Celerity: Difference between revisions

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''<sub>Core Book, pg. 253</sub>''
''<sub>Core Book, pg. 253</sub>''
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== STASIS ==
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'''Celerity''' •••
'''Amalgam:''' Presence ••
''Some particularly stoic Brujah are known to combine Presence and Celerity in such a way as to mimic control of time itself. You suspend your target’s perception of time so that time is effectively frozen for the target.''
'''Cost:''' One Rouse Check
'''Dice Pools:''' Manipulation + Presence vs Composure + Resolve
'''System:''' Make a Manipulation + Presence vs Composure + Resolve roll. If you win, your target is frozen in time, measured as a number of combat turns equal to the margin of successes. They can’t act nor be affected by Powers.
'''Duration:''' Varies (see system)
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''<sub>Homebrew Content, pg. XX</sub>''
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''The lightning-fast Vampire is capable of attacking multiple targets a round with a lessened penalty.''
''The lightning-fast Kindred is capable of attacking multiple targets, seemingly simultaneously. Splitting attention among multiple targets becomes easier as you sharpen your focus, time seeming to slow as your mind and body move at unfathomable speeds.''





Revision as of 18:51, 3 March 2023

CELERITY

Bolting | Temporis | Slipping | Velocitas


The ability to strike fast, dodge blows, and escape pursuers allows Kindred to become extremely effective predators. Celerity enables vampires to move faster than any natural creature, though it does more than grant a supernatural speed, with vampires employing it actually appearing to think almost as fast as they act. While some vampires use to slice and stab at enemies without fear of riposte, others simply use it to get from A to B faster than any other person on foot.




CHARACTERISTICS


Discipline celerity.png
  • Type: Physical
  • Masquerade Threat: Medium-High.
    Most Celerity powers are clearly inhuman, the only saving grace being that they’re very hard to catch on film or photograph.
  • Blood Resonance: Choleric.
    Fear and utter terror, runners, athletes, amphetamine and alkaloid users, habitual players of first-person shooters and other twitch games.


Vampire does not ask players to move figures on a grid. We don’t provide precise meters-per-second equivalents for the speeds attained by Celerity, and even if we did, not every combat turn lasts the same number of seconds. The Storyteller decides how many floors of a staircase a vampire with Celerity climbs in a turn based on the results of the contest with its foes or based on dramatic necessity, not by using dots and multipliers.


But some players want to ground their game, at least slightly, in the specific. Usain Bolt, the fastest human being ever timed, runs nearly 45 km/hour. If you assume a dot in Dexterity equals 9 km/hour running flat-out, you have a thumbnail answer to the eternal question “Can my vampire catch that speeding car?” (“No.”) Of course in your game, a dot in Dexterity can mean whatever you need it to mean – but it mostly means an edge over those with one less dot in Dexterity.