Disciplines

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The origin of the vampiric powers modernly known as Disciplines is unknown, however, many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer; others believe them to be inborn powers inherent to the undead body.


Every clan has three inherent Disciplines which they pick up more readily. Other Disciplines may be taught by tasting the blood of those who possess it. Many clans also have signature Disciplines that are not widely known outside of their clan and are sometimes carefully guarded, though this varies from clan to clan.


System: Some Discipline powers are available only as Amalgams, which require a specifically listed level of a separate Discipline in order to purchase. Pre-requisites are another occasional hurdle, requiring the player to already have a specific power to build upon. Some powers may even require a Pre-requisite on top of already being an Amalgam!



Clan Disciplines


Discipline animalism.png Animalism
Animalism is utilized by those who desire a close and supernatural bond with the animal world as well as a vampire's own Beast.
Discipline auspex.png Auspex
Auspex enables users to hone their senses both physical and psychic in order to bolster their awareness, perceptions, or even see visions of the future.
Discipline blood-sorcery.png Blood Sorcery
Blood Sorcery is a type of blood magic that allows the practitioners to manipulate the blood, mortal or vampiric.
Discipline celerity.png Celerity
Celerity powers up the movement of the user, enabling them to have unnatural quickness in their movement and supernatural reflexes.
Discipline dominate.png Dominate
Dominate allows the user to use mind control through eye contact and spoken word as well as manipulate memories of their victims.
Discipline fortitude.png Fortitude
Fortitude strengthens the user's physical and mental resistance.
Discipline obfuscate.png Obfuscate
Obfuscate is the art of not being seen even in crowds either through being wholly unseen or by blending in.
Discipline oblivion.png Oblivion
Oblivion has two branches. One allows the user to manipulate shadows at will and the other is through the arts of necromancy or usage of spirits, though both tap into the Abyss.
Discipline potence.png Potence
Potence strengthens the user's physical prowess.
Discipline presence.png Presence
Presence enables to user to use subtle manipulation, control and swaying of emotions to guide others towards a goal.
Discipline protean.png Protean
Protean grants the ability to change one's shape, grow claws, meld into the earth or become fog.
Discipline thin-blood-alchemy.png Thin-Blood Alchemy
Thin-blood Alchemy is the creation of mixtures of blood, emotions and other varied ingredients to activate unique effects or even copy other Disciplines.