Advantages: Difference between revisions

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== '''Herd''' ==
== '''Herd''' ==
''The ability they have to influence how other groups react or act.''<br><br>
''Merits and flaws pertaining to the vampires ability to have free access to mortal blood through forming a group of willing vessels.''<br><br>
{| class="mildtable" style="width:105%" ;
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 15%;" | '''Merit'''
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! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|-
|'''Influence<br>(•—•••••)'''
|'''Herd<br>(•—•••••)'''
|They have sway in mortal communities, be they political, through financial status and prestige or manipulation. By default this merit only applies to a specific group or region of the city.
|A group of vessels which the character may feed from without concern, though they are less loyal than retainers. They can slake Hunger worth the dot value of the Herd each week freely and no roll is required.
|| <span style="color:darkred">'''Disliked (• +)'''</span>
|| <span style="color:darkred">'''Obvious Predator (••)'''</span>
|<span style="color:darkred">Subtract one die from Social tests involving groups outside of the character's loyal followers.</sup></span>
|<span style="color:darkred">A predatory vibe removes two dice from any hunting pool except Physical stalking, chasing and killing. Lose on die from any Social test intended to calm humans. Cannot maintain a Herd.</sup></span>
|-
| style="border:1;" |
| style="border:1;" |
|| <span style="color:darkred">'''Despised (••)'''</span>
|<span style="color:darkred">One group/region of the city goes out of their way to destroy the character's plans.</sup></span>
|}
|}


<br><br>
<br><br>
== '''Mask''' ==
''The status of the kindred's identification.''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|'''Mask (•—••)'''
|A fake identity that allows the vampire to keep their true selves away from mortal's prying eyes, including getting bank accounts, a birth certificate and everything else a vampire might need to masquerade as a human.
|| <span style="color:darkred">'''Known Corpse (•)'''</span>
|<span style="color:darkred">People know the vampire died recently and react in turn if they see them.</sup></span>
|-
|'''Zeroed (•)'''
|All of the character's past self has been purged from all systems as if they never existed. The character must have a 2-dot mask in order to take this.
|| <span style="color:darkred">'''Known Blankbody (••)'''</span>
|<span style="color:darkred">The character's name, history, associates and more are all in several agency databases. Inquisition can recognize them as a vampire.</sup></span>
|}


== OLD SCHOOL RULE ==
== OLD SCHOOL RULE ==

Revision as of 16:29, 8 December 2022


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.