Advantages: Difference between revisions

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|| <span style="color:darkred">'''Despised (••)'''</span>
|| <span style="color:darkred">'''Despised (••)'''</span>
|<span style="color:darkred">One group/region of the city goes out of their way to destroy the character's plans.</sup></span>
|<span style="color:darkred">One group/region of the city goes out of their way to destroy the character's plans.</sup></span>
|}
<br><br>
== '''Haven''' ==
''The place where a vampire resides during the day. Havens have additional addon merits that can change the function of the location, aid in certain actions or even hinder certain interactions.''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|'''Haven<br>(•—•••)'''
|A vampire without Haven dots is able to find a safe place for the night. However, Haven dots make it that much more secure and private per dot.
|| <span style="color:darkred">'''No Haven (•)'''</span>
|<span style="color:darkred">The character must make a basic test to find a secure resting place.</sup></span>
|-
|'''Haven: Hidden Armory<br>(• +)'''
|Each dot adds one pistol and one firearm inside the haven, safely concealed.
|| <span style="color:darkred">'''Creepy (•)'''</span>
|<span style="color:darkred">Take a two dice penalty on Social pools in the haven with mortals.</sup></span>
|-
|'''Haven: Cell (• +)'''
|Allows two prisoners to be stored inside. Each additional dot either allows the character to store twice as many prisoners or adds +1 to the attempts to escape. Not available in one dot havens.
|| <span style="color:darkred">'''Haunted (•)'''</span>
|<span style="color:darkred">There is a supernatural manifestation taking hold over the haven.</sup></span>
|-
|'''Haven: Watchmen (• +)'''
|Each dot supplies 4 Average Mortals and one Gifted Mortal to watch over the haven.
|| <span style="color:darkred">'''Compromised (••)'''</span>
|<span style="color:darkred">This haven is on a watchlist and may have have been raided at some point.</sup></span>
|-
|'''Haven: Laboratory (• +)'''
|Each dot of this merit contributes to dice rolls related to one Science or Technology specialty or for Alchemy pools when using Fixatio. Not available in one dot havens.
|| <span style="color:darkred">'''Shared<br>(• — ••)'''</span>
|<span style="color:darkred">Mortals regularly use the space. Whilst you are you at risk of a mortal casually walking in during the day to open the curtains, you cannot use the space with perfect freedom. In addition, any Social dice pools to command, intimidate or negotiate with Kindred guests are made at a two-dice penalty.</sup></span>
|-
|'''Haven: Library<br>(• +)'''
|Each dot of this merit contributes to dice rolls for one Academics, Investigation or Occult specialty. Small havens are limited to one dot.
| style="border:1;" |
| style="border:1;" |
|-
|'''Haven: Location<br>(•)'''
|The place in which this haven resides gives a +2 dice bonus (or +2 enemies Difficulty) on relevant rolls from either Chasse or base Haven rating. If this does not work, with the Storyteller the player can craft a custom bonus. Example, living in the heart of downtown allows the character to have a +2 bonus to etiquette rolls to pick up local rumors.
| style="border:1;" |
| style="border:1;" |
|-
|'''Haven: Luxury<br>(•)'''
|Rich and full of value, the haven is well decorated with high-end décor and items. +2 dice bonus to Social tests when mortals are inside the haven. Without at least 3 dots in Resources, these items are stolen or illegally obtained.
| style="border:1;" |
| style="border:1;" |
|-
|'''Haven: Luxury<br>(• +)'''
|The haven has some kind of secret exit that allows them a safe passage out. For each dot of this merit add one die to pools of evasion or escaping surveillance near the haven.
| style="border:1;" |
| style="border:1;" |
|-
|'''Haven: Security System<br>(• +)'''
|For each dot of this merit, add one die to pools to resist unwelcome guests into the haven.
| style="border:1;" |
| style="border:1;" |
|-
|'''Haven: Surgery<br>(•)'''
|Add two die to relevant pools for relevant tests performed in havens.
| style="border:1;" |
| style="border:1;" |
|-
|'''Haven: Workshop<br>(• +)'''
|Each dot of this Merit adds one to the dice pool for rolls relating to one Craft specialty, or to a Firearms specialty related to crafting (e.g. Gunsmithing). Small havens limit this Merit to a maximum of one dot. <sup>(Hombrew, pg. XX)</sup>
| style="border:1;" |
| style="border:1;" |
|-
|'''Haven: Warding<br>(• +)'''
|This haven possesses some type of magic warding that repels supernatural entities. Each dot of this merit adds one die to pools to resist supernatural scrying and whatever else the Storyteller allows.
| style="border:1;" |
| style="border:1;" |
|-
|'''Haven: Holy Ground<br>(•)'''
|The haven has significance to the character's cult, granting them the ability to call upon a large group of cultists to protect their haven once per story.
| style="border:1;" |
| style="border:1;" |
|-
|'''Haven: Shrine<br>(•—•••)'''
|A shrine is present in the haven, adding a bonus equivalent to the dots in searching, preparing or other-wise obtaining Ritual or Ceremony ingredients.
| style="border:1;" |
| style="border:1;" |
|}
|}



Revision as of 16:16, 8 December 2022


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.