Presence: Difference between revisions

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(Alphabetized powers. Added "Thrown Voice" from Players Guide.)
(Added "Suffuse the Edifice" from Players Guide.)
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== SUMMON ==
== MAGNUS OPUS ==
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'''Presence''' ••••
'''Presence''' ••••
'''Amalgam:''' Auspex •••




''The vampire can call to themselves any person, mortal or vampire, upon whom they’ve previously used Awe, Entrancement, or Majesty, or who has tasted their Blood at least once. The target knows who is summoning them and the user’s current location. This calling lasts for a night. After that time, the effect subsides, but the user can repeat it night after night if required to reach the target or if the target is otherwise reluctant. Anyone Summoned feels a pull toward the summoner and tries to reach them, though without endangering themselves physically or financially. They won’t sell their house to buy a ticket or miss a vital meeting, but they might skip out of normal work or social commitments.''
''A favored power of the Roses, with this ability, the users may sublimate and infuse the powers of the blood into their works of art — capable of rendering sculptures so beautiful as to make the viewer fall in love with them, or paintings of such ghastly disquiet they make even the most visceral Caravaggio seem facile by comparison. This masterwork is merely an illusion, however — a flash-in-the-pan beauty that does not withstand deep scrutiny.''
 
 
'''Cost:''' One or more Rouse Checks
 
'''Dice Pools:''' Charisma, Manipulation + Crafts




'''Cost:''' One Rouse Check
'''System:''' Before embarking on a '''Project Roll''' to create a work of art the user must make one Rouse Check for each roll made. The difficulty of the project must be 10 or higher. Upon successful completion of the project, the user finds that residual traces of their Presence linger with the work itself.
 


'''Dice Pools:''' Manipulation + Presence vs Composure + Intelligence
When your artwork is on display, audiences must roll Composure + Resolve (Difficulty equal to the user's Presence rank)or succumb to the rough equivalent of either Awe or Daunt exuding from the piece. A Critical Success on the resistance roll renders the subject immune to further influence by the piece.




'''System:''' The user needs to concentrate for five minutes and think of the person being summoned, then rolls Manipulation + Presence vs Composure + Intelligence. On a win, the target hears the summoning, but may or may not heed it. On a critical win, the target arrives as quickly as possible, barring immediate risk to their well-being.
Note: By integrating Disciplines into its creation, the work of art has no true staying power, aside from the initial exposure. Critics and observers may find themselves suddenly able to critique flaws or imperfections once they have left the immediate area.




'''Duration:''' One night
'''Duration:''' n/a


<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Core Book, pg. 268</sub>''
''<sub>Winter's Teeth, vol. 3</sub>''
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== MAGNUS OPUS ==
== SUFFUSE THE EDIFICE ==
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'''Presence''' ••••
'''Presence''' ••••


'''Amalgam:''' Auspex •••


''While present in a building or similar locale the vampire is able to extend the powers of Awe, Daunt, and Majesty through the very structure of the building. Anybody in the building or looking at it will be affected by these powers, reacting to the building as if the vampire themself is present.''
'''Cost:''' N/A
'''Dice Pools:''' As power transmitted
'''System:''' Anyone seeing the building from outside or who are present inside it needs to resist the power used as if the vampire was present, unless the vampire is within eyesight, at which point they themselves becomes the focus. As a building does not generally make Skill checks, apply the bonuses instead to any reaction the victim has to the place. A nightclub under the influence of Awe will have queues stretching around the block, while a haven under Daunt will turn away all but the most staunch investigators. Use of Majesty has to be done with extreme caution, as the results can be spectacular and volatile, far exceeding the effect of the more subtle powers.
'''Duration:''' As power transmitted


''A favored power of the Roses, with this ability, the users may sublimate and infuse the powers of the blood into their works of art — capable of rendering sculptures so beautiful as to make the viewer fall in love with them, or paintings of such ghastly disquiet they make even the most visceral Caravaggio seem facile by comparison. This masterwork is merely an illusion, however — a flash-in-the-pan beauty that does not withstand deep scrutiny.''
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''<sub>SUFFUSE THE EDIFICE, pg. 80</sub>''
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'''Cost:''' One or more Rouse Checks
== SUMMON ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Presence''' ••••


