Celerity: Difference between revisions

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''<sub>Core Book, pg. 254</sub>''
''<sub>Core Book, pg. 254</sub>''
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== BLURRED MOMENTUM ==
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'''Celerity''' ••••
''The vampire’s movement becomes a jittering blur, making it extremely difficult to land attacks on them even when they are not aware of the opponent or actively defending.''
'''Cost:''' One Rouse Check
'''System:''' Attacks that achieve fewer successes than the user’s Celerity rating always miss, no matter the result of a defense or dodge test (if any). This also works against surprise attacks or other attacks that disallow defense tests, such as Lightning Strike. Activating this power requires one Rouse Check and extending it requires an additional Check for each turn it is kept active.
'''Duration:''' Until the user lets it lapse
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''<sub>Players Guide, pg. 71</sub>''
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Revision as of 12:36, 2 April 2023

CELERITY

Bolting | Temporis | Slipping | Velocitas


The ability to strike fast, dodge blows, and escape pursuers allows Kindred to become extremely effective predators. Celerity enables vampires to move faster than any natural creature, though it does more than grant a supernatural speed, with vampires employing it actually appearing to think almost as fast as they act. While some vampires use to slice and stab at enemies without fear of riposte, others simply use it to get from A to B faster than any other person on foot.



CHARACTERISTICS


Discipline celerity.png
  • Type: Physical
  • Masquerade Threat: Medium-High.
    Most Celerity powers are clearly inhuman, the only saving grace being that they’re very hard to catch on film or photograph.
  • Blood Resonance: Choleric.
    Fear and utter terror, runners, athletes, amphetamine and alkaloid users, habitual players of first-person shooters and other twitch games.


Vampire does not ask players to move figures on a grid. We don’t provide precise meters-per-second equivalents for the speeds attained by Celerity, and even if we did, not every combat turn lasts the same number of seconds. The Storyteller decides how many floors of a staircase a vampire with Celerity climbs in a turn based on the results of the contest with its foes or based on dramatic necessity, not by using dots and multipliers.


But some players want to ground their game, at least slightly, in the specific. Usain Bolt, the fastest human being ever timed, runs nearly 45 km/hour. If you assume a dot in Dexterity equals 9 km/hour running flat-out, you have a thumbnail answer to the eternal question “Can my vampire catch that speeding car?” (“No.”) Of course in your game, a dot in Dexterity can mean whatever you need it to mean – but it mostly means an edge over those with one less dot in Dexterity.