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(Added "Relentless Grasp" from Players Guide.)
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''<sub>Core Book, pg. 264</sub>''
''<sub>Core Book, pg. 264</sub>''
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== RELENTLESS GRASP ==
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'''Potence''' ••
''The vampire’s grip becomes impossibly strong and once they get a good hold of something they are almost impossible to dislodge, short of dismemberment.''
'''Cost:''' One Rouse Check
'''System:''' The vampire adds their Potence rating as automatic successes to any attempt that involves holding on to something. This includes attempts to maintain a grapple, though the initial grapple test does not benefit from this bonus.
'''Duration:''' One scene
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''<sub>Players Guide, pg. 79</sub>''
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Revision as of 21:15, 2 April 2023

POTENCE

Hulking | Blood's Might | Percutio


This is a popular saying among the members of Clan Brujah: “You only underestimate our strength once.” Potence is vitae-fueled strength above and beyond other vampires’ capabilities. More powerful than any performance-enhancing drug, more unnatural than the physique of any bulging bodybuilder, Potence is the Beast let loose through the fists, feet, limbs, and raw bodily power of a vampire. The Discipline is used for more than just hitting things, though it is certainly good for this task. It is the vampire’s ability to force their body into actions impossible for mortals to replicate.


Potence trumps the other Disciplines in sheer incongruity – an elderly looking Nosferatu strikes harder than a mortal heavyweight boxer or a Brujah Embraced as a child can decapitate a target with one blow.




CHARACTERISTICS


Discipline potence.png
  • Type: Physical
  • Masquerade Threat: Medium to high.
    Lesser exercises of the Discipline might be passed off as “hysterical strength,” but once pavement cracks and buildings start to crumble that explanation loses what little credibility it had.
  • Blood Resonance: Choleric.
    The strong and healthy; athletes and young men and women in their prime, gym rats, wrestlers, construction workers and lumberjacks, longshoremen.