Relics & Curiosities: Difference between revisions

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* Das Buch vom Grabkrieg
* Cultes des Goules
* Codex Cæcitus
* Pnakotic Manuscripts
* Cyprianus Notes
* De Vermis Mysteriis
* Revelations of Gla'aki
* Das Kloster
* Book of Eibon
* Unaussprechlichen Kulten


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Revision as of 16:17, 9 October 2023

Artifacts are rare, often sought-after items with special powers. The older an item's lineage is the more potential energy it carries and the more effective it may be as ab implement for blood crafts.



System: Distinguishing an actual sorcerous artifact in the wild usually requires Intelligence + Occult against a Difficulty of 2 or higher if the maker intended to conceal its nature. Some such items radiate in spectra perceptible by Auspex.


An item in ritual use for three centuries — not just any 17th-century antique — makes one die in a Ritual or other magical pool as a success: if you have a seven-die pool, flip one of them to a 9 before you roll the other six dice.


  • At 600 years of magical use, the item pins two dice as successes.
  • At 1,200 years of use, it pins three dice.
  • At 2,400 years of use, it pins four dice, and so on.

You can’t just use the item in every ritual, though: it either has to be required in the ritual's ingredients list, or otherwise specifically, magically connected to that ritual. If there’s any doubt in the Storyteller’s mind, it’s not suitable. Of course, items that old have lots of former owners who might haunt them, have cursed them, or even come looking for them...