Auspex: Difference between revisions

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(Moved "Fatal Precognition" over from the Oblivion page.)
(Added powers from Players Guide)
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== OBEAH ==
== PANACEA ==
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'''Auspex''' ••
'''Auspex''' ••
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'''System:''' The vampire rolls Composure + Auspex against Difficulty 2 and restores a number of superficial Willpower damage levels equal to the margin on the roll. Alternatively, the user restores one aggravated Willpower damage level for every three successes in the margin.
'''System:''' The vampire rolls Composure + Auspex against Difficulty 2 and restores a number of superficial Willpower damage levels equal to the margin on the roll. Alternatively, the user restores one Aggravated Willpower damage level for every three successes in the margin.




If successfully used on a mortal, Obeah similarly calms them if they’re in a turbulent emotional state, or puts them otherwise at ease.
If successfully used on a mortal, Panacea similarly calms them if they’re in a turbulent emotional state, or puts them otherwise at ease.




Use of this power takes a whole turn. If the vampire spends an entire scene instead, reduce the Difficulty to 0. Obeah must be used on someone other than the vampire invoking the power. A subject can be affected by the power only once per night.
Use of this power takes a whole turn. If the vampire spends an entire scene instead, reduce the Difficulty to 0. Panacea must be used on someone other than the vampire invoking the power. A subject can be affected by the power only once per night.




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''<sub>V5 Companion, pg. 24</sub>''
''<sub>Players Guide, pg. 70</sub>''
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'''Duration:''' One night plus one for each success (or
'''Duration:''' One night plus one for each success (or in the margin, in the case of a vampire target)
in the margin, in the case of a vampire target)


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''<sub>Sabbat Sect Book, pg. 46</sub>''
''<sub>Sabbat Sect Book, pg. 46</sub>''
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== REVEAL TEMPERAMENT ==
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'''Auspex''' ••
''The vampire can smell the Resonance of the target, as well as any Dyscrasia they harbor in their blood. They can also smell if another vampire has recently fed as well as the Resonance (if any) of their latest victim.''
'''Cost:''' One Rouse Check
'''Dice Pools:''' Intelligence + Auspex vs Composure + Subterfuge
'''System:''' When the power is active the user can test Intelligence + Auspex vs a target’s Composure + Subterfuge. A win reveals the Resonance of the mortal observed as well as any other particulars of their blood, such as Dyscrasias. On a critical win the user also gains a two-dice bonus to interaction with the target for the duration of the scene as they are able to adapt their approach to the emotional state of the mortal. Versus a vampire, a win reveals the Resonance of the last mortal they fed upon, and a critical win provides a more nuanced picture of the vessel at time of feeding, revealing the method and Predator Type of the vampire.
'''Duration:''' One scene
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''<sub>Players Guide, pg. 70</sub>''
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''<sub>Core Book, pg. 250</sub>''
''<sub>Core Book, pg. 250</sub>''
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== FATAL FLAW ==
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'''Auspex''' •••
'''Amalgam:''' Oblivion •
''Everything breaks, and the vampire using this power can see the signs before they happen. By observing the subtle work of entropy the vampire can glean the Achilles’ heel of a target, whether it is a crack in their mental facade or a weakness in their actual armor.''
'''Cost:''' One Rouse Check
'''Dice Pools:''' Intelligence + Auspex vs Composure or Stamina + Subterfuge
'''System:''' The user spends a turn intently observing the target, looking for a flaw in their defenses, and tests Intelligence + Auspex against the target’s Composure (for mental weaknesses) or Stamina (for physical ones) + Subterfuge. A win shows how they best attack their target, revealing the lowest defense pool in either category, and provides a two dice bonus to attacks against that pool. If the user informs anyone about said weakness they gain a one-die bonus.
'''Duration:''' One scene
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''<sub>Players Guide, pg. 71</sub>''
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'''Amalgam:''' Dominate •••
'''Amalgam:''' Dominate •••