'''Dice Pools:''' Charisma, Manipulation + Crafts


''The vampire can call to themselves any person, mortal or vampire, upon whom they’ve previously used Awe, Entrancement, or Majesty, or who has tasted their Blood at least once. The target knows who is summoning them and the user’s current location. This calling lasts for a night. After that time, the effect subsides, but the user can repeat it night after night if required to reach the target or if the target is otherwise reluctant. Anyone Summoned feels a pull toward the summoner and tries to reach them, though without endangering themselves physically or financially. They won’t sell their house to buy a ticket or miss a vital meeting, but they might skip out of normal work or social commitments.''


'''System:''' Before embarking on a '''Project Roll''' to create a work of art the user must make one Rouse Check for each roll made. The difficulty of the project must be 10 or higher. Upon successful completion of the project, the user finds that residual traces of their Presence linger with the work itself.


'''Cost:''' One Rouse Check


When your artwork is on display, audiences must roll Composure + Resolve (Difficulty equal to the user's Presence rank)or succumb to the rough equivalent of either Awe or Daunt exuding from the piece. A Critical Success on the resistance roll renders the subject immune to further influence by the piece.
'''Dice Pools:''' Manipulation + Presence vs Composure + Intelligence




Note: By integrating Disciplines into its creation, the work of art has no true staying power, aside from the initial exposure. Critics and observers may find themselves suddenly able to critique flaws or imperfections once they have left the immediate area.
'''System:''' The user needs to concentrate for five minutes and think of the person being summoned, then rolls Manipulation + Presence vs Composure + Intelligence. On a win, the target hears the summoning, but may or may not heed it. On a critical win, the target arrives as quickly as possible, barring immediate risk to their well-being.




'''Duration:''' n/a
'''Duration:''' One night


<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Winter's Teeth, vol. 3</sub>''
''<sub>Core Book, pg. 268</sub>''
</div></div>
</div></div>



Revision as of 21:37, 2 April 2023

PRESENCE

Enthrallment | Superstardom | Melpominee | Sublimitas


Most vampires are creatures of grace and lethality. Associated with horrific violence and devastating beauty, Kindred embody opposites, alternating between nightmare and dream depending on the onlooker and the vampire’s whims. Presence is a Discipline that expresses this bipolar existence. Used to attract victims or disperse them in fear, Presence allows crowd control, emotional manipulation, and enforced devotion. A mortal’s greatest fear could stand before them and suddenly look like the most radiant creature on Earth.


Many Presence practitioners use this Discipline to easily acquire feeding vessels, while others use it do stalk the night as creatures of horror, making weak-willed kine flee terrified, unsure of what they’ve just seen. Effective as a lure as well as a defense, vampires with Presence enjoy an easier nightlife at the expense of forgetting what feelings projected at them are normal and which are compelled.




CHARACTERISTICS


Discipline presence.png
  • Type: Mental
  • Masquerade Threat: Low-Medium.
    A subtle power, people seldom realize Presence has affected them at all. As with most Disciplines, its higher powers can leave puzzled witnesses behind, especially once the effects wear off.
  • Blood Resonance: Sanguine.
    The beautiful and lustful, those completely infatuated with the vampire, models and actors and movie stars, compelling public and private speakers from politicians to car salesmen, YouTube sensations and Instagram influencers.


Presence affects the emotions of those subject to it, not the minds. While this is useful in that victims are cognizant (unlike Dominate), they are not under the direct control of the user and are thus often unpredictable. In order to be affected by Presence, the subject must be in the physical presence of the user or at least within earshot. The Discipline does not transmit electronically unless the user possesses Star Magnetism (Presence 5). Detecting the use of Presence is very hard unless one has access to Sense the Unseen (Auspex 1) and can even then be too subtle to notice unless one is looking for it specifically.


Presence power effects do not stack, so someone using Awe and Entrancement on the same subject would only add their Presence rating once for any Social-based Persuasion rolls.


In combat, only the Dread Gaze and Majesty powers have any effect, as charm is of little use when someone has decided they want you hurt.