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= '''LEVEL 5''' =
= '''LEVEL 5''' =
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== BLOODFORM ==
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'''Protean''' •••••
'''Amalgam:''' Blood Sorcery ••
''This rare power lets the vampire take the form of an amorphous mass of blood, or to turn only part of their form to animate vitae.''
'''Cost:''' One Rouse Check
'''System:''' The user transforms themselves into a liquid. In this form, they cannot be harmed by most conventional weapons (including stakes), though sunlight and fire still affect them as normal. The user can squeeze through small cracks, and even flow cleanly up walls or across ceilings. While in bloodform (or partially in bloodform), the user can perform general actions such as pushing and pulling, but the difficulty of fine manipulation of electronic devices or liquids increases by two if manipulating them as Blood.
The user may use Disciplines as normal, provided they do not need to make eye contact or speak, though they can make a Rouse Check to partially reform eyes, a vocal tract, limbs, or head.
The Kindred can transform only part of the body, such as a finger or leg, as desired, though it still needs to remain in touch with the main body. If part of the mass is separated (or entirely consumed) the user’s consciousness goes with the largest portion of Blood and the user reforms with one additional level of Hunger for each limb (or equivalent body mass) lost. If a portion of the user is consumed, it creates Blood Bonds as normal but the user cannot control their Blood after its been ingested by another.
'''Duration:''' One scene or until the user ends the transformation
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''<sub>Gehenna War, pg. 47</sub>''
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''<sub>Cults of the Blood Gods, pg. 85</sub>''
''<sub>Cults of the Blood Gods, pg. 85</sub>''
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== MASTER OF FORMS ==
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'''Protean''' •••••
'''Prerequisite:''' Shapechange
''While most users of Protean can assume one or two animal forms, masters of Protean have a vastly extended repertoire.''
'''Cost:''' None
'''System:''' The user is no longer limited to choosing one animal form when using Shapechange or Metamorphosis. Rather, they can take on the form of any creature that falls within the limits of those abilities, different each time if they so wish. Each time they choose a beast form, such as a wolf, owl, or bat, they assume the same specific form, which may be recognized by witnesses. Thus, if the character turns into a swan on multiple nights, it always looks like that specific swan. All other limitations of Shapechange and Metamorphosis still apply.
'''Duration:''' As Shapechange or Metamorphosis
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''<sub>Gehenna War, pg. 48</sub>''
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'''Duration:''' One scene unless ended voluntarily before that
'''Duration:''' One scene unless ended voluntarily before that


{| class="wikitable"
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! '''One More Thing...'''
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| For the Tzimisce, this ability tends to instead manifest as '''"Bloodform"'''. The vampire dissolves into a dark puddle of thick, sentient vitae. The shape is ever-changing, allowing the vampire to contort themselves in unnatural ways, fitting into the smallest spaces and even under doors. <br><br> They become immune to grapples and restraints. The Storyteller might also allow the use of Brawl + Dexterity for certain attacks done in this form. If splitting the swarm, the bigger group will always be directly controlled by the player, while the smaller ones will function controlled via Animalism powers.
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Latest revision as of 16:05, 16 September 2024

PROTEAN

Shapeshifting | Serpentis | Vicissitude | Mutatio | Visceratika


Werewolves despise vampires for their possession of this ability. They consider it a mockery of their own nature, as undead beings become wolves or bats, bearing claws and gnashing fangs like one of their own. Yet, Protean has flowed through the Blood for almost as long as the Kindred have existed. The power to mutate, shift form, and become ever-deadlier predators is as natural to the vampire as it is to the lupine.


Practitioners of Protean employ the Discipline for its utility. The power enables a vampire to become a beast, turn their limbs into weapons, or change their shape into clouds of mist to evade capture, glide through keyholes, or slip through cracks in a window.




CHARACTERISTICS


Discipline protean.png
  • Type: Physical
  • Masquerade Threat: High.
    One of the most overt Disciplines available to vampires, more or less all Protean powers can breach the Masquerade on their own.
  • Blood Resonance: Animal blood, especially animals matching shapeshifted forms; the blood of werewolves, changelings, and other supernatural chimeras of man and beast.


Protean powers that change the shape or in other ways transform the body of the vampire also affect clothing, swallowed items, and other small (under a few grams) wearables. Protean does not affect larger carried items, including backpacks, duffel and sports bags. For this reason users of Protean often travel light.