Advantages: Difference between revisions

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|'''Haven: Luxury<br>(•)'''
|'''Haven: Luxury<br>(•)'''
|Rich and full of value, the haven is well decorated with high-end décor and items. +2 dice bonus to Social tests when mortals are inside the haven. Without at least 3 dots in Resources, these items are stolen or illegally obtained.
|Rich and full of value, the haven is well decorated with high-end décor and items. +2 dice bonus to Social tests when mortals are inside the haven. Without at least 3 dots in Resources, these items are stolen or illegally obtained.
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|'''Haven: Panic Room<br>(• +)'''
|Your safe haven has a dedicated, locked place to house two individuals with a base Difficulty to breach of 5. It can also be used to keep captives (in which case the breach difficulty becomes an escape Difficulty). Each extra dot either allows you to house twice as many individuals (up to a maximum of 32, only in very large havens) or adds +1 to the breach or escape Difficulty. This Merit is not available in small havens.
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Revision as of 13:12, 11 December 2022


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.