Celerity: Difference between revisions

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''<sub>Core Book, pg. 253</sub>''
''<sub>Core Book, pg. 253</sub>''
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== RUSH JOB ==
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'''Celerity''' ••
''The vampire can perform time-consuming tasks with blinding speed, their fingers and hands blurring as they write, repair, or build things in record time. While the concentration required prohibits them from employing this speed on the offense, it does allow them to achieve non-violent ends faster when under duress or outright attack.''
'''Cost:''' One Rouse Check
'''System:''' When active, this power lets the vampire complete Skill-related tasks that would otherwise take whole turns in the span of a few seconds, and can treat a full action as a minor action (Vampire: The Masquerade, p. 298). The power cannot be used to speed up attacks, defenses, or to perform any other actively resisted task but it does allow the vampire to, for example, jimmy a lock and fire a gun (the latter with a two-dice penalty, as per the minor action rules.)
'''Duration:''' One scene
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''<sub>Players Guide, pg. 71</sub>''
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Revision as of 12:43, 2 April 2023

CELERITY

Bolting | Temporis | Slipping | Velocitas


The ability to strike fast, dodge blows, and escape pursuers allows Kindred to become extremely effective predators. Celerity enables vampires to move faster than any natural creature, though it does more than grant a supernatural speed, with vampires employing it actually appearing to think almost as fast as they act. While some vampires use to slice and stab at enemies without fear of riposte, others simply use it to get from A to B faster than any other person on foot.



CHARACTERISTICS


Discipline celerity.png
  • Type: Physical
  • Masquerade Threat: Medium-High.
    Most Celerity powers are clearly inhuman, the only saving grace being that they’re very hard to catch on film or photograph.
  • Blood Resonance: Choleric.
    Fear and utter terror, runners, athletes, amphetamine and alkaloid users, habitual players of first-person shooters and other twitch games.


Vampire does not ask players to move figures on a grid. We don’t provide precise meters-per-second equivalents for the speeds attained by Celerity, and even if we did, not every combat turn lasts the same number of seconds. The Storyteller decides how many floors of a staircase a vampire with Celerity climbs in a turn based on the results of the contest with its foes or based on dramatic necessity, not by using dots and multipliers.


But some players want to ground their game, at least slightly, in the specific. Usain Bolt, the fastest human being ever timed, runs nearly 45 km/hour. If you assume a dot in Dexterity equals 9 km/hour running flat-out, you have a thumbnail answer to the eternal question “Can my vampire catch that speeding car?” (“No.”) Of course in your game, a dot in Dexterity can mean whatever you need it to mean – but it mostly means an edge over those with one less dot in Dexterity.