Auspex: Difference between revisions
Jump to navigation Jump to searchmNo edit summary |
(Alphabetized powers. Updated "Fatal Precognition" to "Fatal Prediction" from Players Guide.) |
||
Line 90: | Line 90: | ||
<br> | <br> | ||
== | == DREAMS OF THE PAST == | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | ||
'''Auspex''' •• | '''Auspex''' •• | ||
'''Amalgam:''' Obfuscate • | |||
''You can restore an item or environment to a previous state of being through illusion and the use of your second sight. A firebombed room, a defaced piece of art, or a book with pages torn out can all be briefly reconstructed with this power.'' | |||
''' | '''Cost:''' One Rouse Check | ||
'''Dice Pools:''' Intelligence + Auspex | |||
'''System:''' Make an Intelligence + Auspex roll versus a Difficulty dependent on how much of the original object or environment remains. A slashed painting would be Difficulty 2, while a book burnt to ashes would be at least Difficulty 6. With a successful roll the item or environment reverts to its state before it was destroyed for the rest of the Scene. This restoration is illusory in nature, but it could allow a book to be partially copied or a puzzle to be deciphered before the object reverts to its destroyed condition. A destroyed room could be investigated by the vampire's Pack, though nothing recreated by the illusion could be carried away or retained once the illusion ended. | |||
'''Duration:''' One scene | |||
'''Duration:''' | |||
<div style='text-align: right;'> | <div style='text-align: right;'> | ||
''<sub> | ''<sub>The Black Hand, pg. 78</sub>'' | ||
</div></div> | </div></div> | ||
<br> | <br> | ||
== | == ELYSIAN EYE == | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | ||
'''Auspex''' •• | '''Auspex''' •• | ||
''' | '''Prerequisite:''' Sense the Unseen | ||
'' | ''You see into the dreams and recent memories of others and can detect if they’ve been manipulated.'' | ||
'''Cost:''' One Rouse Check | '''Cost:''' One Rouse Check (plus one Willpower vs non-consenting vampires) | ||
'''Dice Pools:''' Composure + | '''Dice Pools:''' None or Wits + Auspex vs Composure + Subterfuge | ||
'''System:''' The vampire | '''System:''' The vampire can see the dreams of a sleeping vampire or mortal without having to make a roll, though line of sight is required. To glimpse the recent dreams or memories of an awake mortal within line of sight, roll Wits + Auspex vs their Composure + Subterfuge. Success allows the vampire to see the dreams and recent memories in their mind’s eye and to know if any have been modified, though not the details of the changes. | ||
At the Storyteller’s discretion a critical success not only reveals the details of the changes made, but could reveal the identity of the culprit making the changes if they left any evidence behind in the victim’s dreams or memories. | |||
To see the dreams or recent memories of a non-consenting awake vampire, spend one Willpower point before rolling. This power does not allow for telepathic communication, the reading of surface thoughts, or the probing of memories older than a few nights. | |||
'''Duration:''' One scene | |||
'''Duration:''' | |||
<div style='text-align: right;'> | <div style='text-align: right;'> | ||
''<sub> | ''<sub>The Black Hand, pg. 78</sub>'' | ||
</div></div> | </div></div> | ||
<br> | <br> | ||
== | == PREMONITION == | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | ||
'''Auspex''' •• | '''Auspex''' •• | ||
'' | ''The vampire experiences flashes of insight. These may take the form of raised hackles, sudden inspiration or even vivid visions. While never too precise, these visions can nudge the vampire out of harm’s way or reveal a truth previously overlooked.'' | ||
'''Cost:''' | '''Cost:''' Free or one Rouse Check | ||
'''Dice Pools:''' Resolve + Auspex | '''Dice Pools:''' Resolve + Auspex | ||
'''System:''' | '''System:''' Whenever the Storyteller deems it appropriate, this power gives the character a sudden hint that aids them in some way: letting them find a clue they’ve missed or saving them from danger. Whether it gives the character a sudden vision of themselves walking into | ||
a trap, an inviting red glow over the second right turn during a chase, or the brief flash of a skeleton beneath the floorboards in the Prince’s office, this power always gives the Storyteller license to subtly speed up play or move the story onto a desired track. The suggested limit is one premonition per scene, even if more than one character has Premonition. | |||
The user can also actively provoke a premonition by focusing on a subject, making a Rouse Check and rolling Resolve + Auspex. The number of successes rolled determines the level of insight on the subject, if any. | |||
