Fortitude: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 287: Line 287:




'''System:''' While this power is active, the user takes no physical damage. Instead, record each point of would be damage as a Stain. If you should accumulate more Stains than you have empty boxes in your Humanity tracker, you become Impaired (-2) and must begin taking Aggravated Willpower damage instead. The standard rules for Degeneration (pg. 239) apply.
'''System:''' While this power is active, the user takes no physical damage. Instead, record each point of would-be damage as a Stain. If you should accumulate more Stains than you have empty boxes in your Humanity tracker, you become Impaired (-2) and must begin taking Aggravated Willpower damage instead. The standard rules for Degeneration (pg. 239) apply.





Revision as of 18:55, 11 December 2022

FORTITUDE

Bricking Up | Stone Flesh | Resistentia


Fortitude grants the ability to resist physical and mental assault. Few vampires survive longer than a century without at least a mote of Fortitude, especially in a world where violence is common and not even Kindred are safe. In these nights, fewer vampires use Fortitude to resist the sun than they do to withstand violent harm, fire, and supernatural coercion.


Those possessing Fortitude exemplify the stolid pillars of Kindred society, able to withstand blows and charms without movement or sign of dilapidation. Few vampires feel as secure in their immortality as do elder Blue Bloods and Ferals.




CHARACTERISTICS


Discipline fortitude.png
  • Type: Physical
  • Masquerade Threat: Medium.
    Eyewitnesses undoubtedly react upon someone taking a terminal beating or a hail of bullets and getting back up seemingly unhurt. Favorite cover-up explanations include erroneous recollection in the excitement (the bullets only seemed to hit), special effects (YouTube prank), or the tried-and-tested “must have been on PCP” rationale.
  • Blood Resonance: Melancholic.
    Survivors of war, abuse, or misfortune; endurance runners; mountain climbers; infantry and special forces; those with very powerful immune systems.