Masquerade Damage
This system is designed to make the Masquerade as omnipresent a threat as Hunger and Humanity are in Vampire: The Masquerade. As the coterie goes about their business, they unwittingly breach the Masquerade in a dozen tiny ways. A messy critical means they terrify an informant with fangs and glowing red eyes. Perhaps they panic dial their blood doll while hungry. Maybe they engage in a '90s-style rooftop swordfight. Perhaps they clean up, or perhaps they don't get a chance to. Eventually, some investigator notices enough flagged files and local news stories to start snooping around. Once the coterie has their attention, the pressure is on and further fuck-ups will not tolerated.
THE MASQUERADE TRACK
The Storyteller tracks the Masquerade strength for the collective coterie.
During each chapter, the Storyteller notes potential minor and major Masquerade breaches. At the end of the session, they roll a number of dice equal to the blank spaces on the tracker. If the roll fails, the Masquerade breaches have been noticed by the Second Inquisition, and appropriate action is taken.
The numbers beneath the track show the response level that the Second Inquisition will take. As the breaches become more frequent, the Inquisition will devote more resources to hunting, capturing, and killing the coterie.