Advantages: Difference between revisions

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(Added "Caitiff" section.)
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|| <span style="color:darkred">'''Yearning (•)'''</span>
|| <span style="color:darkred">'''Yearning (•)'''</span>
|<span style="color:darkred">Missing their master, they must spend two Willpower to work against their master's wishes.</span>
|<span style="color:darkred">Missing their master, they must spend two Willpower to work against their master's wishes.</span>
|}
<br><br>
== '''Caitiff''' ==
''These Merits are only available to Caitiff characters.''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|'''Anarch Comrades'''
|Befriended an Anarch group, act as a one dot Anarch Mawla.
|| <span style="color:darkred">'''Shunned by the Anarchs'''</span>
|<span style="color:darkred">They've done something and the Anarch's shun them, more likely to throw them to the Camarilla than help. Cannot take Anarch Comrades with this Flaw.</span>
|-
|'''Camarilla Contact'''
|Caught the attention of someone within the Camarilla, acts as a one dot Camarilla Mawla.
|| <span style="color:darkred">'''Branded by the Camarilla'''</span>
|<span style="color:darkred">An unhealable and painful brand given by the Camarilla to know what they are. Can take Camarilla Contact with this Flaw.</span>
|-
|'''Catenating Blood'''
|Can create Blood Bonds and embrace other thin-bloods.
|| <span style="color:darkred">'''Bestial Temper'''</span>
|<span style="color:darkred">Frenzy test as normal vampire rules.</span>
|-
|'''Day Drinker'''
|Able to walk in the sun. Sunlight halves their Health Tracker (rounded up) and removes all vampiric abilities.
|| <span style="color:darkred">'''Clan Curse'''</span>
|<span style="color:darkred">Cursed by the bane of a clan. Bane Severity becomes 1. Can only take Banu Haqim, Gangrel or Brujah bane if they have Bestial Temper and the Tremere Bane if they have Catenating Blood.</span>
|-
|'''Discipline Affinity'''
|Natural ability for one Discipline. Gain one dot and can retain additional levels at the experience cost of out of clan. Consuming matching resonance does not reward them with extra temporary dots.
|| <span style="color:darkred">'''Vitae Dependency'''</span>
|<span style="color:darkred">Must slake one hunger of vampire vitae each week else they'll lose access to all their vampiric powers.</span>
|-
|'''Lifelike'''
|Has a heartbeat, can eat food and enjoy sexual activities. Most medical checks reveal nothing, as long as it's during the night.
|| <span style="color:darkred">'''Dead Flesh'''</span>
|<span style="color:darkred">Medical inspections will report them as deceased and take a one die penalty to face to face Social tests with a mortal. Cannot take Lifelike with this Flaw.</span>
|-
|'''Thin-blood Alchemist'''
|Gain one dot and one formula of Thin-blood Alchemy.
|| <span style="color:darkred">'''Baby Teeth'''</span>
|<span style="color:darkred">Never developed fangs.</span>
|-
|'''Vampiric Resilience'''
|Take damage like a regular vampire.
|| <span style="color:darkred">'''Mortal Frailty'''</span>
|<span style="color:darkred">Mend like a mortal, unable to rouse the blood. Cannot take Vampiric Resilience with this Flaw.</span>
|}
|}



Revision as of 11:02, 5 April 2023


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.


For other Advantages see Loresheets or Coterie Backgrounds and Merits.