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''<sub>Core Book, pg. 259</sub>''
''<sub>Core Book, pg. 259</sub>''
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== SEAL THE BEAST'S MAW ==
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'''Fortitude''' •••
''Through rigorous discipline and training, this individual has learned to exert their will to stave off the call of the Hunger for a short time. By concentrating on the death of desire, they force the Beast to subside, enabling them to ignore its insatiable demands. Doing so is a gamble, as it can increase a vampire’s Hunger in the attempt.''
'''Cost:''' Two Rouse Checks
'''System:''' At any time during a scene, the vampire may make two Rouse Checks, and if their Hunger doesn’t increase, they can ignore the effects of Hunger for the remainder of the scene. Doing this reduces all dice pools by a number equal to half (rounded up) of their current Hunger rating. If their Hunger increases by any other means during this time, their dice pools reduce by an additional die. If a dice pool reduces to zero through the use of this power, the character must roll to resist a fury frenzy, as stifling their Hunger intensifies the Beast’s rage.
'''Duration:''' One scene
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''<sub>Forbidden Religions, pg. 44</sub>''
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Revision as of 14:48, 20 October 2021

FORTITUDE

Bricking Up | Stone Flesh | Resistentia


Fortitude grants the ability to resist physical and mental assault. Few vampires survive longer than a century without at least a mote of Fortitude, especially in a world where violence is common and not even Kindred are safe. In these nights, fewer vampires use Fortitude to resist the sun than they do to withstand violent harm, fire, and supernatural coercion.


Those possessing Fortitude exemplify the stolid pillars of Kindred society, able to withstand blows and charms without movement or sign of dilapidation. Few vampires feel as secure in their immortality as do elder Blue Bloods and Ferals.




CHARACTERISTICS


Discipline fortitude.png
  • Type: Physical
  • Masquerade Threat: Medium.
    Eyewitnesses undoubtedly react upon someone taking a terminal beating or a hail of bullets and getting back up seemingly unhurt. Favorite cover-up explanations include erroneous recollection in the excitement (the bullets only seemed to hit), special effects (YouTube prank), or the tried-and-tested “must have been on PCP” rationale.
  • Blood Resonance: Melancholic.
    Survivors of war, abuse, or misfortune; endurance runners; mountain climbers; infantry and special forces; those with very powerful immune systems.



LEVEL 1


RESILIENCE


UNSWAYABLE MIND



LEVEL 2


TOUGHNESS


ENDURING BEASTS


OBDURATE


VALEREN



LEVEL 3


DEFY BANE


FORTIFY THE INNER FACADE


SEAL THE BEAST'S MAW



LEVEL 4


DRAUGHT OF ENDURANCE


SHATTER



LEVEL 5


FLESH OF MARBLE


PROWESS FROM PAIN