Nosferatu

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Nosferatu.png



WHO ARE THE NOSFERATU?


Clan of the Hidden | Sewer Rats | Lepers | Scabs | Orloks


For the Nosferatu the Embrace is a journey through abjection, as the Blood of the horror gradually deforms the struggling tissues of the human body into grotesque abominations. Weeks of pain result in deformities similar to terrible birth defects, cancer growths, crippling injuries, and leper-like sores. Those who endure it find themselves as monstrous echoes of Murnau’s silver-screen vision. But perhaps pain and humiliation teaches compassion. The Nosferatu, as they jokingly call themselves, are the most humane of the Kindred, wearing their curse on the outside rather than the inside. To blend in, some call on the Blood to wear the borrowed faces of their victims or disappear from sight, while others rely on prosthetics and heavy make-up.


Nosferatu are generally organized into broods; communities centrally located around a sewer system and serving as underground cities which may house dozens of their kind. Nosferatu are stereotyped as ugly on the outside, humane on the inside — this is not entirely true. There are many Nosferatu who never leave the sewers, the Nosferatu make a habit of sending their friendliest to communicate with the rest of the Camarilla.


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Nosferatu strongly stress clan loyalty over almost everything else. Given their hideous appearance, they depend heavily on clan support structures for everything from havens to food. Broods are generally gerontocratic, with the eldest Nosferatu setting policy and guiding the youngest. Most Nosferatu can acquire jobs within their clan, including assisting on construction or other survival projects. Most Nosferatu are inculcated with a survivalist mentality and increasing the strength of their havens is a constant preoccupation. The Nosferatu also use ghouled animals as defenses and have created Spawning pools, which are tainted by their vitae and turn, over the course of many years, every animal that drinks from them into a monstrous creature loyal only to the brood.


In Kindred soceity, the Nosferatu are famous information brokers and spymasters. While this is partly supported by their use of the Obfuscate and Animalism disciplines, the Nosferatu also emphasize information interchange as part of clan culture. Nosferatu invest an awful lot in teaching their childer with riddle games, memorization exercises and other activities which emphasize sharing and hiding information. Most Nosferatu tend to present themselves as antisocial creatures and as they seldom play the games of Elysium, instead focusing on the acquisition of knowledge to make themselves irreplaceable for vampiric society.



DISCIPLINES


Animalism: The Nosferatu treasure the Discipline of Animalism for its utility in increasing their spy network, gaining familiars, allowing the delivery of messages, and granting the ability to suddenly swarm an opponent with a horde of rats, bugs, or birds. Animalism also assists the Nosferatu who wishes to feed from animals — it is often easier, and arguably more moral, to summon a pigeon and drain it than to stalk a mortal and feed from their neck.


Obfuscate: The Nosferatu have mixed opinions on Obfuscate, as the Discipline enables them to blend in with others, but also masquerades that which defines their clan — some Nosferatu are proud of their unconcealed monstrosity, while others take every effort to hide it. Regardless of the controversies, Obfuscate is an excellent tool for hunting and feeding, as few other methods allow a sewer rat to interact with the kine.


Potence: Nosferatu use Potence to rapidly neutralize foes. The Nosferatu understand the merit of hit and run, incapacitating a vessel before feeding and fleeing, or breaking the Anarch Baron’s head before vaulting away from their hangout. Many Sewer Rats hesitate to use Potence before the kine, as its unfiltered might opposes their deceptions.



BANE


Hideous and vile, all Nosferatu count as having the Repulsive Flaw (-2) and can never increase their rating in the Looks Merit. In addition, any attempt to disguise themselves as non-deformed incur a penalty to the dice pool equal to the character’s Bane Severity (this includes Discipline powers like Mask of a Thousand Faces and Impostor’s Guise). Most Nosferatu do not breach the Masquerade by just being seen. They are perceived by mortals to be grotesque and often terrifying, but not always supernaturally so.



COMPULSION


Cryptophilia

The need to know permeates the vampire. They become consumed with a hunger for secrets, to know that which few or no one knows, almost as strong as that for blood. They also refuse to share secrets with others, except in strict trade for greater ones.


All actions not spent working toward learning a secret, no matter how big or small, receive a twodice penalty. The Compulsion ends when the vampire learns a secret big enough to be considered useful. Sharing this secret is optional.


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ARCHETYPES