'''Duration:''' Passive | |||
'''Duration:''' | |||
<div style='text-align: right;'> | <div style='text-align: right;'> | ||
''<sub> | ''<sub>Core Book, pg. 249</sub>'' | ||
</div></div> | </div></div> | ||
<br> | <br> | ||
== | == FATAL PREDICTION == | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | ||
'''Auspex''' •• | '''Auspex''' •• | ||
'''Amalgam:''' Oblivion •• | |||
''The vampire can | ''The vampire can knit invisible strands of entropy to a target mortal, increasing the odds of them suffering harm or even death within the span of a night and a day. The effect resembles that of a curse, but the vampire is unable to interfere with the doomed mortal lest the effect be broken. | ||
'''Cost:''' One Rouse Check | '''Cost:''' One Rouse Check | ||
'''Dice Pools:''' | '''Dice Pools:''' Resolve + Oblivion vs Wits + Occult | ||
'''System:''' The vampire makes a Resolve + Oblivion test against the mortal target’s Wits + Occult. For every success in the margin, the target suffers one point of Aggravated damage at some point during the next 24 hours. The source can be anything from sudden illness to freak accidents, but at no point must the vampire interact, directly or indirectly, with the victim as doing so risks negating the power. (The Storyteller decides exactly where the line is drawn on "indirect" interaction, but things like sending flunkies to “hasten” the outcome is definitely on the list.) Use of this power is invisible, though an onlooker can detect some sense of foul play on a Wits + Occult test at Difficulty 3. Only mortals (including ghouls) can be affected by this power, as vampires are dead already and far more resistant to these kinds of entropy manipulations. | |||
'''Duration:''' A night and a day — 24 hours | |||
<div style='text-align: right;'> | <div style='text-align: right;'> | ||
''<sub>Players Guide, pg. | ''<sub>Players Guide, pg. 87<br>Replaces "Fatal Precognition" — Edited to be an Auspex/Oblivion amalgam.</sub>'' | ||
</div></div> | </div></div> | ||
<br> | <br> | ||
== | == PANACEA == | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | ||
'''Auspex''' •• | '''Auspex''' •• | ||
'''Amalgam:''' | '''Amalgam:''' Fortitude • | ||
''The vampire soothes the mental or emotional turmoil of their subject, restoring to them a modicum of steadfastness. It is especially effective when used on mortals, either to help them through momentary agitation, or to calm them before feeding on them.'' | |||
'''Cost:''' One Rouse Check and additional Willpower depending on circumstances | |||
'''Dice Pools:''' Composure + Auspex | |||
'''System:''' The vampire rolls Composure + Auspex against Difficulty 2 and restores a number of superficial Willpower damage levels equal to the margin on the roll. Alternatively, the user restores one Aggravated Willpower damage level for every three successes in the margin. | |||
If successfully used on a mortal, Panacea similarly calms them if they’re in a turbulent emotional state, or puts them otherwise at ease. | |||
Use of this power takes a whole turn. If the vampire spends an entire scene instead, reduce the Difficulty to 0. Panacea must be used on someone other than the vampire invoking the power. A subject can be affected by the power only once per night. | |||
If the user soothes more than one subject per night, the user suffers superficial Willpower damage equal to half the number of successes in the margin for every additional subject, as they take on the burden of so many charges. | |||
'''Duration:''' | '''Duration:''' N/A | ||
<div style='text-align: right;'> | <div style='text-align: right;'> | ||
''<sub> | ''<sub>Players Guide, pg. 70</sub>'' | ||
</div></div> | </div></div> | ||
<br> | <br> | ||
== | == UNERRING PURSUIT == | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | ||
'''Auspex''' •• | '''Auspex''' •• | ||
''' | '''Amalgam:''' Dominate • | ||
'' | ''Locking eyes with a subject, the vampire coaxes forth a supernatural bond between themselves and the victim. For a number of nights, the user is able to view glimpses of the target and their environment whenever the target sees themselves on a reflective surface. The target is generally unaware of the being so observed, but witnesses the presence of their pursuer as someone standing just behind them in their own reflection. While not exclusive to the Sabbat, this power is frequently used to track quarry, whether vampires marked as prey or mortal witnesses requiring silencing.'' | ||
'''Cost:''' One Rouse Check | '''Cost:''' One Rouse Check | ||
'''Dice Pools:''' | '''Dice Pools:''' Resolve + Auspex | ||
