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''<sub>Core Book, pg. 268</sub>''
''<sub>Core Book, pg. 268</sub>''
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== PASSION LEECH ==
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'''Presence''' •••
'''Amalgam:''' Auspex ••
''The dead experience emotion, passion even, but all too often, these are but a dulled reflection of the feelings experienced by the living. Many Kindred experience the world vicariously through their thralls and Touchstones, but the closest most get to the strong emotions of the living is through Resonance inherited from stolen blood.''
''This Power allows the vampire to luxuriate in the passions of the living, experiencing true emotion — the good, the bad, and the ugly — and channeling it into something worthwhile for themselves. While the vampire experiences the highs of human feelings, their victims feel drained, broken, and prone to acts of unpredictable desperation.''
'''Cost:''' One Rouse Check
'''Dice Pools:''' Composure + Auspex
'''System:''' The vampire must spend a scene in close proximity to a mortal target but needn’t directly engage them. (This Power has no effect on Kindred targets, even Humanity 10 Kindred.) After rousing, test Composure + Auspex against Difficulty 3 (Storytellers might lower this in situations where emotions are running high or are deliberately provoked). On a success, the vampire gains all the benefits of Humanity 10 until sunset (although they still gain Stains and roll Remorse at their current Humanity rating). On a critical win, they may also heal a Willpower damage of either type. On a bestial failure or Messy Critical, the surge of emotion is too much to bear, and the vampire suffers a Compulsion. Vampires can only benefit from this euphoric feeling once per night but can keep trying should they fail.
Human targets of this Power lose all trace of Resonance in their blood for three nights, turning it to a fleeting Empty Resonance (p. 48–49) . While empty of Resonance, the target can freely indulge their basest desires, descending into psychopathy with no higher nature or positive emotion to push back on these impulses.
'''Duration:''' Until sunset for the vampire, three nights for mortal victims
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''<sub>Tattered Facade, pg. 104</sub>''
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== INFLAME DESIRE ==
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'''Presence''' ••••
'''Amalgam:''' Obfuscate •
''The vampire can invisibly boost a subject’s present desire to the point that they will single-mindedly seek to satisfy it with little thought of their own well-being. Unless the user knows beforehand what the subject wants, the results can be surprising and volatile, but if used judiciously it provides even the worst bargainer the upper hand in any negotiation.''
'''Cost:''' One Rouse Check
'''Dice Pools:''' Manipulation + Presence vs Composure + Resolve
'''System:''' The user must touch the subject and win a Manipulation + Presence vs Composure + Resolve test for the power to take effect. (At the Storyteller’s discretion, mortals are affected with no test necessary.) If affected, the victim is afflicted by the Need Compulsion (see below), directed at whatever the target wanted most in the current scene, excluding any desire provoked by supernatural means, such as through other Presence powers, as well as desires unattainable in the current scene. At the Storyteller’s discretion, a vampire with Hunger 3 or above gains the Hunger Compulsion instead.If the subject’s object of desire is up for bargaining, the user gains a four-dice bonus to any negotiation test.
'''Duration:''' One scene
{| class="wikitable"
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! '''Compulsion:''' Need
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| The victim of this compulsion becomes obsessed with satisfying a desire in a scene. This can be anything from possessing something material, satisfying a physical urge, or inflicting harm on someone or something. Any action not taken toward this purpose incurs a two-dice penalty, and a mortal victim must spend a point of Willpower to be able to restrain themselves, should they risk harm. The Compulsion persists until the need is satisfied or the object of desire becomes unattainable.
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''<sub>Tattered Facade, pg. 104</sub>''
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== IRRESISTIBLE VOICE ==
== IRRESISTIBLE VOICE ==
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'''System:''' Anyone seeing the building from outside or who are present inside it needs to resist the power used as if the vampire was present, unless the vampire is within eyesight, at which point they themselves becomes the focus. As a building does not generally make Skill checks, apply the bonuses instead to any reaction the victim has to the place. A nightclub under the influence of Awe will have queues stretching around the block, while a haven under Daunt will turn away all but the most staunch investigators. Use of Majesty has to be done with extreme caution, as the results can be spectacular and volatile, far exceeding the effect of the more subtle powers.
'''System:''' Anyone seeing the building from outside or who are present inside it needs to resist the power used as if the vampire was present, unless the vampire is within eyesight, at which point they themselves becomes the focus. As a building does not generally make Skill checks, apply the bonuses instead to any reaction the victim has to the place. A nightclub under the influence of Awe will have queues stretching around the block, while a haven under Daunt will turn away all but the most staunch investigators. Use of Majesty has to be done with extreme caution, as the results can be spectacular and volatile, far exceeding the effect of the more subtle powers.


