Obfuscate: Difference between revisions

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== CLOAK OF SHADOWS ==
== CHAMELEON SKIN ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Obfuscate''' •
'''Obfuscate''' •


'''Amalgam:''' Protean •


''Standing perfectly still, the user blends into the surroundings. As long as they have some kind of cover, make no sound, and don’t move, only mechanical or supernatural means can detect them.''
 
''The vampire and their belongings take on the facsimile of their surroundings. The scenery behind them is matched for texture, color, and general pattern, allowing for limited camouflage.''




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'''System:''' Follow the general rules for Obfuscate. The effect lasts until the user moves or they are detected by other means.
'''System:''' The user spends one turn matching their surroundings within a reasonably consistent tone and texture. If there is too much ordered pattern or bold differences, the effect is still attempted but far more obvious as the tone fails to match as well (i.e. murals, mosaics, lots of thin trees). This effect is maintained under mechanical surveillance but the footage and recording will show distortions around them. While utilizing this ability, they may move slowly and remain hidden. Moving with any real speed causes the effect to distort and become obvious.
 
 
Observers not utilizing '''Sense the Unseen''' may detect a camouflaged vampire by succeeding a contested Wits + Awareness vs Wits + Stealth roll.




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<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Core Rulebook, pg. 261</sub>''
''<sub>Homebrew Content, pg. XX</sub>''
</div></div>
</div></div>


<br>
<br>


== SILENCE OF DEATH ==
== CLOAK OF SHADOWS ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Obfuscate''' •
'''Obfuscate''' •




''Popular among the Banu Haqim, this power completely silences the user, nullifying all sound made by them. As with other Obfuscate powers, this only works on people within earshot and does not fool microphones or other electronic sound detectors. Unlike Obfuscate in general, this power works only on the sense of hearing, but in exchange operates more robustly. A vampire needs to make a whole lot of noise to break this silence.''
''Standing perfectly still, the user blends into the surroundings. As long as they have some kind of cover, make no sound, and don’t move, only mechanical or supernatural means can detect them.''




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'''System:''' The user silences their footsteps, clothing, minor collisions, and other sounds of their person. This makes the vampire undetectable if an observer could only notice them by sound, such as when on a different floor of a house.
'''System:''' Follow the general rules for Obfuscate. The effect lasts until the user moves or they are detected by other means.
 
 
This power does not eliminate sounds the user makes outside their personal space (throwing or dropping objects, or slamming doors, for example). Failing that, only Sense of the Unseen (Auspex •) can detect the user.




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<br>
<br>


== CHAMELEON SKIN ==
== SILENCE OF DEATH ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
<div class="toccolours mw-collapsible mw-collapsed" style="width:568px;">
'''Obfuscate''' •
'''Obfuscate''' •


'''Amalgam:''' Protean •


 
''Popular among the Banu Haqim, this power completely silences the user, nullifying all sound made by them. As with other Obfuscate powers, this only works on people within earshot and does not fool microphones or other electronic sound detectors. Unlike Obfuscate in general, this power works only on the sense of hearing, but in exchange operates more robustly. A vampire needs to make a whole lot of noise to break this silence.''
''The vampire and their belongings take on the facsimile of their surroundings. The scenery behind them is matched for texture, color, and general pattern, allowing for limited camouflage.''




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'''System:''' The user spends one turn matching their surroundings within a reasonably consistent tone and texture. If there is too much ordered pattern or bold differences, the effect is still attempted but far more obvious as the tone fails to match as well (i.e. murals, mosaics, lots of thin trees). This effect is maintained under mechanical surveillance but the footage and recording will show distortions around them. While utilizing this ability, they may move slowly and remain hidden. Moving with any real speed causes the effect to distort and become obvious.
'''System:''' The user silences their footsteps, clothing, minor collisions, and other sounds of their person. This makes the vampire undetectable if an observer could only notice them by sound, such as when on a different floor of a house.




Observers not utilizing '''Sense the Unseen''' may detect a camouflaged vampire by succeeding a contested Wits + Awareness vs Wits + Stealth roll.
This power does not eliminate sounds the user makes outside their personal space (throwing or dropping objects, or slamming doors, for example). Failing that, only Sense of the Unseen (Auspex •) can detect the user.




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<div style='text-align: right;'>
<div style='text-align: right;'>
''<sub>Homebrew Content, pg. XX</sub>''
''<sub>Core Rulebook, pg. 261</sub>''
</div></div>
</div></div>



Revision as of 20:43, 2 April 2023

OBFUSCATE

Stealth Mode | Cloaking | Chimerstry | Occulto | Veils


For any hunter, the ability to hide, move without being seen, and employ camouflage proves vital. For the Kindred practitioners of Obfuscate, the Discipline provides the perfect cover to get close to a victim, disguise themselves as harmless, and escape when the heat grows too much. Obfuscate experts may utilize the Discipline to lurk in the shadows while spying, change appearance in a crowd while under surveillance, or even spread the gift to a group of vampires looking to hide.




CHARACTERISTICS


Discipline obfuscate.png
  • Type: Mental
  • Masquerade Threat: Low.
    Avoiding detection is the whole point of this Discipline.
  • Blood Resonance: Melancholic.
    The ignored and unseen, the homeless, forgotten, and depressed; spies, pickpockets, excellent servants, roadies and stagehands, and all the background people.


Ofuscate powers work through ambient, low-level mesmerism. Observers see the vampire but their minds choose to ignore it. Witnesses unconsciously move out of the way if the user blocks their path and rationalize their behavior if pressed. Obfuscate affects all five senses unless otherwise noted.


The Discipline does have limits: the illusion fails if the observer cannot ignore the user or if the user backs the observer into a corner. A vampire blocking a doorway cannot maintain Obfuscate against someone walking through it. Likewise, violent action jeopardizes the façade, as does actions like raised voices, failed pickpocket attempts, and weapons raised to strike. Whispering without breaking Obfuscate is still possible.


Generally, the Discipline offers no protection against machine surveillance. A human staking out the vampire has a hard time pointing the lens in the right direction, but automatic cameras and other types of detectors can catch them.


A vampire with Sense the Unseen (Auspex •) can detect Obfuscated characters by rolling Wits or Resolve + Auspex vs Wits + Obfuscate. Anyone can detect an Obfuscated vampire who draws attention to themselves; such observers detect such accidental revelations with a contest of Wits + Awareness (or Resolve + Awareness for an active searcher) vs Wits + Stealth. This also applies to surprise attacks from Obfuscate – a victim always has a chance to sense the danger a moment before the strike.