Advantages: Difference between revisions

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== '''Ghouls''' ==
== '''Ghouls''' ==
''Only ghouls make take these merits and flaws.''<br><br>
''Only ghouls make take these merits and flaws, though they are not necessarily limited to them.''<br><br>
{| class="mildtable" style="width:105%" ;
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 15%;" | '''Merit'''
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|| <span style="color:darkred">'''Crone's Curse (•••)'''</span>
|| <span style="color:darkred">'''Crone's Curse (•••)'''</span>
|<span style="color:darkred">The character appears at least a decade older than they actually are which reduces their health tracker by one.</span>
|<span style="color:darkred">The character appears at least a decade older than they actually are which reduces their health tracker by one.</span>
|-
| style="border:1;" |
| style="border:1;" |
| <span style="color:darkred">'''Distressing Fangs (••)'''</span>
|<span style="color:darkred">Having developed fangs like kindred, the character suffers one die on Social pools with mortals.</span>
|}
<br><br>
== '''Mortals''' ==
''Only mortals make take these merits and flaws, though they are not necessarily limited to them.''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|'''Solo Cooking (•)'''
|You personally recover one extra Superficial Health level at the beginning of a session that begins with you having had the opportunity to prepare a meal before the session begins.
|| <span style="color:darkred">'''Addiction<br>(•)'''</span>
|<span style="color:darkred">Lose one dice from all pools when you did not indulge in your substance of choice during the last scene, except pools for actions that will immediately obtain your drug.</span>
|-
|'''Home Chef (••)'''
|Your whole group recovers one extra Superficial Health level at the beginning of a session that begins with you having had the opportunity to prepare a meal for them before the session begins. (Anyone who would have been apart at mealtime, such as in a vampire’s captivity, does not gain this benefit.)
|| <span style="color:darkred">'''Severe Addiction (••)'''</span>
|<span style="color:darkred">Lose two dice from all pools when you did not indulge in your substance of choice during the last scene, except pools for actions that will immediately obtain your drug.</span>
|-
|-
| style="border:1;" |
| style="border:1;" |

Revision as of 13:06, 11 December 2022


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.