'''Duration:''' As power transmitted
'''Duration:''' As power transmitted
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''<sub>Core Book, pg. 268</sub>''
''<sub>Core Book, pg. 268</sub>''
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== WINGMAN ==
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'''Presence''' ••••
''The Kindred’s Presence can be extended to another subject, helping in all sorts of situations from tense negotiations to hitting the town in search of romance, prey, or both.''
'''Cost:''' One Rouse Check in addition to power used
'''System:''' As a full action and with an additional Rouse Check, the user can provide the benefits of one of their Presence powers to another willing vampire, using the Presence rating and Blood Potency bonus of the vampire using Wingman.
If the subject also possesses Presence, use the higher of the bonuses but not both. The subject cannot gain the benefit of the same Presence power twice. The vampire using Wingman cannot use the same power on themselves while extending it to another subject. Both the user or the subject must be visible to anyone affected by the extended power.
'''Duration:''' As power used.
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''<sub>Blood-Stained Love, pg. 152</sub>''
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Latest revision as of 14:16, 12 September 2025

PRESENCE

Enthrallment | Superstardom | Melpominee | Sublimitas


Most vampires are creatures of grace and lethality. Associated with horrific violence and devastating beauty, Kindred embody opposites, alternating between nightmare and dream depending on the onlooker and the vampire’s whims. Presence is a Discipline that expresses this bipolar existence. Used to attract victims or disperse them in fear, Presence allows crowd control, emotional manipulation, and enforced devotion. A mortal’s greatest fear could stand before them and suddenly look like the most radiant creature on Earth.


Many Presence practitioners use this Discipline to easily acquire feeding vessels, while others use it do stalk the night as creatures of horror, making weak-willed kine flee terrified, unsure of what they’ve just seen. Effective as a lure as well as a defense, vampires with Presence enjoy an easier nightlife at the expense of forgetting what feelings projected at them are normal and which are compelled.




CHARACTERISTICS


Discipline presence.png
  • Type: Mental
  • Masquerade Threat: Low-Medium.
    A subtle power, people seldom realize Presence has affected them at all. As with most Disciplines, its higher powers can leave puzzled witnesses behind, especially once the effects wear off.
  • Blood Resonance: Sanguine.
    The beautiful and lustful, those completely infatuated with the vampire, models and actors and movie stars, compelling public and private speakers from politicians to car salesmen, YouTube sensations and Instagram influencers.


Presence affects the emotions of those subject to it, not the minds. While this is useful in that victims are cognizant (unlike Dominate), they are not under the direct control of the user and are thus often unpredictable. In order to be affected by Presence, the subject must be in the physical presence of the user or at least within earshot. The Discipline does not transmit electronically unless the user possesses Star Magnetism (Presence 5). Detecting the use of Presence is very hard unless one has access to Sense the Unseen (Auspex 1) and can even then be too subtle to notice unless one is looking for it specifically.


Presence power effects do not stack, so someone using Awe and Entrancement on the same subject would only add their Presence rating once for any Social-based Persuasion rolls.


In combat, only the Dread Gaze and Majesty powers have any effect, as charm is of little use when someone has decided they want you hurt.