Celerity: Difference between revisions

Jump to navigation Jump to search
(Added "Blurred Momentum" from Players Guide.)
(Added "Unseen Strike" from Players Guide.)
Line 331: Line 331:


<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Players Guide, pg. 71</sub>''
''<sub>Players Guide, pg. 72</sub>''
</div></div>
 
<br>
 
== UNSEEN STRIKE ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Celerity''' ••••
 
'''Amalgam:''' Obfuscate ••••
 
'''Prerequisite:''' Blink
 
 
''This lethal power not only allows the vampire to vanish from plain sight but to instantly move to an enemy and deliver a fatal strike. A vampire skilled in this art can quickly turn the tables as they disappear in front of pursuers, escaping not only with their lives but with that of their prey as well.''
 
 
'''Cost:''' Two Rouse Checks
 
'''Dice Pool:''' Dexterity + Celerity vs Wits + Awareness
 
 
'''System:''' This power combines effects of Blink with elements of the Obfuscate power of Vanish. To onlookers the vampire appears to disappear and the target is caught unawares, becoming subject to surprise attack. Unless the victim can react by beating the user’s Dexterity + Celerity with their Wits + Awareness in a contest, they are unable to defend against the attack and it is made against a set Difficulty of 1. (See Surprise Attacks in Vampire: The Masquerade, p. 300). If the attacker fails this test they still perform a regular attack, as per Blink power (Vampire: The Masquerade, p. 253), and Unseen Strike is also subject to the same movement restrictions as Blink.
 
'''Duration:''' One turn
 
<div style='text-align: right;'>
''<sub>Players Guide, pg. 73</sub>''
</div></div>
</div></div>



Revision as of 12:39, 2 April 2023

CELERITY

Bolting | Temporis | Slipping | Velocitas


The ability to strike fast, dodge blows, and escape pursuers allows Kindred to become extremely effective predators. Celerity enables vampires to move faster than any natural creature, though it does more than grant a supernatural speed, with vampires employing it actually appearing to think almost as fast as they act. While some vampires use to slice and stab at enemies without fear of riposte, others simply use it to get from A to B faster than any other person on foot.



CHARACTERISTICS


Discipline celerity.png
  • Type: Physical
  • Masquerade Threat: Medium-High.
    Most Celerity powers are clearly inhuman, the only saving grace being that they’re very hard to catch on film or photograph.
  • Blood Resonance: Choleric.
    Fear and utter terror, runners, athletes, amphetamine and alkaloid users, habitual players of first-person shooters and other twitch games.


Vampire does not ask players to move figures on a grid. We don’t provide precise meters-per-second equivalents for the speeds attained by Celerity, and even if we did, not every combat turn lasts the same number of seconds. The Storyteller decides how many floors of a staircase a vampire with Celerity climbs in a turn based on the results of the contest with its foes or based on dramatic necessity, not by using dots and multipliers.


But some players want to ground their game, at least slightly, in the specific. Usain Bolt, the fastest human being ever timed, runs nearly 45 km/hour. If you assume a dot in Dexterity equals 9 km/hour running flat-out, you have a thumbnail answer to the eternal question “Can my vampire catch that speeding car?” (“No.”) Of course in your game, a dot in Dexterity can mean whatever you need it to mean – but it mostly means an edge over those with one less dot in Dexterity.