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(Created page with "= <big>POTENCE</big> = ''Hulking | Blood's Might | Percutio'' <br> <big>T</big>his is a popular saying among the members of Clan Brujah: “You only underestimate our stren...")
 
(Added "Fluent Strength" from Gehenna War.)
 
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= '''LEVEL 1''' =
= '''LEVEL 1''' =
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== FLUENT STRENGTH ==
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'''Potence''' •
''The vampire is able to call upon their supernatural strength effortlessly, and rarely tempt their Hunger when doing so.''
'''Cost:''' Free
'''System:''' Whenever the vampire uses a Blood Surge to augment a Strength or Potence test, they may reroll the Rouse Check.
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''<sub>Gehenna War, pg. 47</sub>''
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''<sub>Core Book, pg. 264</sub>''
''<sub>Core Book, pg. 264</sub>''
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''<sub>Core Book, pg. 264</sub>''
''<sub>Core Book, pg. 264</sub>''
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''<sub>Core Book, pg. 264</sub>''
''<sub>Core Book, pg. 264</sub>''
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== RELENTLESS GRASP ==
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'''Potence''' ••
 
 
''The vampire’s grip becomes impossibly strong and once they get a good hold of something they are almost impossible to dislodge, short of dismemberment.''
 
 
'''Cost:''' One Rouse Check
 
 
'''System:''' The vampire adds their Potence rating as automatic successes to any attempt that involves holding on to something. This includes attempts to maintain a grapple, though the initial grapple test does not benefit from this bonus.
 
 
'''Duration:''' One scene
 
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''<sub>Players Guide, pg. 79</sub>''
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''<sub>Core Book, pg. 264</sub>''
''<sub>Core Book, pg. 264</sub>''
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''<sub>Core Book, pg. 265</sub>''
''<sub>Core Book, pg. 265</sub>''
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''Focusing their unnatural strength into their toes and fingers, the vampire grips and burrows their extremities into almost any surface, enabling them to climb and even hang otherwise unsupported from walls and ceilings. Close observation reveals telltale scarring or deformation on these surfaces afterward, however, as this is an application of brute force, not superhero-style adhesion.''
''Focusing their unnatural strength into their toes and fingers, the vampire grips and burrows their extremities into almost any surface, enabling them to climb and even hang otherwise unsupported from walls and ceilings. The vampire can also apply this strength to dig their fingers through body armor and their enemy’s flesh alike. Close observation reveals telltale scarring or deformation on these surfaces afterward, however, as this is an application of brute force, not superhero-style adhesion.''




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'''System:''' A vampire using this power automatically succeeds on any Skill test to climb a non-metallic surface. The user might also be able to climb copper or bronze cladding or other softer metal surfaces, at the Storyteller’s discretion. Thin glass surfaces (though generally not the glass curtain walls of modern office buildings) may shatter under the stress. In the same way, a vampire can hang from a wall or ceiling for up to one scene, though only barefoot vampires can hang by their feet.
'''System:''' A vampire using this power automatically succeeds on any Skill test to climb a non-metallic surface. The user might also be able to climb copper or bronze cladding or other softer metal surfaces, at the Storyteller’s discretion. Thin glass surfaces (though generally not the glass curtain walls of modern office buildings) may shatter under the stress. In the same way, a vampire can hang from a wall or ceiling for up to one scene, though only barefoot vampires can hang by their feet.
Additionally, the vampire can Rouse the blood to crush or mangle nearly any object they can freely lift with their hands. A called shot against the attacker can destroy a weapon, rendering it useless, while a successful grapple will inflict Superficial damage equal to their Potence as well as automatically destroying any armor.




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'''Duration:''' One scene
'''Duration:''' Passive when climbing; one turn in combat
 
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''<sub>Core Book, pg. 265<br>Edited per ReVamped, pg. 51</sub>''
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== WRECKER ==
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'''Potence''' •••
 
'''Prerequisite:''' Prowess
 
 
''The vampire is able to exert violent, indiscriminate force on a static object in order to shatter, smash, and destroy it. While the lead-up time to summon this strength makes the ability useless in a fight, it comes in handy whenever a door bars the way, a car needs immobilizing, or an example needs to be made of an offending statue.''
 
 
'''Cost:''' Free
 
 
'''System:''' The user counts their Potence rating twice when using Prowess for feats of strength that involve damage or destruction of an inanimate object.
 
