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''<sub>Sabbat Sect Book, pg. 52</sub>''
''<sub>Sabbat Sect Book, pg. 52</sub>''
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== THE HUNGERING DARK ==
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'''Oblivion''' ••
'''Prerequisite:''' Shadow Cast
''Some students of the Abyss have learned the unsettling skill to feed through the shadows of Oblivion, drawing black blood into their veins from darkness and marking their victims with painful leech bruises.''
'''Cost:''' 1 Rouse Check
'''Dice Pools:''' Resolve + Oblivion
'''Ingredients:''' Enough candles to encircle the caster, a lighter, a silver knife, an unlit room (this Ceremony does not work outside)
'''Process:''' The caster forms a circle around themselves with their candles, extinguishes all other light sources in the room, and then lights the candles one by one. The next ten minutes are spent chanting in a plea for the Abyss to share with them its endless hunger. At the Ceremony's climax, the caster opens their wrist with the silver blade and extinguishes each candle with drops of their vitae forced from the wound.
'''System:''' The caster enacts the process, then makes their Ceremony roll. On a win they may feed through Oblivion shadows they cast on a victim (with Arms of Ahriman, Shadow Cast, Stygian Shroud, or a similar power) without using their fangs, until the next sunrise. The feeding follows the normal rules, except it uses a pool of Resolve + Oblivion vs. the victim's Resolve + Composure without a called shot penalty, and a win slakes one Hunger immediately.
On a critical win of the Ceremony roll, the annihilating element of Oblivion negates the Bonding properties of Kindred vitae they drink using this method. On a total failure of the Ceremony roll, however, the hungry maw of the Abyss instead chooses to steal all lifeblood that the vampire consumes, leaving them unable to slake Hunger until the next sunrise.
'''Duration:''' One night
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! '''About Abyss Mysticism...'''
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| This Oblivion Ceremony is from a collection of profane rites that connect to the very heart of the Abyss, drawing upon its infinite darkness and hunger. To learn these Ceremonies, a vampire needs access to a suitable and willing Mawla. Those among the Cult of Shalim and other heretical Lasombra cults often practice these Ceremonies, but rarely may an outsider earn enough individual favor to break the jealous secrecy of these dark arts.
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''<sub>Homebrew Content, pg. XX</sub>''
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''<sub>Fall of London, pg. 13</sub>''
''<sub>Fall of London, pg. 13</sub>''
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== WHISPERS IN THE DARK ==
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'''Oblivion''' •••••
'''Prerequisite:''' Shadow Step
''By willingly entering torpor, the spirit of the vampire visits dangerously close to the obliterating well of Oblivion. Close enough to whisper questions and receive answers as troubling dreams hissed back through the Abyss' tendrils in their soul.''
'''Cost:''' 1 Rouse Check
'''Dice Pools:''' Resolve + Oblivion
'''Ingredients:''' A coffin, a silver knife, a human sacrifice
'''Process:''' The vampire enters the coffin with their sacrifice, closes the lid above them, and then slits the mortal's throat. They allow the blood to flow freely, and must maintain their composure while slaking no Hunger. They remain in the pool of blood until sunrise, at which point they enter torpor.
'''System:''' The caster enacts the process at Hunger 5, making a test against hunger frenzy (Difficulty 3) and possibly incurring Stains depending on the Chronicle Tenets. Then they voluntarily succumb to torpor (Vampire: the Masquerade, p.223), and finally make their Ceremony roll. On a win they enter a Memoriam (Vampire: the Masquerade, p.311) from the perspective of a chosen vampire who has met Final Death, a wraith who has become a spectre, or a mortal who died without leaving a wraith (including their sacrifice). Beware however, as should the vampire's Willpower track be filled with Aggravated damage at the conclusion of the Memoriam, their spirit strays too close to the all-consuming void and is destroyed. If their body is forced to awaken from torpor after this damage, it will be in the form of a wight or something much, much worse which dwells near the maw of the Abyss.
Whether or not the Ceremony succeeds, the vampire must sleep through their total torpor duration (Vampire: the Masquerade, p.241) unless woken prematurely, but if the Ceremony roll was a total failure their Humanity is considered one lower for the torpor duration and they will only stir prematurely through potent alchemy.
'''Duration:''' Until the vampire wakes from torpor
{| class="wikitable"
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! '''About Abyss Mysticism...'''
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| This Oblivion Ceremony is from a collection of profane rites that connect to the very heart of the Abyss, drawing upon its infinite darkness and hunger. To learn these Ceremonies, a vampire needs access to a suitable and willing Mawla. Those among the Cult of Shalim and other heretical Lasombra cults often practice these Ceremonies, but rarely may an outsider earn enough individual favor to break the jealous secrecy of these dark arts.
|}
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''<sub>Homebrew Content, pg. XX</sub>''
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Revision as of 15:48, 25 February 2022

OBLIVION

Obtenebration | Necromancy | Abyss Mysticism | Mortis | Thanatosis


Oblivion is a mysterious, unpalatable power that most vampires rightly fear to use, witness, or fall victim to. Only vampires of Clans Lasombra and Hecata wield it with any frequency, and even they do so tentatively. Oblivion requires cautious masters who know the power’s risks, as no other Discipline reaches into the Underworld and allows its manipulator to extract tangible darkness or furious spectres. Oblivion is the darkest of arts.


