Presence: Difference between revisions

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(Alphabetized powers. Added "Melpominee" from Players Guide.)
(Alphabetized powers. Added "Thrown Voice" from Players Guide.)
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''<sub>Core Book, pg. 267</sub>''
''<sub>Core Book, pg. 267</sub>''
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== THE ECLIPSING SUN ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Presence''' •••
'''Amalgam:''' Dominate •••
''The user shines with a radiant glow, forcing others to subjugate and prostrate themselves before their glory.''
'''Cost:''' Two Rouse Checks
'''System:''' The user shines with blinding light, forcing anyone who sees them to make a Willpower roll against the user’s Presence rating. Those who fail must bow or kneel for two turns, completely immobilized. If they are attacked, the targets snap out of it and are able to defend themselves in time.
'''Duration:''' Two turns
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''<sub>Fall of London, pg. 165</sub>''
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<br>


== TRUE LOVE'S FACE ==
== SIREN'S SONG ==
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<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Presence''' •••
'''Presence''' •••


'''Amalgam:''' Obfuscate •••
'''Amalgam:''' Dominate ••




''Using a potent cocktail of concentrated emotion and illusions, the vampire can alter a mortal’s blood resonance or even risk a vampire’s connection to Humanity. The victim (and only the victim) perceives the vampire as a mortal they hold strong emotional ties with (such as hate for a rival, passion for a new lover, or the complicated feelings a vampire holds for their Touchstone).''
''When a Siren performs, they evoke intense emotions in their audience. Lust, fear, rage, or more subtle drives are theirs to command. Though oft associated with the Daughters of Cacophony, Malkavians and Toreador have also been known to make use of this power.''




'''Cost:''' One Rouse Check
'''Cost:''' One Rouse Check


'''Dice Pools:''' Manipulation + Presence vs. Composure + Wits
'''Dice Pools:''' Manipulation + Performance vs Composure + Resolve
 


'''System:''' Make a Manipulation + Performance vs Composure + Resolve. If you win, you instill an emotion of your choice into one listener. They lose a number of dice equal to the roll’s margin on tests that don’t directly align with your chosen emotion (e.g., fleeing from fear; or satisfying lust).


'''System:''' To impersonate someone the victim has strong emotions for, the vampire must know their appearance and what the victim feels
for them. How they uncover this will vary between vampires. When activated the Storyteller rolls a hidden contest between the user’s Manipulation + Presence and the victim’s Composure + Wits, where failure means the visage holds no emotional charge, which is deeply uncanny and sours any social interaction with the victim. It also prevents them from falling victim to this power for the rest of the story.


Alternatively, the vampire may apply their Siren’s Song to a crowd of people. Make a Manipulation + Performance test versus the highest Composure + Resolve pool in the room. If successful, the Kindred affects a number of people determined by the roll’s result. If only part of an audience is affected, those with lower Composure + Resolve are affected first. When affecting a crowd, those affected all have one fewer die to take actions not related to your chosen emotion.


On a win, the vampire adds their Presence rating to any rolls for affecting a mortal’s resonance or a vampire’s emotional state. Appearing as a vampire’s Touchstone is a dangerous game, especially if the victim possesses Sense the Unseen (see Vampire: The Masquerade, p. 249), but played right it can lead to Stains for the victim as their Touchstone appears to become damaged or detached entirely through shifts in behavior, ideals, or even apparent death.
<br>


* One success: one person
* Two successes: a handful of people
* Three successes: a dozen or so people
* Four successes: a medium-sized crowd (Storyteller’s discretion)
* Five or more successes: a large crowd (Storyteller’s discretion).


'''Duration:''' One scene
'''Duration:''' One scene


<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Cults of the Blood Gods, pg. 85</sub>''
''<sub>Homebrew Content, pg. XX</sub>''
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</div></div>


<br>
<br>


== THE ECLIPSING SUN ==
== THROWN VOICE ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Presence''' •••
'''Presence''' •••


'''Amalgam:''' Dominate •••
'''Amalgam:''' Auspex •




''The user shines with a radiant glow, forcing others to subjugate and prostrate themselves before their glory.''
''The vampire can cause their voice to emanate from any point within sight, whether as a whisper or shout. The voice is audible as if the vampire was standing in that spot and can be heard by anyone within earshot, depending on strength. The voice can also be left in a location, continuing to lure or terrify those who stray, depending on the power used.''




'''Cost:''' Two Rouse Checks
'''Cost:''' One Rouse Check




'''System:''' The user shines with blinding light, forcing anyone who sees them to make a Willpower roll against the user’s Presence rating. Those who fail must bow or kneel for two turns, completely immobilized. If they are attacked, the targets snap out of it and are able to defend themselves in time.
'''System:''' No roll is required, apart from the Rouse Check. If using this power in combination with ''Irresistible Voice'', ''Melpominee'', or similar powers, they must roll as usual.