'''System:''' The | '''System:''' The user locks eyes with the target, if only for a split second, and rolls Resolve + Auspex. On a win, the effect lasts for one night, plus one for each success in the margin. (If used against a vampire, the Difficulty of the roll is 3.) | ||
While the power is active the user can concentrate for a turn to gain a view of the last position of the target from the perspective of the target’s own reflection. Essentially, they view a mental impression of the most recent moment the victim saw themselves, intentionally or unintentionally, in a mirror or mirror-like surface (including polished chrome, shopping windows, or even someone’s sunglasses). Note that Obfuscate provides no protection from this power, as it relies on the victim’s self-perception. | |||
The user can recognize the surroundings of the target with an Intelligence + Streetwise (for urban areas) or Intelligence + Survival (for rural areas), the Difficulty depending on circumstances, such as being indoors, but should range from 2 to 4. The target can get a glimpse of their pursuer in their own reflection on a Wits + Awareness test at Difficulty 4, and only on a critical win will recognize their face, or recall it from where the individual saw them if they don’t know them personally. | |||
'''Duration:''' One | '''Duration:''' One night plus one for each success (or in the margin, in the case of a vampire target) | ||
<div style='text-align: right;'> | <div style='text-align: right;'> | ||
''<sub> | ''<sub>Sabbat Sect Book, pg. 46</sub>'' | ||
</div></div> | </div></div> | ||
<br> | <br> | ||
== | == REVEAL TEMPERAMENT == | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | <div class="toccolours mw-collapsible mw-collapsed" style="width:568px;"> | ||
'''Auspex''' •• | '''Auspex''' •• | ||
''The vampire can smell the Resonance of the target, as well as any Dyscrasia they harbor in their blood. They can also smell if another vampire has recently fed as well as the Resonance (if any) of their latest victim.'' | |||
'' | |||
'''Cost:''' One Rouse Check | '''Cost:''' One Rouse Check | ||
'''Dice Pools:''' | '''Dice Pools:''' Intelligence + Auspex vs Composure + Subterfuge | ||
'''System:''' | '''System:''' When the power is active the user can test Intelligence + Auspex vs a target’s Composure + Subterfuge. A win reveals the Resonance of the mortal observed as well as any other particulars of their blood, such as Dyscrasias. On a critical win the user also gains a two-dice bonus to interaction with the target for the duration of the scene as they are able to adapt their approach to the emotional state of the mortal. Versus a vampire, a win reveals the Resonance of the last mortal they fed upon, and a critical win provides a more nuanced picture of the vessel at time of feeding, revealing the method and Predator Type of the vampire. | ||
'''Duration:''' One scene | |||
'''Duration:''' | |||
<div style='text-align: right;'> | <div style='text-align: right;'> | ||
''<sub> | ''<sub>Players Guide, pg. 70</sub>'' | ||
</div></div> | </div></div> | ||
<br><br> | <br><br> |
Revision as of 14:24, 2 April 2023
AUSPEX
Scrying | Anima Visus | Mytherceria | Voyeurism
Among the greatest gifts and worst curses afflicting vampires, the Discipline of Auspex allows Kindred to discern truth from lies, probe the minds of those around them, and perceive reality on a different level than other beings. What appears to be the ultimate power in foresight and vision grants its wielders perhaps too much knowledge. They may detect an assassin’s blade before it strikes or get into an enemy’s head to turn them around, but they can also sense every shift in emotion, good and bad, see things they wish they had not, and discern futures they may not wish to explore. Users of Auspex invite paranoia, but using it is addictive. Once you know the truth rests within your grasp, you seek it out at every opportunity.
Kindred use Auspex in many ways. Some vampires act as spies for their courts or factions. Others act on their own, blackmailing mortals and immortals with secrets gleaned from quiet conversations, subtle emotional shifts, and telepathic intrusion. Auspex allows its user to play the role of domain detective, studying the scene of a vampire’s destruction for tell-tale spiritual clues or interrogating suspects with unnatural accuracy.
CHARACTERISTICS
- Type: Mental
- Masquerade Threat: Low.
Auspex never by itself manifests in a way visible to the naked eye or causes effects that can’t be rationalized, if only as dumb luck.
- Blood Resonance: Phlegmatic.
Artists (especially photographers) and visionaries, certain schizophrenics, users of psychoactive substances, detectives.
Storytellers may wish to make Auspex rolls for characters in order to more convincingly provide wrong or incomplete answers after failed rolls.