Advantages: Difference between revisions

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(Added Business Establishment, Furcus, Machine Shop, and Shared from Players Guide.)
(Added Famous Face, Ingenue, and Remarkable Feature from PLayers Guide.)
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||<span style="color:darkred">'''Repulsive (••)'''</span>
||<span style="color:darkred">'''Repulsive (••)'''</span>
|<span style="color:darkred">Lose two dice from related Social pools</span>
|<span style="color:darkred">Lose two dice from related Social pools</span>
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|'''Famous Face (•)'''
|You gain two dice to social tests in circumstances where you can leverage your lookalike status, but suffer a two-dice penalty whenever you try to hide in a crowd or in other areas where you want to avoid recognition.
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|'''Ingèune (•)'''
|You look completely innocent and blameless, making others believe in your good intentions much easier. Add two dice to any rolls related to avoiding suspicion or deflect blame, at the Storyteller’s discretion.
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|'''Remarkable Feature (•)'''
|You possess a rare, memorable feature such as a striking eye color, atypical pupils, or an unusual complexion, providing a two-dice bonus to social interactions with strangers. Take a one-die penalty to disguise yourself.
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||'''Semblance of the Methuselah (• - ••)'''
||'''Semblance of the Methuselah (• - ••)'''
|With an appearance strikingly similar to a methuselah, gain one die on rolls to impress, intimidate or attract the attention who recognize your face. As well as gain other bonuses such as status or additional die when meeting the methuselah they resemble.
|With an appearance strikingly similar to a methuselah, gain one die on rolls to impress, intimidate or attract the attention who recognize your face. As well as gain other bonuses such as status or additional die when meeting the methuselah they resemble.
||<span style="color:darkred">'''Diminutive (••)'''</span>
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|<span style="color:darkred">You were Embraced as a child. You suffer a one die penalty to physical activities involving your height, size, or other physical developments. You also suffer a two dice penalty to all Social rolls wherein being a child is detrimental, especially in dealing with mortal adults.<sup>(Homebrew, pg. XX)</span>
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Revision as of 09:57, 5 April 2023


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.


For other Advantages see Loresheets or Coterie Backgrounds and Merits.