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'''System:''' When activated, the vampire becomes a sturdy and strong immovable object. Vampires falling from great heights find can hit the ground running or create a massive crater, while those struck by moving vehicles do not budge as the car crumples like tinfoil. The user may consciously activate this ability in advance or instinctively activate on impact.
'''System:''' When activated, the vampire becomes a sturdy and strong immovable object. Vampires falling from great heights find can hit the ground running or create a massive crater, while those struck by moving vehicles do not budge as the car crumples like tinfoil. The user may consciously activate this ability in advance or instinctively activate on impact.


When suffering massive blunt force trauma, the vampire makes a Stamina + Fortitude check against the Difficulty of the force of impact — falling from a third story window may only be Difficulty 3, whereas stopping a speeding train might be Difficulty 5. The margin is added to the user's Potence rating and this sum is subtracted from any Superficial damage before halving. As the vampire is an immovable object, any object striking them takes the full damage back on itself as Superficial damage.
When suffering massive blunt force trauma, the vampire makes a Stamina + Fortitude check against the Difficulty of the force of impact — falling from a third story window may only be Difficulty 3, whereas stopping a speeding train might be Difficulty 5. The margin is added to the user's Potence rating and this sum is subtracted from any Superficial damage before halving. As the vampire is an immovable object, any object striking them takes the full damage back on itself as Superficial damage.

Revision as of 21:24, 15 July 2023

FORTITUDE

Bricking Up | Stone Flesh | Resistentia


Fortitude grants the ability to resist physical and mental assault. Few vampires survive longer than a century without at least a mote of Fortitude, especially in a world where violence is common and not even Kindred are safe. In these nights, fewer vampires use Fortitude to resist the sun than they do to withstand violent harm, fire, and supernatural coercion.


Those possessing Fortitude exemplify the stolid pillars of Kindred society, able to withstand blows and charms without movement or sign of dilapidation. Few vampires feel as secure in their immortality as do elder Blue Bloods and Ferals.




CHARACTERISTICS


Discipline fortitude.png
  • Type: Physical
  • Masquerade Threat: Medium.
    Eyewitnesses undoubtedly react upon someone taking a terminal beating or a hail of bullets and getting back up seemingly unhurt. Favorite cover-up explanations include erroneous recollection in the excitement (the bullets only seemed to hit), special effects (YouTube prank), or the tried-and-tested “must have been on PCP” rationale.
  • Blood Resonance: Melancholic.
    Survivors of war, abuse, or misfortune; endurance runners; mountain climbers; infantry and special forces; those with very powerful immune systems.