Advantages: Difference between revisions

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Line 124: Line 124:
|Unable to be bonded.
|Unable to be bonded.
|| <span style="color:darkred">'''Bondslave (••)'''</span>
|| <span style="color:darkred">'''Bondslave (••)'''</span>
|<span style="color:darkred">Bond instantly to another kindred with just one drink, not three.</span>
|<span style="color:darkred">Related to the act of feeding, taking one does not mean the character must take the others.</span>
|}
 
<br><br>
 
== '''Feeding''' ==
''Not all vampires respond to the Blood Bond equally''<br><br>
{| class="mildtable" style="width:105%" ;
! style="width: 15%;" | '''Merit'''
! style="width: 35%;" | '''Description'''
! style="width: 15%;" | <span style="color:darkred">'''Flaw'''</span>
! style="width: 35%;" | <span style="color:darkred">'''Description'''</span>
|-
|'''Bloodhound (•)'''
|Able to sniff out resonances without tasting it.
|-
|'''Iron Gullet (•••)'''
|Able to consume rancid, defractionated or otherwise unedible blood to other vampires.
|| <span style="color:darkred">'''Prey Exclusion (•)'''</span>
|<span style="color:darkred">Unable to feed from a certain group and take Stains as if breaking a Chronicle Tenet when they do.</span>
|-
|| <span style="color:darkred">'''Methuselah's Thirst (•)'''</span>
|<span style="color:darkred">Hunger can only be slaked to 0 by Supernatural blood.</span>
|-
|| <span style="color:darkred">'''Farmer (••)'''</span>
|<span style="color:darkred">Must spend 2 Willpower Points to feed on human blood. Ventrue may not take this.</span>
|-
|| <span style="color:darkred">'''Organovore (••)'''</span>
|<span style="color:darkred">Slake hunger only by consuming human flesh and organs.</span>
|-
|| <span style="color:darkred">'''Agonizing Bite (••)'''</span>
|<span style="color:darkred">When drinking directly from a victim, you may only take harmful drinks, resulting in blood loss.<sup>(Homebrew Content)</sup></span>
|}
|}



Revision as of 17:48, 7 December 2022


Alongside their Attributes, Skills, and Disciplines, Kindred also have Advantages from before they began the Chronicle. Advantages are broken down into different types — Merits, Backgrounds, Loresheets, and Bloodlines. The opposite end of Advantages are Flaws, which are ongoing problems for the characters.


Unless otherwise stated, Advantages and Flaws without a rating may be taken at any level from • to •••••.


OLD SCHOOL RULE


As per the rules, Advantages are best used at character creation. However, through discussion with the Storyteller and either ongoing roleplay or a sufficient period of downtime, players may purchase some at the cost of 3 XP per dot in each, with Flaw dots taken after character creation granting equal Advantage dots.


You are encouraged to consider why your character possesses Merits and Loresheets, as any new power goes some way toward defining your character and their roles in the Chronicle. Any new Advantage should make sense within the context of the story and come from an agreement between player and Storyteller.




SCARCITY OF BACKGROUNDS


This is an optional mechanic introduced in Chicago By Night: Let the Streets Run Red, specifically for Kindred living in smaller towns where a Storyteller may decide the number Backgrounds given the smaller population.


Contacts — A certain amount may be rewarded freely, but largely the rest are opposed with other Kindred of the domain.


Influence — Similar to Contacts scarcity, but also attempts to grow Influence come with the need for defense rolls. Online or location-agnostic Influence may not be affected depending on the storyteller.


Herd and Feeding — Storyteller may have Herd operate in a limited size, migrating Herd face a degree of fluctuations, and failed hunts may have repercussions for the wider setting.

Haven — Kindred struggle in sharing the prime real estate in this setting.