Advantages: Difference between revisions

Jump to navigation Jump to search
Line 192: Line 192:
|| <span style="color:darkred">'''Stake Bait (•)'''</span>
|| <span style="color:darkred">'''Stake Bait (•)'''</span>
|<span style="color:darkred">Attempts to drive a stake or other weapon into your heart require only three successes (before halving) instead of five.<sup>(Homebrew, pg. XX)</span>
|<span style="color:darkred">Attempts to drive a stake or other weapon into your heart require only three successes (before halving) instead of five.<sup>(Homebrew, pg. XX)</span>
|}
<br><br>
== '''Contagion''' ==
''Related to blood-borne ilnesses''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
| style="border:1;" |
| style="border:1;" |
|| <span style="color:darkred">'''Disease Vector (•)'''</span>
|<span style="color:darkred">When feeding from a sick mortal, the illness is always contracted and will be passed onto the next vessel.</span>
|-
| style="border:0;" |
| style="border:0;" |
|| <span style="color:darkred">'''Plaguebringer (• — ••)'''</span>
|<span style="color:darkred">The Kindred carries a disease that cannot be removed from their vitae. At one dot the disease is minor with visible traces, at two dots the disease can be potentially fatal if not treated. It is passed through the bite.</span>
|}
|}



Revision as of 20:05, 7 December 2022


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.


OLD SCHOOL RULE


As per the rules, Advantages are best used at character creation. However, through discussion with the Storyteller and either ongoing roleplay or a sufficient period of downtime, players may purchase some at the cost of 3 XP per dot in each, with Flaw dots taken after character creation granting equal Advantage dots.


You are encouraged to consider why your character possesses Merits and Loresheets, as any new power goes some way toward defining your character and their roles in the Chronicle. Any new Advantage should make sense within the context of the story and come from an agreement between player and Storyteller.




SCARCITY OF BACKGROUNDS


This is an optional mechanic introduced in Chicago By Night: Let the Streets Run Red, specifically for Kindred living in smaller towns where a Storyteller may decide the number Backgrounds given the smaller population.


Contacts — A certain amount may be rewarded freely, but largely the rest are opposed with other Kindred of the domain.


Influence — Similar to Contacts scarcity, but also attempts to grow Influence come with the need for defense rolls. Online or location-agnostic Influence may not be affected depending on the storyteller.


Herd and Feeding — Storyteller may have Herd operate in a limited size, migrating Herd face a degree of fluctuations, and failed hunts may have repercussions for the wider setting.

Haven — Kindred struggle in sharing the prime real estate in this setting.