Advantages: Difference between revisions

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(Added "Blood Ties" category)
(Added "Consanguineous Sense", "Consanguineous Influence", and "Sins of the Fathers")
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== '''Blood Ties''' ==
== '''Blood Ties''' ==
''Not all vampires respond to the Blood Bond equally''<br><br>
''Every Kindred has blood ties to their own sire, even if that sire’s identity is unknown, and these model various expressions of those ties. Caitiff and Duskborn cannot choose these.''<br><br>
{| class="mildtable" style="width:105%" ;
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 15%;" | '''Merit'''
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! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|-
|'''Bond Resistance (• — •••)'''
|'''Consanguineous Sense: (••)'''
|Add one die to resist Blood Bonds per level of this merit.
| You instinctively recognize those in your direct bloodline when you get within a few paces from them. A Resolve + Awareness test at Difficulty 3 lets you determine if a Kindred within about 3 meters of you shares your bloodline.
|| <span style="color:darkred">'''Bond Junkie (•)'''</span>
||
|<span style="color:darkred">The bond is sweeter to the character, they lose one die when acting against Blood Bonds.</span>
|
|-
|-
|'''Short Bond (••)'''
|'''Consanguineous Influence (••)'''
|Bonds decrease by two levels each month if not reinforced.
| When you use a mental Discipline against a member of your own clan or a direct ancestor or descendant, you gain one bonus die to do so, or 2 bonus dice if the character is only one or two generations removed from you.
|| <span style="color:darkred">'''Long Bond (•)'''</span>
||
|<span style="color:darkred">Bonds fade slower, decreasing by one level for each 3 months without reinforcement.</span>
|
|-
|-
|'''Unbondable (•••••)'''
|'''Sins of the Fathers (•• or •••)'''
|Unable to be bonded.
| You do not show any telltale signs of diablerie, if committed upon a direct descendant. Powers such as "Scry the Soul" or "A Taste for Blood" do not detect your crime. As a three dot Merit, this works when committing diablerie upon any member of your own clan.
|| <span style="color:darkred">'''Bondslave (••)'''</span>
||
|<span style="color:darkred">Related to the act of feeding, taking one does not mean the character must take the others.</span>
|-
|'''Bonds of Fealty (•••)'''
| Your powers of Dominate do not require a target’s eye contact so long as the target is blood bound to you.
|| <span style="color:darkred">'''Two Masters (•)'''</span>
|<span style="color:darkred">You can be Blood Bound to two individuals at the same time.</span>
|-
|'''Enduring Bond (•)'''
| Your bonds last longer than those of other Kindred. Complete and partial blood bonds only weaken every other month, not every month.
||  
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|}
|}

Revision as of 15:45, 16 September 2024


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.


For other Advantages see Loresheets or Coterie Backgrounds and Merits.