In addition, players may contribute their character's advantage dots to the coterie's pool. The pool is spent collectively, however, in some groups the players may choose to control how their contributions are spent. It is also possible to purchase coterie flaws in order to obtain more dots for the coterie during creation. Every player must agree to the flaw in order for it to be taken.