Advantages: Difference between revisions

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|| <span style="color:darkred">'''Groveling Worm (••)'''</span>
|| <span style="color:darkred">'''Groveling Worm (••)'''</span>
|<span style="color:darkred">The character must find the time to scourge their own flesh once per session for two points of Superficial Health damage or they suffer one point of Aggravated Willpower damage at the next session. Cannot be taken with Penitence Merit.</span>
|<span style="color:darkred">The character must find the time to scourge their own flesh once per session for two points of Superficial Health damage or they suffer one point of Aggravated Willpower damage at the next session. Cannot be taken with Penitence Merit.</span>
|}
<br><br>
== '''Cults''' ==
''Associated with specific blood cults. They can be adapted to fit as the Storyteller deems.''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|'''High Functioning Addict (•)'''
|Add one die to either Physical, Social or Mental pool when the last feeding had the drug of desire.
|| <span style="color:darkred">'''Addiction (•)'''</span>
|<span style="color:darkred">Unless the action is to immediately gain their drug, lose one die to all pools if the last feeding was not on the drug of their choice.</span>
|-
| style="border:1;" |
| style="border:1;" |
| <span style="color:darkred">'''Hopeless Addiction (••)'''</span>
|<span style="color:darkred">Unless the action is to immediately gain their drug, lose two dice to all pools if the last feeding was not on the drug of their choice.</span>
|}
|}



Revision as of 22:41, 7 December 2022


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.


OLD SCHOOL RULE


As per the rules, Advantages are best used at character creation. However, through discussion with the Storyteller and either ongoing roleplay or a sufficient period of downtime, players may purchase some at the cost of 3 XP per dot in each, with Flaw dots taken after character creation granting equal Advantage dots.


You are encouraged to consider why your character possesses Merits and Loresheets, as any new power goes some way toward defining your character and their roles in the Chronicle. Any new Advantage should make sense within the context of the story and come from an agreement between player and Storyteller.




SCARCITY OF BACKGROUNDS


This is an optional mechanic introduced in Chicago By Night: Let the Streets Run Red, specifically for Kindred living in smaller towns where a Storyteller may decide the number Backgrounds given the smaller population.


Contacts — A certain amount may be rewarded freely, but largely the rest are opposed with other Kindred of the domain.


Influence — Similar to Contacts scarcity, but also attempts to grow Influence come with the need for defense rolls. Online or location-agnostic Influence may not be affected depending on the storyteller.


Herd and Feeding — Storyteller may have Herd operate in a limited size, migrating Herd face a degree of fluctuations, and failed hunts may have repercussions for the wider setting.

Haven — Kindred struggle in sharing the prime real estate in this setting.