Protean: Difference between revisions
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(Added "Squirm" and "Swarm" from Tattered Facade. Removed "One Thousand Eyes" homebrew power.) |
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''<sub>Core Book, pg. 269</sub>'' | ''<sub>Core Book, pg. 269</sub>'' | ||
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== SQUIRM == | |||
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'''Protean''' • | |||
''Some Kindred who use Protean turn their flesh and bones rubbery, allowing them to squeeze into impossibly tight places. Some use this Power to hide in walls or block their havens with entrances few can follow through.'' | |||
'''Cost:''' Free or One Rouse Check | |||
'''System:''' Add the user’s Protean rating to any dice pools to wriggle through tight spaces, escape a grapple, or escape any form of restraints. The user can squeeze into tight spaces so long as their head fits into the space as their other bones can dislocate and reconnect with ease. | |||
If the user has about five minutes, they can make a Rouse Check to force their body into an even more pliable state. Their flesh and bones spread and collapse to let them fit through impossibly tight spaces about two inches (or five centimeters) in diameter. If the user is interrupted or forcibly yanked out of such a tight space, they suffer one Aggravated damage to Health. | |||
'''Duration:''' Passive | |||
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''<sub>Tattered Facade, pg. 105</sub>'' | |||
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== | == MASTER OF FORMS == | ||
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'''Protean''' ••••• | '''Protean''' ••••• | ||
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''<sub>Gehenna War, pg. | ''<sub>Gehenna War, pg. 48</sub>'' | ||
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== | == SWARM == | ||
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'''Protean''' ••••• | '''Protean''' ••••• | ||
''' | '''Prerequisite:''' Shapechange | ||
''No longer constrained to a singular form by their transformational gifts, the vampire dissolves their body into a mass of insects, reptiles, or other vermin. The resulting swarm is nigh unkillable and can easily overwhelm an enemy. The unstoppable horde bites, scratches, scurries, slithers, flits, worms, and chews its way into every inch of soft tissue, driving many people into fits of terror before they’re devoured by the hungry mass.'' | |||
'''Cost:''' Two Rouse Checks | |||
''' | |||
'''System:''' The vampire Rouses the Blood and spends a full turn, their body breaking down into a swarm of creatures. The vampire may choose the species, but the creatures must be small, barely bigger than a human hand. Typical choices include bats, crows, rats, mice, cockroaches, spiders, flies, locusts, snakes, and leeches. Once chosen, the species remains constant for all uses of Swarm. | |||
While transformed, the vampire gains all the features of the swarm, including speed and movement abilities, and perceives everything the swarm does (although the mass of input makes it hard to focus on detail without concentrating). Disciplines cannot be used, as the vampire's consciousness is spread too thin. | |||
The swarm can attack a number of individuals equal to the vampire’s Blood Potency rating each turn. Swarmed targets receive a two-dice penalty to all tests and sustain 1 damage each turn (Aggravated for mortals, Superficial for supernatural creatures). Conventional attacks aren’t enough to meaningfully damage the swarm, but fire and sunlight are still just as deadly, as are area effects. If even a single member of the swarm survives, the vampire can fully regenerate with no ill effects; if none remain, they meet their final death. | |||
Many mortals must make Willpower tests or flee in terror when swarmed. Difficulties start at 3 but may be raised or lowered depending on potential phobias or mental conditioning. | |||
'''Duration:''' One scene | '''Duration:''' One scene, or until ended voluntarily | ||
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''<sub> | ''<sub>Tattered Facade, pg. 106</sub>'' | ||
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Latest revision as of 14:28, 12 September 2025
PROTEAN
Shapeshifting | Serpentis | Vicissitude | Mutatio | Visceratika
Werewolves despise vampires for their possession of this ability. They consider it a mockery of their own nature, as undead beings become wolves or bats, bearing claws and gnashing fangs like one of their own. Yet, Protean has flowed through the Blood for almost as long as the Kindred have existed. The power to mutate, shift form, and become ever-deadlier predators is as natural to the vampire as it is to the lupine.
Practitioners of Protean employ the Discipline for its utility. The power enables a vampire to become a beast, turn their limbs into weapons, or change their shape into clouds of mist to evade capture, glide through keyholes, or slip through cracks in a window.
CHARACTERISTICS
- Type: Physical
- Masquerade Threat: High.
One of the most overt Disciplines available to vampires, more or less all Protean powers can breach the Masquerade on their own.
- Blood Resonance: Animal blood, especially animals matching shapeshifted forms; the blood of werewolves, changelings, and other supernatural chimeras of man and beast.
Protean powers that change the shape or in other ways transform the body of the vampire also affect clothing, swallowed items, and other small (under a few grams) wearables. Protean does not affect larger carried items, including backpacks, duffel and sports bags. For this reason users of Protean often travel light.