Protean: Difference between revisions

Jump to navigation Jump to search
(Added "Bloodform" and "Master of Forms" from Gehenna War.)
(Added "Squirm" and "Swarm" from Tattered Facade. Removed "One Thousand Eyes" homebrew power.)
 
(2 intermediate revisions by the same user not shown)
Line 59: Line 59:
<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Core Book, pg. 269</sub>''
''<sub>Core Book, pg. 269</sub>''
</div></div>
<br>
== SQUIRM ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Protean''' •
''Some Kindred who use Protean turn their flesh and bones rubbery, allowing them to squeeze into impossibly tight places. Some use this Power to hide in walls or block their havens with entrances few can follow through.''
'''Cost:''' Free or One Rouse Check
'''System:''' Add the user’s Protean rating to any dice pools to wriggle through tight spaces, escape a grapple, or escape any form of restraints. The user can squeeze into tight spaces so long as their head fits into the space as their other bones can dislocate and reconnect with ease.
If the user has about five minutes, they can make a Rouse Check to force their body into an even more pliable state. Their flesh and bones spread and collapse to let them fit through impossibly tight spaces about two inches (or five centimeters) in diameter. If the user is interrupted or forcibly yanked out of such a tight space, they suffer one Aggravated damage to Health.
'''Duration:''' Passive
<div style='text-align: right;'>
''<sub>Tattered Facade, pg. 105</sub>''
</div></div>
</div></div>


Line 507: Line 532:
<br>
<br>


== MIST FORM ==
== MASTER OF FORMS ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Protean''' •••••
'''Protean''' •••••
Line 527: Line 552:


<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Gehenna War, pg. 47</sub>''
''<sub>Gehenna War, pg. 48</sub>''
</div></div>
</div></div>


Line 587: Line 612:
<br>
<br>


== ONE THOUSAND EYES ==
== SWARM ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Protean''' •••••
'''Protean''' •••••


'''Amalgam:''' Animalism •
'''Prerequisite:''' Shapechange


'''Prerequisite:''' Metamorphosis


''No longer constrained to a singular form by their transformational gifts, the vampire dissolves their body into a mass of insects, reptiles, or other vermin. The resulting swarm is nigh unkillable and can easily overwhelm an enemy. The unstoppable horde bites, scratches, scurries, slithers, flits, worms, and chews its way into every inch of soft tissue, driving many people into fits of terror before they’re devoured by the hungry mass.''


''With mastery of Protean, an individual vampire becomes many hungry creatures of the night at once. This power grants an additional animal form to the user, or rather, many forms of a single kind. The vampire bursts or melts into a large swarm of small animals acting with one will (such as bats, rats, birds, insects, or snakes). This swarm is not only intimidating and hard to kill, but can distract and harry opponents with their sheer numbers. ''


'''Cost:''' Two Rouse Checks


'''Cost:''' Two Rouse Checks
 
'''System:''' The vampire Rouses the Blood and spends a full turn, their body breaking down into a swarm of creatures. The vampire may choose the species, but the creatures must be small, barely bigger than a human hand. Typical choices include bats, crows, rats, mice, cockroaches, spiders, flies, locusts, snakes, and leeches. Once chosen, the species remains constant for all uses of Swarm.
 
 
While transformed, the vampire gains all the features of the swarm, including speed and movement abilities, and perceives everything the swarm does (although the mass of input makes it hard to focus on detail without concentrating). Disciplines cannot be used, as the vampire's consciousness is spread too thin.
 
 
The swarm can attack a number of individuals equal to the vampire’s Blood Potency rating each turn. Swarmed targets receive a two-dice penalty to all tests and sustain 1 damage each turn (Aggravated for mortals, Superficial for supernatural creatures). Conventional attacks aren’t enough to meaningfully damage the swarm, but fire and sunlight are still just as deadly, as are area effects. If even a single member of the swarm survives, the vampire can fully regenerate with no ill effects; if none remain, they meet their final death.




'''System:''' Same as Shapechange (Vampire: the Masquerade, p.270), except the vampire adds three to their Health tracker, and swarming a target with the weight of numbers results in a two-dice penalty on all their rolls. In physical combat, swarming more than one person is a minor action (Vampire: the Masquerade, p.298) worth two dice each. Remove unmarked Health first when the power ends, which may result in the vampire falling to torpor.
Many mortals must make Willpower tests or flee in terror when swarmed. Difficulties start at 3 but may be raised or lowered depending on potential phobias or mental conditioning.




'''Duration:''' One scene unless ended voluntarily before that.
'''Duration:''' One scene, or until ended voluntarily


<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Homebrew Content, pg. XX</sub>''
''<sub>Tattered Facade, pg. 106</sub>''
</div></div>
</div></div>



Latest revision as of 14:28, 12 September 2025

PROTEAN

Shapeshifting | Serpentis | Vicissitude | Mutatio | Visceratika


Werewolves despise vampires for their possession of this ability. They consider it a mockery of their own nature, as undead beings become wolves or bats, bearing claws and gnashing fangs like one of their own. Yet, Protean has flowed through the Blood for almost as long as the Kindred have existed. The power to mutate, shift form, and become ever-deadlier predators is as natural to the vampire as it is to the lupine.


Practitioners of Protean employ the Discipline for its utility. The power enables a vampire to become a beast, turn their limbs into weapons, or change their shape into clouds of mist to evade capture, glide through keyholes, or slip through cracks in a window.




CHARACTERISTICS


Discipline protean.png
  • Type: Physical
  • Masquerade Threat: High.
    One of the most overt Disciplines available to vampires, more or less all Protean powers can breach the Masquerade on their own.
  • Blood Resonance: Animal blood, especially animals matching shapeshifted forms; the blood of werewolves, changelings, and other supernatural chimeras of man and beast.


Protean powers that change the shape or in other ways transform the body of the vampire also affect clothing, swallowed items, and other small (under a few grams) wearables. Protean does not affect larger carried items, including backpacks, duffel and sports bags. For this reason users of Protean often travel light.