Disciplines: Difference between revisions
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Celerity is a Discipline that grants vampires supernatural quickness and reflexes. | Celerity is a Discipline that grants vampires supernatural quickness and reflexes. | ||
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'''[[Blood Sorcery]]''' | |||
Blood Magic, or Blood Sorcery, refers to the magic performed by vampires, fueled by religious or occult practices and the power of Cainite vitae. | |||
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Protean is a Discipline that gives vampires the ability to change form, from growing feral claws to evaporating into a cloud of mist. | Protean is a Discipline that gives vampires the ability to change form, from growing feral claws to evaporating into a cloud of mist. | ||
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Revision as of 17:25, 22 March 2022
The origin of the vampiric powers modernly known as Disciplines is unknown, however, many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer; others believe them to be inborn powers inherent to the undead body.
Every clan has three inherent Disciplines which they pick up more readily and do not require training to learn. Many clans also have signature Disciplines that are not widely known outside of their clan and are sometimes carefully guarded, though this varies from clan to clan.
Clan Disciplines
Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself.
Auspex is a Discipline that grants vampires supernatural senses.
Celerity is a Discipline that grants vampires supernatural quickness and reflexes.
Blood Magic, or Blood Sorcery, refers to the magic performed by vampires, fueled by religious or occult practices and the power of Cainite vitae.
Dominate is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree.
Fortitude is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.
Obfuscate is a Discipline that allows vampires to conceal themselves, deceive the mind of others, or make them ignore what the user does not want to be seen.
Oblivion is a Discipline that allows its users to draw on something wholly unnatural; calling forth supernatural darkness from the Abyss and enslaving specters through Oblivion.
Potence is the Discipline that endows vampires with physical vigor and preternatural strength. Vampires with the Potence Discipline possess physical prowess beyond mortal bounds.
Presence is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds.
Protean is a Discipline that gives vampires the ability to change form, from growing feral claws to evaporating into a cloud of mist.
Thin-Blood Alchemy is a two step practice: distillation of a blood concoction using the proper formula, then activation of said brew by drinking it and channeling its power.