Advantages: Difference between revisions

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== '''Other''' ==
== '''Other''' ==
''Subtextual personality ticks. These are also accessible to mortals and ghouls.''<br><br>
<br><br>
{| class="mildtable" style="width:105%" ;
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 15%;" | '''Merit'''
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! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|-
| style="border:1;" |
| '''Check the Trunk (•)'''
| style="border:1;" |
| You have easy access to an armory or cache of tools and hardware. None of these items can exceed a value available to a character with Resources 2. Common items found in a cache could include a sawed-off shotgun, rusty bolt cutters, half a roll of duct tape, homemade stakes, half empty squeeze bottles of lighter fluid, and whatever else the Storyteller allows. Take an additional two dots in Preparedness pools (Vampire: The Masquerade, p. 410) for items within this Resource band.
|| <span style="color:darkred">'''Living on the Edge (••)'''</span>
|| <span style="color:darkred">'''FLAW'''</span>
|<span style="color:darkred">When confronted with a risky temptation that the character hasn't done before, they suffer a two-dice penalty for all actions till they participate or the scene ends.</span>
|<span style="color:darkred">Flaw Content</span>
|-
|-
| style="border:0;" |
| '''Side Hustler (••)'''
| style="border:0;" |
| Once per session you can get your hands on an item, a piece of information, or access to an event as if you had two dots in the appropriate Resources, Contacts or Influence Background. (Items obtained with Resources likely have to be returned intact.) Often this requires you to spend part of the night calling in markers and pressing your informal network.
|| <span style="color:darkred">'''Weak-Willed (•••)'''</span>
|| <span style="color:darkred">'''FLAW'''</span>
|<span style="color:darkred">Even when they are aware that someone is attempting to sway they may not use the active resistance systems to avoid the attempts.</span>
|<span style="color:darkred">Flaw content</span>
|-
| '''Tempered Will (••)'''
| You are always aware of when someone is using Dominate and Presence against you. Once per session, when resisting Dominate or Presence, you may add two additional dice to your resistance pool. Only someone with no dots in either Dominate or Presence can take this Merit.
|| <span style="color:darkred">'''FLAW'''</span>
|<span style="color:darkred">Flaw content</span>
|-
| '''Untouchable (••••)'''
| Once per story you can escape all official punishment for a crime that would otherwise see you destroyed or cast out of your sect, though you may be privately reprimanded or face consequences through unofficial channels.
|| <span style="color:darkred">'''FLAW'''</span>
|<span style="color:darkred">Flaw content</span>
|}
|}



Revision as of 10:33, 5 April 2023


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.


For other Advantages see Loresheets or Coterie Backgrounds and Merits.