Obfuscate: Difference between revisions

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''<sub>Core Rulebook, pg. 261<br>Edited per ReVamped, pg. 51</sub>''
''<sub>Core Rulebook, pg. 261<br>Edited per ReVamped, pg. 51</sub>''
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== ENSCONCE ==
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'''Obfuscate''' •
''The vampire is able to supernaturally conceal small objects in their hands or on their person. The power doesn’t make visible objects invisible. Rather, it makes a searcher ignore them when they’d otherwise notice.''
'''Cost:''' Free
'''System:''' The Kindred can hide a number of small, hand-held objects in their hands or on their person equal to their Obfuscate rating. Mortals ignore dangerous or out-of-place objects that the user is enshrouding or miss them in a search. Kindred with Sense the Unseen or others with supernatural senses can attempt to notice them as usual. Objects in plain view cannot be hidden by this power, nor can animate creatures.
'''Duration:''' One Scene
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''<sub>Gehenna War, pg. 46</sub>''
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''<sub>Core Rulebook, pg. 261</sub>''
''<sub>Core Rulebook, pg. 261</sub>''
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= '''LEVEL 2''' =


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<br>


== TOUCH OF SHADOW ==
== CACHE ==
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'''Obfuscate'''
'''Obfuscate''' ••


'''Prerequisite:''' Ensconce


''Rather than disguising themselves or their movements, some vampires focus on applying their Obfuscate to the world around them. This power allows them to supernaturally conceal any objects on their person: anything from a stolen wallet to an inconvenient corpse.''


''The vampire may use this power to hide objects and make them difficult to find just by touching them.''


'''Cost:''' Free


'''Cost:''' One Rouse Check


'''System:''' This power conceals a single inanimate object no larger than an average duffle bag. As long as the object does not leave the vampire's possession and is not used in a violent or attention- drawing action, observers will overlook it completely.


'''System:''' Objects affected by Ensconce need merely be touched, not held or carried by the Kindred. Furthermore, the user need not maintain physical contact with the object. The effect lasts for a scene. The user may make an additional Rouse Check to extend the duration for the remainder of the night. In that case, the enshrouded object remains hidden until dawn.


An observer who knows exactly what they're looking for, with some specificity, can see through this power without requiring a roll: ''"the Regent's notes on her new warding ritual"'' is specific enough, but ''"stolen papers"'' is not.


 
'''Duration:''' One scene or until dawn
'''Duration:''' One Scene


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''<sub>Homebrew Content, pg. XX</sub>''
''<sub>Gehenna War, pg. 47</sub>''
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= '''LEVEL 2''' =


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'''Obfuscate''' ••
'''Obfuscate''' ••


'''Amalgam:''' Presence
'''Amalgam:''' Auspex




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''<sub>Core Rulebook, pg. 262</sub>''
''<sub>Core Rulebook, pg. 262</sub>''
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== GUISE OF THE DEPARTED ==
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'''Obfuscate''' •••
'''Amalgam:''' Oblivion •
''The user can absorb the spiritual residue of a recently departed mortal, stealing not only their living appearance but also bearing and mannerisms. While under the effect, the user is almost indistinguishable from the deceased, and only those closest to the dead can suspect foul play.''
'''Cost:''' One Rouse Check
'''Dice Pool:''' Wits + Obfuscate
'''System:''' The user touches a mortal corpse that has been dead for less than a week. The Storyteller then makes a hidden test of Wits + Obfuscate at Difficulty 3. A failure means that the resemblance is less than convincing, and anyone close to the person copied notices something amiss automatically. A win creates a convincing disguise, but the user must win a Manipulation + Performance vs Wits + Insight contest against anyone close to the copied person or they will sense something is wrong.
Sense the Unseen (Auspex 1) can pierce the mask as usual.
'''Duration:''' Until dawn
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''<sub>Tattered Facade, pg. 98</sub>''
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''<sub>Core Rulebook, pg. 262</sub>''
''<sub>Core Rulebook, pg. 262</sub>''
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== SECLUSION ==
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'''Obfuscate''' ••••
'''Amalgam:''' Dominate •
''This ability allows the user to invert the powers of Obfuscate on a subject, making them blind to every person in the vicinity. To the victim, they are alone in the world, as they are unable to see, hear, or feel other people. This perceived isolation is, understandably, tortuous to most subjects, and the use of this power to break someone’s mind is as common as its use to — crudely — blind a watcher. Victims are often oblivious to the effect at first, but as their isolation dawns on them, their behavior often becomes increasingly erratic to the point of raving.''
'''Cost:''' One Rouse Check
'''Dice Pools:''' Manipulation + Obfuscate vs Resolve + Awareness
'''System:''' The user catches the eye of the victim and must then succeed at a Manipulation + Obfuscate vs. Resolve + Awareness test. On a win, the user and everyone near appears to disappear to the victim, and the effect lasts for one scene (or night), plus one for each success in the margin. While under its effect, the victim is unable to perceive any living or unliving person. They will unconsciously avoid them and will be deaf to any sounds made by them. Only if someone attempts to do physical harm to the victim will they be momentarily perceived, as a person using Unseen Passage would. (See Vampire: The Masquerade, p. 261). Each time this happens, make another Discipline test. If the victim successfully resists, the power’s effect breaks prematurely.
'''Duration:''' Margin number of scenes or nights, or until broken
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''<sub>Tattered Facade, pg. 99</sub>''
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Latest revision as of 19:05, 12 September 2025

OBFUSCATE

Stealth Mode | Cloaking | Chimerstry | Occulto | Veils


For any hunter, the ability to hide, move without being seen, and employ camouflage proves vital. For the Kindred practitioners of Obfuscate, the Discipline provides the perfect cover to get close to a victim, disguise themselves as harmless, and escape when the heat grows too much. Obfuscate experts may utilize the Discipline to lurk in the shadows while spying, change appearance in a crowd while under surveillance, or even spread the gift to a group of vampires looking to hide.




CHARACTERISTICS


Discipline obfuscate.png
  • Type: Mental
  • Masquerade Threat: Low.
    Avoiding detection is the whole point of this Discipline.
  • Blood Resonance: Melancholic.
    The ignored and unseen, the homeless, forgotten, and depressed; spies, pickpockets, excellent servants, roadies and stagehands, and all the background people.


Ofuscate powers work through ambient, low-level mesmerism. Observers see the vampire but their minds choose to ignore it. Witnesses unconsciously move out of the way if the user blocks their path and rationalize their behavior if pressed. Obfuscate affects all five senses unless otherwise noted.


The Discipline does have limits: the illusion fails if the observer cannot ignore the user or if the user backs the observer into a corner. A vampire blocking a doorway cannot maintain Obfuscate against someone walking through it. Likewise, violent action jeopardizes the façade, as does actions like raised voices, failed pickpocket attempts, and weapons raised to strike. Whispering without breaking Obfuscate is still possible.


Generally, the Discipline offers no protection against machine surveillance. A human staking out the vampire has a hard time pointing the lens in the right direction, but automatic cameras and other types of detectors can catch them.


A vampire with Sense the Unseen (Auspex •) can detect Obfuscated characters by rolling Wits or Resolve + Auspex vs Wits + Obfuscate. Anyone can detect an Obfuscated vampire who draws attention to themselves; such observers detect such accidental revelations with a contest of Wits + Awareness (or Resolve + Awareness for an active searcher) vs Wits + Stealth. This also applies to surprise attacks from Obfuscate – a victim always has a chance to sense the danger a moment before the strike.