 
'''Duration:''' As Prowess


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''<sub>Core Book, pg. 265</sub>''
''<sub>Players Guide, pg. 79</sub>''
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= '''LEVEL 4''' =
= '''LEVEL 4''' =
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== CRASH DOWN ==
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'''Potence''' ••••
'''Prerequisite:''' Soaring Leap
''Having honed their capabilities, the vampire now sticks the landing on their Soaring Leap in a big way. The vampire can come to an unstoppable halt at their location, causing damage to anyone they land on or around.''
'''Cost:''' One Rouse Check
'''Dice Pool:''' Strength + Potence
'''System:''' Upon using Soaring Leap, the vampire may activate Crash Down, and deal damage to a small area of effect. Anyone within a three-meter radius is subject to an attack roll of the user’s Strength + Potence against their Dexterity + Athletics, suffering Superficial Damage equal to the margin. Anyone suffering three or more levels of damage or a total failure on their defense test is knocked down (see Vampire: The Masquerade, p. 122).
'''Duration:''' N/A
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''<sub>Players Guide, pg. 79</sub>''
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''<sub>Core Book, pg. 265</sub>''
''<sub>Core Book, pg. 265</sub>''
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== JUGGERNAUT ==
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'''Potence''' ••••
 
'''Prerequisite:''' Soaring Leap
 
 
''You move with sudden speed and smash through anything in your way with a force that knocks down walls and cripples the weak.''
 
 
'''Cost:''' Two Rouse Checks
 
 
'''System:''' Once per Scene you can smash through anything in your path, moving up to the same distance as your Soaring Leap. Everyone within one meter of your path must make a Dexterity + Athletics roll (Difficulty 2), with results below. Those prepared for the shock (such as your Pack) can shift their results up by one step.
 
 
* '''Critical Win:''' No effect.
 
* '''Win:''' Lose action.
 
* '''Failure:''' Lose action; Take Superficial Health damage equal to the user's Potence.
 
You smash through walls and obstacles as if you had a Strength of 12 (see V5 Corebook pg. 409). Potence powers such as Lethal Body can augment the damage type caused, but not your Strength or damage rating. While in use you're immune to mundane collision or falling damage. If you hit an object you cannot overturn, your movement ends.
 
 
'''Duration:''' One use
 
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''<sub>The Black Hand, pg. 84</sub>''
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''<sub>Core Book, pg. 265</sub>''
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'''System:''' For one scene the user can inflict Aggravated Health damage to mortals and supernaturals alike while Brawling, as they literally rend flesh and tear their opponents limb from limb with their bare hands.
'''System:''' For one scene the user can inflict Aggravated Health damage to mortals and supernaturals alike while Brawling, as they literally rend flesh and tear their opponents limb from limb with their bare hands. The Fist of Caine ignores mortals’ armor, and the total Aggravated damage per strike cannot exceed your Potence rating. Any excess damage is treated as superficial instead.




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<div style='text-align: right;'>
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''<sub>Core Book, pg. 266</sub>''
''<sub>Core Book, pg. 266<br>Edited per ReVamped, pg. 52</sub>''
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== SUBTLE HAMMER ==
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'''Potence''' •••••
 
 
''Suffused by inhuman prowess, every part of the vampire’s body becomes able to project the sum of their strength. A flick of their finger can be made to convey the power of a full-body punch, and a punt of the toe becomes a concrete shattering kick. Note that this power does not make the vampire stronger, but they are able to use what strength they have through minor, subtle movements.''
 
 
'''Cost:''' Free
 
 
'''System:''' Performing unarmed melee attacks or feats of strength now counts as two-dice minor actions (see Minor Actions in Vampire: The Masquerade, p. 298). A character can perform only one Subtle Hammer minor action per turn, though, and cannot make further attacks in the same turn. The ability to concentrate one’s full strength into any part of the body also has other benefits, and any feat of strength where the user’s movement is limited (such as breaking out of bonds) receives a four-dice bonus or more, at the Storyteller’s discretion.
 
 
'''Duration:''' Passive
 
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''<sub>Players Guide, pg. 79</sub>''
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Latest revision as of 16:20, 16 September 2024

POTENCE

Hulking | Blood's Might | Percutio


This is a popular saying among the members of Clan Brujah: “You only underestimate our strength once.” Potence is vitae-fueled strength above and beyond other vampires’ capabilities. More powerful than any performance-enhancing drug, more unnatural than the physique of any bulging bodybuilder, Potence is the Beast let loose through the fists, feet, limbs, and raw bodily power of a vampire. The Discipline is used for more than just hitting things, though it is certainly good for this task. It is the vampire’s ability to force their body into actions impossible for mortals to replicate.


Potence trumps the other Disciplines in sheer incongruity – an elderly looking Nosferatu strikes harder than a mortal heavyweight boxer or a Brujah Embraced as a child can decapitate a target with one blow.




CHARACTERISTICS


Discipline potence.png
  • Type: Physical
  • Masquerade Threat: Medium to high.
    Lesser exercises of the Discipline might be passed off as “hysterical strength,” but once pavement cracks and buildings start to crumble that explanation loses what little credibility it had.
  • Blood Resonance: Choleric.
    The strong and healthy; athletes and young men and women in their prime, gym rats, wrestlers, construction workers and lumberjacks, longshoremen.