Fortitude: Difference between revisions

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(Added "Earth's Perseverance" and "Invigorating Vitae" from Players Guide.)
m (Moved "Valeren" to Level 3, per Players guide.)
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''<sub>Core Book, pg. 258</sub>''
''<sub>Core Book, pg. 258</sub>''
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== VALEREN ==
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'''Fortitude''' ••
'''Amalgam:''' Auspex •
''The vampire projects their Fortitude outwardly, willing the power of their Blood to mend the injured body of another vampire or ghoul.''
'''Cost:''' One Rouse Check and additional Health depending on circumstances
'''Dice Pools:''' Intelligence + Fortitude
'''System:''' The vampire rolls Intelligence + Fortitude against Difficulty 2 and mends a number of superficial Health damage levels equal to the margin on the roll. Alternatively, the user mends one aggravated Health damage level for every three successes in the margin.
Use of this power takes a whole turn. If the vampire spends an entire scene instead, reduce the Difficulty to 0. Valeren must be used on someone other than the vampire invoking the power. A subject can be affected by the power only once per night.
If the user mends more than one subject per night, the user suffers superficial Health damage equal to half the number of successes in the margin for every additional subject, as they take on the burden of so many charges.
'''Duration:''' N/A
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''<sub>V5 Companion, pg. 25</sub>''
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Revision as of 19:34, 2 April 2023

FORTITUDE

Bricking Up | Stone Flesh | Resistentia


Fortitude grants the ability to resist physical and mental assault. Few vampires survive longer than a century without at least a mote of Fortitude, especially in a world where violence is common and not even Kindred are safe. In these nights, fewer vampires use Fortitude to resist the sun than they do to withstand violent harm, fire, and supernatural coercion.


Those possessing Fortitude exemplify the stolid pillars of Kindred society, able to withstand blows and charms without movement or sign of dilapidation. Few vampires feel as secure in their immortality as do elder Blue Bloods and Ferals.




CHARACTERISTICS


Discipline fortitude.png
  • Type: Physical
  • Masquerade Threat: Medium.
    Eyewitnesses undoubtedly react upon someone taking a terminal beating or a hail of bullets and getting back up seemingly unhurt. Favorite cover-up explanations include erroneous recollection in the excitement (the bullets only seemed to hit), special effects (YouTube prank), or the tried-and-tested “must have been on PCP” rationale.
  • Blood Resonance: Melancholic.
    Survivors of war, abuse, or misfortune; endurance runners; mountain climbers; infantry and special forces; those with very powerful immune systems.