'''Prerequisite:''' Obeah
'''Prerequisite:''' Panacea




''As seekers of the promises of Golconda, some vampires explore ways to remedy the turbulent souls of their fellow Damned. This power shares some amount of the vampire’s moral serenity with a repentant Kindred, allowing some semblance of remorse to be restored while also keeping the Beast at bay. It does require the user to take on part of the mind and spirit of their subject, shackling their will to that of the user. (Most often seen among the Salubri, this power has no doubt contributed to their reputation as monstrous soul-thieves...)''
''As seekers of the promises of Golconda, some vampires explore ways to remedy the turbulent souls of their fellow Damned. This power shares some amount of the vampire’s moral serenity with a repentant Kindred, allowing some semblance of remorse to be restored while also keeping the Beast at bay. It does require the user to take on part of the mind and spirit of their subject, shackling their will to that of the user. (Most often seen among the Salubri, this power has no doubt contributed to their reputation as monstrous soul-thieves.)''




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'''System:''' The vampire spends a scene in seclusion with the subject and rolls Composure + Auspex vs. the Humanity of the subject. For every success in the margin, they can remove one Stain from the subject, or erect a psychological "shield" that will protect the subject from future Stains on a one-for-one basis. For example, a margin of three applied to a subject with no Stains would effectively "cancel out" up to three Stains acquired later in the session.
'''System:''' The vampire spends a scene in seclusion with the subject and rolls Composure + Auspex vs. the Humanity of the subject. For every success in the margin, they can remove one Stain from the subject, or erect a psychological “shield” that protects the subject from future Stains on a one for-one basis. For example, a margin of three applied to a subject with no Stains would effectively “cancel out” up to three Stains acquired later in the session.




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Unburdening the Bestial Soul works only on vampires, and only on subjects whose Humanity is lower than that of the user.
Unburdening the Bestial Soul works only on vampires, and automatically fails if the subject has a higher Humanity than the user.
 


No matter the benefits received, for the rest of the session the subject is numbed, having part of their mind merged with the user, and any Dominate powers used on them by this power’s user succeed automatically with no eye contact necessary.
No matter the benefits received, for the rest of the session the subject is numbed, having part of their mind merged with the user, and any Dominate powers used on them by this power’s user succeed automatically with no eye contact necessary.


When the power expires, all psychological "shields" not used up are lost, though Stains removed or Humanity gained on initial application do not revert.
When the power expires, all psychological "shields" not used up are lost, though Stains removed or Humanity gained on initial application do not revert.




'''Duration:''' One night
'''Duration:''' One session


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''<sub>V5 Companion, pg. 24</sub>''
''<sub>Players Guide, pg. 71</sub>''
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Revision as of 20:37, 1 April 2023

AUSPEX

Scrying | Anima Visus | Mytherceria | Voyeurism


Among the greatest gifts and worst curses afflicting vampires, the Discipline of Auspex allows Kindred to discern truth from lies, probe the minds of those around them, and perceive reality on a different level than other beings. What appears to be the ultimate power in foresight and vision grants its wielders perhaps too much knowledge. They may detect an assassin’s blade before it strikes or get into an enemy’s head to turn them around, but they can also sense every shift in emotion, good and bad, see things they wish they had not, and discern futures they may not wish to explore. Users of Auspex invite paranoia, but using it is addictive. Once you know the truth rests within your grasp, you seek it out at every opportunity.


Kindred use Auspex in many ways. Some vampires act as spies for their courts or factions. Others act on their own, blackmailing mortals and immortals with secrets gleaned from quiet conversations, subtle emotional shifts, and telepathic intrusion. Auspex allows its user to play the role of domain detective, studying the scene of a vampire’s destruction for tell-tale spiritual clues or interrogating suspects with unnatural accuracy.




CHARACTERISTICS


Discipline auspex.png
  • Type: Mental
  • Masquerade Threat: Low.
    Auspex never by itself manifests in a way visible to the naked eye or causes effects that can’t be rationalized, if only as dumb luck.
  • Blood Resonance: Phlegmatic.
    Artists (especially photographers) and visionaries, certain schizophrenics, users of psychoactive substances, detectives.

Storytellers may wish to make Auspex rolls for characters in order to more convincingly provide wrong or incomplete answers after failed rolls.