Notably, while the Lasombra are prone to expanding their repertoire of Oblivion powers, the Hecata focus their energies on developing Ceremonies (see p. XX). Ceremonies take longer, but are required for communing with and making passage through to the lands of the dead.




CHARACTERISTICS


Discipline oblivion.png
  • Type: Mental
  • Masquerade Threat: Medium-High.
    Spirits and abyssal shadows rarely show up well on cameras but are obviously unnatural if witnessed in person.
  • Blood Resonance: None.
    Psychopaths and the emotionally detached. Blood empty of Resonance.
  • Note: When making a Rouse check for an Oblivion power or Ceremony, a result of “1” or “10” results in a Stain, in addition to any Hunger gained. If the user’s Blood Potency allows for a re-roll on the Rouse check, they can pick either of the two results.

Oblivion allows for the manipulation of creatures and substances originating from the Underworld. When the Hecata use this Discipline, they tend to channel the entropic nature of the Underworld and its surroundings, decaying flesh, calling forth spirits, and posing a dangerous risk to the living.


Oblivion projections and spirits sustain damage from fire and sunlight, counting as vampires with Blood Potency 1 in this regard. They also take one level of Aggravated Health damage per round from bright, direct lights, and may also be damaged (Superficially or Aggravated) from blessed weapons and artifacts, depending on the strength of the blessing and whether the wielder has True Faith.


Oblivion’s powers are ineffective in brightly lit areas. Daylight and rooms without shadows are prohibitive, preventing the Discipline’s successful function, though ultraviolet light and infrared light place no restriction on the Discipline’s use. Moderately lit rooms apply a one-die penalty to the Discipline roll involved.


The use of Oblivion negatively affects the necromancer’s psyche, with many powers causing Stains as the vampire finds themselves performing increasingly macabre acts in service to this Discipline.



LEVEL 1


SHADOW CLOAK


OBLIVION'S SIGHT


ASHES TO ASHES


THE BINDING FETTER



LEVEL 2


SHADOW CAST


ARMS OF AHRIMAN


FATAL PRECOGNITION


WHERE THE SHROUD THINS



LEVEL 3


SHADOW PERSPECTIVE


TOUCH OF OBLIVION


AURA OF DECAY


PASSION FEAST



LEVEL 4


STYGIAN SHROUD


NECROTIC PLAGUE


UMBROUS CLUTCH



LEVEL 5


SHADOW STEP


TENEBROUS AVATAR


SKULD FULFILLED


WITHERING SPIRIT



CEREMONIES


Flow chart for some of Oblivion's many prerequisite discipline powers.

Unless otherwise noted, performing a Ceremony requires a Rouse Check, five minutes per level to cast, and a winning Resolve + Oblivion test (Difficulty = Ceremony level + 1). Ceremonies usually require additional ingredients or sacrifices to mingle the caster’s vitae with. Unless otherwise stated the caster can only perform beneficial Ceremonies on themselves. Ghouls of necromancers or thin-bloods drinking from empty temperaments gain temporary access to Oblivion powers, but not to Ceremonies.


Ceremonies each have a prerequisite Oblivion power. This requirement acts as a gateway for necromancers that blood sorcerers need not pass through. At character creation a player can choose one Level 1 Ceremony if they have at least one Oblivion power noted as a prerequisite for that Ceremony. Characters can buy new Ceremonies at the cost of the Ceremony’s level x 3 experience points, providing they meet the power prerequisite as well. Learning new Ceremonies during play requires both experience and time, as well as a teacher who knows the Ceremony already. Expect a Ceremony to take at least the square of its rating in weeks to learn.


Note: Past and future products contain Oblivion Ceremonies and powers that may match well with those presented here. If these books are available, the Storyteller may feel free to suggest alternate prerequisite powers.



LEVEL 1


THE GIFT OF FALSE LIFE


SUMMON SPIRIT


TRAVELER'S CALL


THE KNOWING STONE



LEVEL 2


AWAKEN THE HOMUNCULAR SERVANT


COMPEL SPIRIT


BINDING THE ALLOY EYE



THE HUNGERING DARK



LEVEL 3


NAME OF THE FATHER


HOST SPIRIT


SHAMBLING HORDES


FORTEZZA SINDONICA


KNIT THE VEIL


HARROWHAUNT



LEVEL 4


BIND THE SPIRIT


SPLIT THE SHROUD


DEATH RATTLE


BEFOUL VESSEL



LEVEL 5


PIT OF CONTEMPLATION


EX NIHILO


LAZARENE BLESSING


TRANSFERENCE OF THE SOUL


WHISPERS IN THE DARK