Advantages: Difference between revisions

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(Added "Up All Night")
(Added "Blatant Diablerist", "Inherited Bane", and the Diablerie Flaws chart.)
 
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|'''Remarkable Feature (•)'''
|'''Remarkable Feature (•)'''
|You possess a rare, memorable feature such as a striking eye color, atypical pupils, or an unusual complexion, providing a two-dice bonus to social interactions with strangers. Take a one-die penalty to disguise yourself.
|You possess a rare, memorable feature such as a striking eye color, atypical pupils, or an unusual complexion, providing a two-dice bonus to social interactions with strangers. Take a one-die penalty to disguise yourself.
||
||<span style="color:darkred">'''Unblinking Visage (••)'''</span>
|
|<span style="color:darkred">You count your Humanity as two levels lower for the purpose of Blush of Life and other life-mimicking activities, such as mortal intercourse or food consumption.</span>
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|-
||'''Semblance of the Methuselah (• - ••)'''
||'''Semblance of the Methuselah (• - ••)'''
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|| <span style="color:darkred">'''Bondslave (••)'''</span>
|| <span style="color:darkred">'''Bondslave (••)'''</span>
|<span style="color:darkred">Related to the act of feeding, taking one does not mean the character must take the others.</span>
|<span style="color:darkred">Related to the act of feeding, taking one does not mean the character must take the others.</span>
|-
|'''Bonds of Fealty (•••)'''
| Your powers of Dominate do not require a target’s eye contact so long as the target is blood bound to you.
|| <span style="color:darkred">'''Two Masters (•)'''</span>
|<span style="color:darkred">You can be Blood Bound to two individuals at the same time.</span>
|-
|'''Enduring Bond (•)'''
| Your bonds last longer than those of other Kindred. Complete and partial blood bonds only weaken every other month, not every month.
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|}
<br><br>
== '''Blood Ties''' ==
''Every Kindred has blood ties to their own sire, even if that sire’s identity is unknown, and these model various expressions of those ties. Caitiff and Duskborn cannot choose these.''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|'''Consanguineous Sense: (••)'''
| You instinctively recognize those in your direct bloodline when you get within a few paces from them. A Resolve + Awareness test at Difficulty 3 lets you determine if a Kindred within about 3 meters of you shares your bloodline.
||
|
|-
|'''Consanguineous Influence (••)'''
| When you use a mental Discipline against a member of your own clan or a direct ancestor or descendant, you gain one bonus die to do so, or 2 bonus dice if the character is only one or two generations removed from you.
||
|
|-
|'''Sins of the Fathers (•• or •••)'''
| You do not show any telltale signs of diablerie, if committed upon a direct descendant. Powers such as "Scry the Soul" or "A Taste for Blood" do not detect your crime. As a three dot Merit, this works when committing diablerie upon any member of your own clan.
||
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|}
|}


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|<span style="color:darkred">Take your clan’s variant Bane (see p. 56) in addition to your regular Bane. The Storyteller can prohibit this Flaw if the second Bane would cause problems for, or lack impact in, the chronicle.</span>
|<span style="color:darkred">Take your clan’s variant Bane (see p. 56) in addition to your regular Bane. The Storyteller can prohibit this Flaw if the second Bane would cause problems for, or lack impact in, the chronicle.</span>
|}
|}
<br><br>
== '''Diablerie Flaws''' ==
''A Storyteller may allow these Flaws may be selected as normal, or impose them upon players’ characters as the consequence of a Messy Critical, Bestial Failure, or win at a cost result on a test involving Diablerie.''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|
|
|| <span style="color:darkred">'''Blatant Diablerist (•)'''</span>
|<span style="color:darkred">Discipline Powers or Merits that reveal past evidence of diablerie, such as "Scry the Soul" or "A Taste for Blood" always reveal diablerie, even if the test would otherwise fail or fail to reveal other information.</span>
|-
|
|
|| <span style="color:darkred">'''Inherited Bane (•)'''</span>
|<span style="color:darkred">You gain another clan’s bane in addition to your own. Tremere may select this Flaw to gain the Salubri clan bane (Players Guide, p. 47) without having committed Diablerie.</span>
|}
<br>
[[File:diablerie-flaws-chart.png|300px|center]]


<br><br>
<br><br>
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|<span style="color:darkred">Even when they are aware that someone is attempting to sway they may not use the active resistance systems to avoid the attempts.</span>
|<span style="color:darkred">Even when they are aware that someone is attempting to sway they may not use the active resistance systems to avoid the attempts.</span>
|-
|-
| style="border:1;" |
| '''Soothed Beast (•)'''
| style="border:1;" |
| Choose a storyteller character as your obsession. Once per session when in the presence of your obsession, you can choose to ignore one Bestial Failure or Messy Critical. If this character dies you immediately gain three Stains, but can choose a new obsession at the beginning of the next session.
|| <span style="color:darkred">'''Risk-Taker (•)'''</span>
|| <span style="color:darkred">'''Risk-Taker (•)'''</span>
|<span style="color:darkred">When confronted with a risky temptation that the character hasn't done before, they suffer a two-dice penalty for all actions till they participate or the scene ends.</span>
|<span style="color:darkred">When confronted with a risky temptation that the character hasn't done before, they suffer a two-dice penalty for all actions till they participate or the scene ends.</span>
|-
|-
| style="border:1;" |
| '''False Love (•)'''
| style="border:1;" |
| Choose a storyteller character as your obsession. When in their presence, treat your Humanity as one dot higher (max 10) for purposes of the Blush of Life, eating or drinking, and sexual intercourse. If this character dies you immediately gain three Stains, but can choose a new obsession at the beginning of the next session.
|| <span style="color:darkred">'''Knowledge Hungry (•)'''</span>
|| <span style="color:darkred">'''Knowledge Hungry (•)'''</span>
|<span style="color:darkred">At character creation, pick a topic that your character hungers to study. When your character comes across books, tutorial videos, college seminars, or other methods of learning about their chosen subject, make a Willpower roll at Difficulty 3 to resist chasing their obsession.</span>
|<span style="color:darkred">At character creation, pick a topic that your character hungers to study. When your character comes across books, tutorial videos, college seminars, or other methods of learning about their chosen subject, make a Willpower roll at Difficulty 3 to resist chasing their obsession.</span>
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|| <span style="color:darkred">'''Adversary (• +)'''</span>
|| <span style="color:darkred">'''Adversary (• +)'''</span>
|<span style="color:darkred">Another kindred who perhaps liked the character, but now goes out of their way to ruin their lives in anyway they can. Rated two levels higher than the Mawla value.</sup></span>
|<span style="color:darkred">Another kindred who perhaps liked the character, but now goes out of their way to ruin their lives in anyway they can. Rated two levels higher than the Mawla value.</sup></span>
|-
|
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|| <span style="color:darkred">'''Secret Master (•)'''</span>
|<span style="color:darkred">Requires Mawla 1+. Once per story your Mawla requires you to do a minor task which cannot become public. If you fail to complete this, next story it increases from the equivalent of a minor boon to a major boon. If the task is still left unresolved, this flaw is replaced by 2 or more combined dots of Shunned or an Adversary.</sup></span>
|}
|}



Latest revision as of 15:52, 16 September 2024


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.


For other Advantages see Loresheets or Coterie Backgrounds and Merits.