'''Duration:''' Two turns
'''Duration:''' One scene


<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Fall of London, pg. 165</sub>''
''<sub>Players Guide, pg. 80</sub>''
</div></div>
</div></div>


<br>
<br>


== SIREN'S SONG ==
== TRUE LOVE'S FACE ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Presence''' •••
'''Presence''' •••


'''Amalgam:''' Dominate ••
'''Amalgam:''' Obfuscate •••




''When a Siren performs, they evoke intense emotions in their audience. Lust, fear, rage, or more subtle drives are theirs to command. Though oft associated with the Daughters of Cacophony, Malkavians and Toreador have also been known to make use of this power.''
''Using a potent cocktail of concentrated emotion and illusions, the vampire can alter a mortal’s blood resonance or even risk a vampire’s connection to Humanity. The victim (and only the victim) perceives the vampire as a mortal they hold strong emotional ties with (such as hate for a rival, passion for a new lover, or the complicated feelings a vampire holds for their Touchstone).''




'''Cost:''' One Rouse Check
'''Cost:''' One Rouse Check


'''Dice Pools:''' Manipulation + Performance vs Composure + Resolve
'''Dice Pools:''' Manipulation + Presence vs. Composure + Wits




'''System:''' Make a Manipulation + Performance vs Composure + Resolve. If you win, you instill an emotion of your choice into one listener. They lose a number of dice equal to the roll’s margin on tests that don’t directly align with your chosen emotion (e.g., fleeing from fear; or satisfying lust).
'''System:''' To impersonate someone the victim has strong emotions for, the vampire must know their appearance and what the victim feels
for them. How they uncover this will vary between vampires. When activated the Storyteller rolls a hidden contest between the user’s Manipulation + Presence and the victim’s Composure + Wits, where failure means the visage holds no emotional charge, which is deeply uncanny and sours any social interaction with the victim. It also prevents them from falling victim to this power for the rest of the story.




Alternatively, the vampire may apply their Siren’s Song to a crowd of people. Make a Manipulation + Performance test versus the highest Composure + Resolve pool in the room. If successful, the Kindred affects a number of people determined by the roll’s result. If only part of an audience is affected, those with lower Composure + Resolve are affected first. When affecting a crowd, those affected all have one fewer die to take actions not related to your chosen emotion.
On a win, the vampire adds their Presence rating to any rolls for affecting a mortal’s resonance or a vampire’s emotional state. Appearing as a vampire’s Touchstone is a dangerous game, especially if the victim possesses Sense the Unseen (see Vampire: The Masquerade, p. 249), but played right it can lead to Stains for the victim as their Touchstone appears to become damaged or detached entirely through shifts in behavior, ideals, or even apparent death.
 
* One success: one person
* Two successes: a handful of people
* Three successes: a dozen or so people
* Four successes: a medium-sized crowd (Storyteller’s discretion)
* Five or more successes: a large crowd (Storyteller’s discretion).




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<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Homebrew Content, pg. XX</sub>''
''<sub>Cults of the Blood Gods, pg. 85</sub>''
</div></div>
</div></div>



Revision as of 21:34, 2 April 2023

PRESENCE

Enthrallment | Superstardom | Melpominee | Sublimitas


Most vampires are creatures of grace and lethality. Associated with horrific violence and devastating beauty, Kindred embody opposites, alternating between nightmare and dream depending on the onlooker and the vampire’s whims. Presence is a Discipline that expresses this bipolar existence. Used to attract victims or disperse them in fear, Presence allows crowd control, emotional manipulation, and enforced devotion. A mortal’s greatest fear could stand before them and suddenly look like the most radiant creature on Earth.


Many Presence practitioners use this Discipline to easily acquire feeding vessels, while others use it do stalk the night as creatures of horror, making weak-willed kine flee terrified, unsure of what they’ve just seen. Effective as a lure as well as a defense, vampires with Presence enjoy an easier nightlife at the expense of forgetting what feelings projected at them are normal and which are compelled.




CHARACTERISTICS


Discipline presence.png
  • Type: Mental
  • Masquerade Threat: Low-Medium.
    A subtle power, people seldom realize Presence has affected them at all. As with most Disciplines, its higher powers can leave puzzled witnesses behind, especially once the effects wear off.
  • Blood Resonance: Sanguine.
    The beautiful and lustful, those completely infatuated with the vampire, models and actors and movie stars, compelling public and private speakers from politicians to car salesmen, YouTube sensations and Instagram influencers.


Presence affects the emotions of those subject to it, not the minds. While this is useful in that victims are cognizant (unlike Dominate), they are not under the direct control of the user and are thus often unpredictable. In order to be affected by Presence, the subject must be in the physical presence of the user or at least within earshot. The Discipline does not transmit electronically unless the user possesses Star Magnetism (Presence 5). Detecting the use of Presence is very hard unless one has access to Sense the Unseen (Auspex 1) and can even then be too subtle to notice unless one is looking for it specifically.


Presence power effects do not stack, so someone using Awe and Entrancement on the same subject would only add their Presence rating once for any Social-based Persuasion rolls.


In combat, only the Dread Gaze and Majesty powers have any effect, as charm is of little use when someone has decided they want you hurt.