Disciplines: Difference between revisions
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<big>T</big>he origin of the vampiric powers modernly known as Disciplines is unknown, however, many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer; others believe them to be inborn powers inherent to the undead body. | <big>T</big>he origin of the vampiric powers modernly known as Disciplines is unknown, however, many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer; others believe them to be inborn powers inherent to the undead body. | ||
Every clan has three inherent Disciplines which they pick up more readily | |||
Every clan has three inherent Disciplines which they pick up more readily. Other Disciplines may be taught by tasting the blood of those who possess it. Many clans also have signature Disciplines that are not widely known outside of their clan and are sometimes carefully guarded, though this varies from clan to clan. | |||
'''System:''' Some Discipline powers are available only as '''Amalgams''', which require a specifically listed level of another Discipline in order to purchase. '''Pre-requisites''' are another hurdle, requiring the player to already have another specific power. | |||
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Revision as of 13:48, 9 May 2023
The origin of the vampiric powers modernly known as Disciplines is unknown, however, many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer; others believe them to be inborn powers inherent to the undead body.
Every clan has three inherent Disciplines which they pick up more readily. Other Disciplines may be taught by tasting the blood of those who possess it. Many clans also have signature Disciplines that are not widely known outside of their clan and are sometimes carefully guarded, though this varies from clan to clan.
System: Some Discipline powers are available only as Amalgams, which require a specifically listed level of another Discipline in order to purchase. Pre-requisites are another hurdle, requiring the player to already have another specific power.
Clan Disciplines
Animalism Animalism is utilized by those who desire a close and supernatural bond with the animal world as well as a vampire's own Beast. | |
Auspex Auspex enables users to hone their senses both physical and psychic in order to bolster their awareness, perceptions, or even see visions of the future. | |
Blood Sorcery Blood Sorcery is a type of blood magic that allows the practitioners to manipulate the blood, mortal or vampiric. | |
Celerity Celerity powers up the movement of the user, enabling them to have unnatural quickness in their movement and supernatural reflexes. | |
Dominate Dominate allows the user to use mind control through eye contact and spoken word as well as manipulate memories of their victims. | |
Fortitude Fortitude strengthens the user's physical and mental resistance. | |
Obfuscate Obfuscate is the art of not being seen even in crowds either through being wholly unseen or by blending in. | |
Oblivion Oblivion has two branches. One allows the user to manipulate shadows at will and the other is through the arts of necromancy or usage of spirits, though both tap into the Abyss. | |
Potence Potence strengthens the user's physical prowess. | |
Presence Presence enables to user to use subtle manipulation, control and swaying of emotions to guide others towards a goal. | |
Protean Protean grants the ability to change one's shape, grow claws, meld into the earth or become fog. | |
Thin-Blood Alchemy Thin-blood Alchemy is the creation of mixtures of blood, emotions and other varied ingredients to activate unique effects or even copy other Disciplines. |