Advantages: Difference between revisions

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(Added "Blood Ties" category)
(Added "Blatant Diablerist", "Inherited Bane", and the Diablerie Flaws chart.)
 
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== '''Blood Ties''' ==
== '''Blood Ties''' ==
''Not all vampires respond to the Blood Bond equally''<br><br>
''Every Kindred has blood ties to their own sire, even if that sire’s identity is unknown, and these model various expressions of those ties. Caitiff and Duskborn cannot choose these.''<br><br>
{| class="mildtable" style="width:105%" ;
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 15%;" | '''Merit'''
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! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|-
|'''Bond Resistance (• — •••)'''
|'''Consanguineous Sense: (••)'''
|Add one die to resist Blood Bonds per level of this merit.
| You instinctively recognize those in your direct bloodline when you get within a few paces from them. A Resolve + Awareness test at Difficulty 3 lets you determine if a Kindred within about 3 meters of you shares your bloodline.
|| <span style="color:darkred">'''Bond Junkie (•)'''</span>
||
|<span style="color:darkred">The bond is sweeter to the character, they lose one die when acting against Blood Bonds.</span>
|
|-
|-
|'''Short Bond (••)'''
|'''Consanguineous Influence (••)'''
|Bonds decrease by two levels each month if not reinforced.
| When you use a mental Discipline against a member of your own clan or a direct ancestor or descendant, you gain one bonus die to do so, or 2 bonus dice if the character is only one or two generations removed from you.
|| <span style="color:darkred">'''Long Bond (•)'''</span>
||
|<span style="color:darkred">Bonds fade slower, decreasing by one level for each 3 months without reinforcement.</span>
|
|-
|'''Unbondable (•••••)'''
|Unable to be bonded.
|| <span style="color:darkred">'''Bondslave (••)'''</span>
|<span style="color:darkred">Related to the act of feeding, taking one does not mean the character must take the others.</span>
|-
|'''Bonds of Fealty (•••)'''
| Your powers of Dominate do not require a target’s eye contact so long as the target is blood bound to you.
|| <span style="color:darkred">'''Two Masters (•)'''</span>
|<span style="color:darkred">You can be Blood Bound to two individuals at the same time.</span>
|-
|-
|'''Enduring Bond ()'''
|'''Sins of the Fathers (•• or •••)'''
| Your bonds last longer than those of other Kindred. Complete and partial blood bonds only weaken every other month, not every month.
| You do not show any telltale signs of diablerie, if committed upon a direct descendant. Powers such as "Scry the Soul" or "A Taste for Blood" do not detect your crime. As a three dot Merit, this works when committing diablerie upon any member of your own clan.
||  
||
|
|
|}
|}
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|<span style="color:darkred">Take your clan’s variant Bane (see p. 56) in addition to your regular Bane. The Storyteller can prohibit this Flaw if the second Bane would cause problems for, or lack impact in, the chronicle.</span>
|<span style="color:darkred">Take your clan’s variant Bane (see p. 56) in addition to your regular Bane. The Storyteller can prohibit this Flaw if the second Bane would cause problems for, or lack impact in, the chronicle.</span>
|}
|}
<br><br>
== '''Diablerie Flaws''' ==
''A Storyteller may allow these Flaws may be selected as normal, or impose them upon players’ characters as the consequence of a Messy Critical, Bestial Failure, or win at a cost result on a test involving Diablerie.''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|
|
|| <span style="color:darkred">'''Blatant Diablerist (•)'''</span>
|<span style="color:darkred">Discipline Powers or Merits that reveal past evidence of diablerie, such as "Scry the Soul" or "A Taste for Blood" always reveal diablerie, even if the test would otherwise fail or fail to reveal other information.</span>
|-
|
|
|| <span style="color:darkred">'''Inherited Bane (•)'''</span>
|<span style="color:darkred">You gain another clan’s bane in addition to your own. Tremere may select this Flaw to gain the Salubri clan bane (Players Guide, p. 47) without having committed Diablerie.</span>
|}
<br>
[[File:diablerie-flaws-chart.png|300px|center]]


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Latest revision as of 15:52, 16 September 2024


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.


For other Advantages see Loresheets or Coterie Backgrounds and Merits.