Auspex: Difference between revisions

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m (Added homebrew powers, ")
m (Added homebrew powers, "Dreams of the Past", "Elysian Eye", and "Lethe's Kindess")
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''<sub>Homebrew Content, pg. XX</sub>''
''<sub>The Black Hand, pg. 78</sub>''
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== ELYSIAN EYE ==
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'''Auspex''' ••
 
'''Prerequisite:''' Sense the Unseen
 
 
''You see into the dreams and recent memories of others and can detect if they’ve been manipulated.''
 
 
'''Cost:''' One Rouse Check (plus one Willpower vs non-consenting vampires)
 
'''Dice Pools:''' None or Wits + Auspex vs Composure + Subterfuge
 
 
'''System:''' The vampire can see the dreams of a sleeping vampire or mortal without having to make a roll, though line of sight is required. To glimpse the recent dreams or memories of an awake mortal within line of sight, roll Wits + Auspex vs their Composure + Subterfuge. Success allows the vampire to see the dreams and recent memories in their mind’s eye and to know if any have been modified, though not the details of the changes.
 
 
At the Storyteller’s discretion a critical success not only reveals the details of the changes made, but could reveal the identity of the culprit making the changes if they left any evidence behind in the victim’s dreams or memories.
 
 
To see the dreams or recent memories of a non-consenting awake vampire, spend one Willpower point before rolling. This power does not allow for telepathic communication, the reading of surface thoughts, or the probing of memories older than a few nights.
 
 
'''Duration:''' One scene
 
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''<sub>The Black Hand, pg. 78</sub>''
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'''System:''' The vampire is able to create a telepathic link with the animals under the effect of their Animalism powers. Mental images, short bits of sound, or even smells can be transferred in this fashion. In addition, the vampire may do a Rouse Check to imprint the animal with a mental message, which the animal can deliver to specific individuals or after certain conditions decided by the user. The animal carries this imprint until the conditions are met or dies. This does not automatically allow two-way communication..
'''System:''' The vampire is able to create a telepathic link with the animals under the effect of their Animalism powers. Mental images, short bits of sound, or even smells can be transferred in this fashion. In addition, the vampire may do a Rouse Check to imprint the animal with a mental message, which the animal can deliver to specific individuals or after certain conditions decided by the user. The animal carries this imprint until the conditions are met or dies. This does not automatically allow two-way communication.




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''<sub>Homebrew Content, pg. XX</sub>''
''<sub>Homebrew Content, pg. XX</sub>''
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== LETHE'S KINDNESS ==
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'''Auspex''' •••
'''Amalgam:''' Dominate ••
''You can steal memories from your victims, leaving behind ragged gaps in their recollections. These memories now become your own, although they can sometimes require deciphering or further study to fully understand.''
'''Cost:''' One Rouse Check
'''Dice Pools:''' Manipulation + Auspex vs Intelligence + Resolve
'''System:''' Roll a contest of Manipulation + Auspex vs Intelligence + Resolve. Each point of margin allows the user to remove an additional memory. The victim is left with lost time and empty gaps in their memory. A critical win leaves the victim unsure of who stole their memories. The vampire using this power now experiences these memories as their own, although they impart no special skills or training on their own they could form the basis for learning new skills or even Disciplines in the future. This power gives no ability to search through a victim's memories and a vampire using it often steals memories surrounding an event or person known to the user and the victim.
'''Duration:''' Indefinitely
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''<sub>The Black Hand, pg. 79</sub>''
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Revision as of 17:18, 25 February 2022

AUSPEX

Scrying | Anima Visus | Mytherceria | Voyeurism


Among the greatest gifts and worst curses afflicting vampires, the Discipline of Auspex allows Kindred to discern truth from lies, probe the minds of those around them, and perceive reality on a different level than other beings. What appears to be the ultimate power in foresight and vision grants its wielders perhaps too much knowledge. They may detect an assassin’s blade before it strikes or get into an enemy’s head to turn them around, but they can also sense every shift in emotion, good and bad, see things they wish they had not, and discern futures they may not wish to explore. Users of Auspex invite paranoia, but using it is addictive. Once you know the truth rests within your grasp, you seek it out at every opportunity.


Kindred use Auspex in many ways. Some vampires act as spies for their courts or factions. Others act on their own, blackmailing mortals and immortals with secrets gleaned from quiet conversations, subtle emotional shifts, and telepathic intrusion. Auspex allows its user to play the role of domain detective, studying the scene of a vampire’s destruction for tell-tale spiritual clues or interrogating suspects with unnatural accuracy.




CHARACTERISTICS


Discipline auspex.png
  • Type: Mental
  • Masquerade Threat: Low.
    Auspex never by itself manifests in a way visible to the naked eye or causes effects that can’t be rationalized, if only as dumb luck.
  • Blood Resonance: Phlegmatic.
    Artists (especially photographers) and visionaries, certain schizophrenics, users of psychoactive substances, detectives.

Storytellers may wish to make Auspex rolls for characters in order to more convincingly provide wrong or incomplete answers after failed rolls.



LEVEL 1


HEIGHTENED SENSES


SENSE THE UNSEEN



LEVEL 2


PREMONITION


OBEAH


UNERRING PURSUIT


DREAMS OF THE PAST


ELYSIAN EYE



LEVEL 3


SCRY THE SOUL


SHARE THE SENSES


ANIMAL COURIER


LETHE'S KINDNESS



LEVEL 4


SPIRIT'S TOUCH



LEVEL 5


CLAIRVOYANCE


POSSESSION


TELEPATHY


UNBURDENING THE BESTIAL SOUL